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@@ -0,0 +1,55 @@
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+package com.gmail.nossr50.events;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import com.gmail.nossr50.datatypes.SkillType;
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+
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+/**
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+ * Called when a user levels up in a skill
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+ */
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+@SuppressWarnings("serial")
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+public class McMMOPlayerLevelUpEvent extends Event {
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+ private Player player;
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+ private SkillType skill;
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+ private int levelsGained;
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+
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+ public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
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+ this.player = player;
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+ this.skill = skill;
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+ this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
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+ }
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+
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+ /**
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+ * @return Player leveling up
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+ */
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+ public Player getPlayer() {
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+ return player;
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+ }
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+
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+ /**
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+ * @return SkillType that is being leveled up
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+ */
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+ public SkillType getSkill() {
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+ return skill;
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+ }
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+
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+ /**
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+ * @return The number of levels gained in this event
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+ */
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+ public int getLevelsGained() {
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+ return levelsGained;
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+ }
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+
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+ /** Rest of file is required boilerplate for custom events **/
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+ private static final HandlerList handers = new HandlerList();
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+
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+ public HandlerList getHandlers() {
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+ return handers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handers;
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+ }
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+}
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