| 
					
				 | 
			
			
				@@ -1,8 +1,32 @@ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 package com.gmail.nossr50.config.hocon.skills.axes; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+import ninja.leaping.configurate.objectmapping.Setting; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 @ConfigSerializable 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 public class ConfigAxes { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public static final double IMPACT_CHANCE_DEFAULT = 25.0D; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public static final double IMPACT_DURABILITY_MULTIPLIER_DEFAULT = 6.5D; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    /* 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public double getImpactChance() { return config.getDouble("Skills.Axes.ArmorImpact.Chance", 25.0D); } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        public double getImpactDurabilityDamageMultiplier() { return config.getDouble("Skills.Axes.ArmorImpact.DamagePerRank", 6.5D); } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+     */ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    @Setting(value = "Impact-Activation-Chance", comment = "Chance to activate the Impact skill, this is a static chance and does not change per rank of the skill." + 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            "\nDefault value: "+IMPACT_CHANCE_DEFAULT) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private double impactChance = IMPACT_CHANCE_DEFAULT; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    @Setting(value = "Impact-Durability-Damage-Multiplier", comment = "The amount of durability damage done by Impact is multiplied by this number" + 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            "\nThe damage done by impact starts at 1 and increases by 1 every rank, this value is then multiplied by this variable to determine the durability damage done to armor." + 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            "\nDefault value: "+IMPACT_DURABILITY_MULTIPLIER_DEFAULT) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    private double impactDurabilityDamageModifier = IMPACT_DURABILITY_MULTIPLIER_DEFAULT; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public double getImpactChance() { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return impactChance; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    public double getImpactDurabilityDamageModifier() { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        return impactDurabilityDamageModifier; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+    } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				 } 
			 |