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@@ -66,12 +66,7 @@ public class Combat {
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applyAbilityAoE(attacker, target, damage, pluginx, SkillType.SWORDS);
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}
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- if (targetType.equals(EntityType.PLAYER)) {
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- PvPExperienceGain(attacker, PPa, (Player) target, damage, SkillType.SWORDS);
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- }
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- else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())){
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- PvEExperienceGain(attacker, PPa, target, damage, SkillType.SWORDS);
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- }
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+ startGainXp(attacker, PPa, target, SkillType.SWORDS, pluginx);
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}
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else if (ItemChecks.isAxe(itemInHand) && mcPermissions.getInstance().axes(attacker)) {
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Axes.axesBonus(attacker, event);
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@@ -81,13 +76,8 @@ public class Combat {
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if (PPa.getSkullSplitterMode()) {
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applyAbilityAoE(attacker, target, damage, pluginx, SkillType.AXES);
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}
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-
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- if (targetType.equals(EntityType.PLAYER)) {
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- PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.AXES); //use getDamage because damage is modified in earlier functions
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- }
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- else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
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- PvEExperienceGain(attacker, PPa, target, event.getDamage(), SkillType.AXES); //use getDamage because damage is modified in earlier functions
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- }
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+
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+ startGainXp(attacker, PPa, target, SkillType.AXES, pluginx);
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}
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else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) {
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Unarmed.unarmedBonus(attacker, event);
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@@ -98,11 +88,9 @@ public class Combat {
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if (targetType.equals(EntityType.PLAYER)) {
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Unarmed.disarmProcCheck(attacker, (Player) target);
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- PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.UNARMED); //use getDamage because damage is modified in earlier functions
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- }
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- else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
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- PvEExperienceGain(attacker, PPa, target, event.getDamage(), SkillType.UNARMED); //use getDamage because damage is modified in earlier functions
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}
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+
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+ startGainXp(attacker, PPa, target, SkillType.UNARMED, pluginx);
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}
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else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().taming(attacker) && targetType.equals(EntityType.WOLF)) {
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Wolf wolf = (Wolf) target;
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@@ -133,7 +121,8 @@ public class Combat {
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Taming.fastFoodService(PPo, wolf, event);
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Taming.sharpenedClaws(PPo, event);
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Taming.gore(PPo, event, master, pluginx);
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- Taming.rewardXp(event, pluginx, master);
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+
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+ startGainXp(master, PPo, target, SkillType.TAMING, pluginx);
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}
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}
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break;
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@@ -180,10 +169,10 @@ public class Combat {
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public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx) {
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Arrow arrow = (Arrow) event.getDamager();
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LivingEntity shooter = arrow.getShooter();
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- Entity entity = event.getEntity();
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+ LivingEntity target = (LivingEntity) event.getEntity();
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- if (entity instanceof Player) {
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- Player defender = (Player) entity;
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+ if (target instanceof Player) {
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+ Player defender = (Player) target;
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PlayerProfile PPd = Users.getProfile(defender);
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boolean deflect = false;
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@@ -209,16 +198,13 @@ public class Combat {
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int damage = event.getDamage();
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if (mcPermissions.getInstance().archery(attacker) && damage > 0) {
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- Archery.trackArrows(pluginx, entity, PPa);
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- Archery.ignitionCheck(entity, attacker);
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+ Archery.trackArrows(pluginx, target, PPa);
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+ Archery.ignitionCheck(target, attacker);
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- if (!pluginx.misc.mobSpawnerList.contains(entity.getEntityId())) {
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- int xp = getXp((LivingEntity) entity, damage);
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- PPa.addXP(SkillType.ARCHERY, xp*10, attacker);
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- }
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+ startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx);
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- if (entity instanceof Player) {
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- Player defender = (Player) entity;
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+ if (target instanceof Player) {
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+ Player defender = (Player) target;
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PlayerProfile PPd = Users.getProfile(defender);
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if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) {
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@@ -226,16 +212,9 @@ public class Combat {
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return;
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}
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- if (LoadProperties.pvpxp && (((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis()) && !attacker.getName().equals(defender.getName())) {
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- int xp = (damage * 2) * 10; //What's the 2 for? Should this be a multiplier from file instead?
