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@@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills.woodcutting;
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+import com.gmail.nossr50.config.Config;