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- PPa.addXP(SkillType.ARCHERY, xp, attacker);
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- }
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-
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Archery.dazeCheck(defender, attacker);
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}
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}
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-
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- Skills.XpCheckSkill(SkillType.ARCHERY, attacker);
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}
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}
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@@ -295,149 +274,6 @@ public class Combat {
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}
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}
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- /**
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- * Process PVP experience gain.
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- *
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- * @param attacker The attacking player
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- * @param PPa The profile of the attacking player
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- * @param defender The defending player
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- * @param damage The initial damage amount
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- * @param skillType The skill being used
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- */
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- private static void PvPExperienceGain(Player attacker, PlayerProfile PPa, Player defender, int damage, SkillType skillType) {
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- if (!LoadProperties.pvpxp) {
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- return;
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- }
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-
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- PlayerProfile PPd = Users.getProfile(defender);
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- int health = defender.getHealth();
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-
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- if ((System.currentTimeMillis() >= (PPd.getRespawnATS()*1000) + 5000) && (((PPd.getLastLogin()+5)*1000) < System.currentTimeMillis()) && health >= 1) {
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- int xp = capXP(health, damage);
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-
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- xp = (int) (xp * 2 * LoadProperties.pvpxprewardmodifier);
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- PPa.addXP(skillType, xp * 10, attacker);
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- Skills.XpCheckSkill(skillType, attacker);
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- }
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- }
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-
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- /**
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- * Process PVE experience gain.
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- *
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- * @param attacker The attacking player
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- * @param PPa The profile of the attacking player
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- * @param target The defending entity
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- * @param damage The initial damage amount
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- * @param skillType The skill being used
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- */
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- private static void PvEExperienceGain(Player attacker, PlayerProfile PPa, LivingEntity target, int damage, SkillType skillType) {
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- int xp = getXp(target, damage);
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-
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- PPa.addXP(skillType, xp * 10, attacker);
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- Skills.XpCheckSkill(skillType, attacker);
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- }
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-
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- /**
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- * Cap the XP based on the remaining health of an entity.
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- *
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- * @param hpLeft Amount of HP remaining
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- * @param damage Amount of damage being dealt
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- * @return the modified XP amount
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- */
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- private static int capXP(int hpLeft, int damage) {
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- int xp;
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-
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- if (hpLeft < damage) {
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- if (hpLeft > 0) {
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- xp = hpLeft;
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- }
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- else {
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- xp = 0;
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- }
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- }
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- else {
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- xp = damage;
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- }
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-
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- return xp;
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- }
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-
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- /**
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- * Get the XP gained from damaging a non-player mob
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- *
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- * @param entity Entity being damaged
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- * @param damage Damage to be dealt to the mob
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- * @return XP gained
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- */
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- public static int getXp(LivingEntity entity, int damage) {
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- int xp = capXP(entity.getHealth(), damage);
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-
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- if (entity instanceof Animals) {
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- xp = (int) (xp * LoadProperties.animalXP);
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- }
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- else {
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- EntityType type = entity.getType();
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-
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- switch (type) {
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- case BLAZE:
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- xp = (int) (xp * LoadProperties.blazeXP);
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- break;
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-
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- case CAVE_SPIDER:
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- xp = (int) (xp * LoadProperties.cavespiderXP);
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- break;
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-
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- case CREEPER:
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- xp = (int) (xp * LoadProperties.creeperXP);
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- break;
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-
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- case ENDER_DRAGON:
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- xp = (int) (xp * LoadProperties.enderdragonXP);
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- break;
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-
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- case ENDERMAN:
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- xp = (int) (xp * LoadProperties.endermanXP);
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- break;
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-
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- case GHAST:
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- xp = (int) (xp * LoadProperties.ghastXP);
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- break;
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-
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- case MAGMA_CUBE:
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- xp = (int) (xp * LoadProperties.magmacubeXP);
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- break;
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-
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- case PIG_ZOMBIE:
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- xp = (int) (xp * LoadProperties.pigzombieXP);
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- break;
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-
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- case SILVERFISH:
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- xp = (int) (xp * LoadProperties.silverfishXP);
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- break;
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-
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- case SKELETON:
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- xp = (int) (xp * LoadProperties.skeletonXP);
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- break;
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-
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- case SLIME:
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- xp = (int) (xp * LoadProperties.slimeXP);
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- break;
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-
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- case SPIDER:
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- xp = (int) (xp * LoadProperties.spiderXP);
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- break;
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-
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- case ZOMBIE:
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- xp = (int) (xp * LoadProperties.zombieXP);
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- break;
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-
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- default:
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- break;
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- }
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- }
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- return xp;
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- }
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-
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/**
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* Apply Area-of-Effect ability actions.
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*
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@@ -539,4 +375,128 @@ public class Combat {
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}
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}
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}
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+
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+ /**
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+ * Start the task that gives combat XP.
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+ *
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+ * @param attacker The attacking player
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+ * @param PP The player's PlayerProfile
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+ * @param target The defending entity
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+ * @param skillType The skill being used
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+ * @param plugin mcMMO plugin instance
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+ */
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+ public static void startGainXp(Player attacker, PlayerProfile PP, LivingEntity target, SkillType skillType, mcMMO pluginx)
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+ {
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+ double baseXP = 0;
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+
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+ if (target instanceof Player) {
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+ if (!LoadProperties.pvpxp) {
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+ return;
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+ }
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+
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+ Player defender = (Player) target;
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+ PlayerProfile PPd = Users.getProfile(defender);
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+
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+ if (System.currentTimeMillis() >= (PPd.getRespawnATS() * 1000) + 5000 &&
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+ ((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis() &&
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+ defender.getHealth() >= 1) {
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+ baseXP = 20 * LoadProperties.pvpxprewardmodifier;
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+ }
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+ }
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+ else if (!pluginx.misc.mobSpawnerList.contains(target.getEntityId())) {
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+ if (target instanceof Animals) {
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+ baseXP = 10 * LoadProperties.animalXP;
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+ }
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+ else
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+ {
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+ EntityType type = target.getType();
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+
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+ switch (type) {
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+ case BLAZE:
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+ baseXP = LoadProperties.blazeXP;
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+ break;
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+ case CAVE_SPIDER:
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+ baseXP = LoadProperties.cavespiderXP;
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+ break;
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+ case CREEPER:
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+ baseXP = LoadProperties.creeperXP;
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+ break;
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+ case ENDER_DRAGON:
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+ baseXP = LoadProperties.enderdragonXP;
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+ break;
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+ case ENDERMAN:
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+ baseXP = LoadProperties.endermanXP;
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+ break;
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+ case GHAST:
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+ baseXP = LoadProperties.ghastXP;
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+ break;
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+ case MAGMA_CUBE:
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+ baseXP = LoadProperties.magmacubeXP;
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+ break;
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+ case PIG_ZOMBIE:
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+ baseXP = LoadProperties.pigzombieXP;
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+ break;
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+ case SILVERFISH:
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+ baseXP = LoadProperties.silverfishXP;
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+ break;
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+ case SKELETON:
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+ baseXP = LoadProperties.skeletonXP;
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+ break;
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+ case SLIME:
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+ baseXP = LoadProperties.slimeXP;
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+ break;
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+ case SPIDER:
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+ baseXP = LoadProperties.spiderXP;
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+ break;
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+ case ZOMBIE:
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+ baseXP = LoadProperties.zombieXP;
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+ break;
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+ }
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+ }
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+
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+ baseXP *= 10;
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+ }
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+
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+ if (baseXP != 0)
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+ Bukkit.getScheduler().scheduleSyncDelayedTask(pluginx, new GainXp(attacker, PP, skillType, baseXP, target), 0);
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+ }
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+
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+}
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+
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+class GainXp implements Runnable
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+{
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+ private Player player = null;
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+ private PlayerProfile PP = null;
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+ private double baseXp = 0;
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+ private SkillType skillType = null;
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+ private LivingEntity target = null;
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+ private int baseHealth = 0;
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+
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+ public GainXp(Player player, PlayerProfile PP, SkillType skillType, double baseXp, LivingEntity target)
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+ {
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+ this.player = player;
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+ this.PP = PP;
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+ this.skillType = skillType;
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+ this.baseXp = baseXp;
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+ this.target = target;
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+ baseHealth = target.getHealth();
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+ }
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+
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+ @Override
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+ public void run()
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+ {
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+ int health = target.getHealth();
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+ int damage = baseHealth - health;
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+
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+ //May avoid negative xp, we don't know what other plugins do with the entity health
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+ if (damage <= 0)
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+ return;
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+
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+ //Don't reward the player for overkills
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+ if (health < 0)
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+ damage += health;
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+
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+ PP.addXP(skillType, (int) (damage * baseXp), player);
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+ Skills.XpCheckSkill(skillType, player);
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+ }
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}
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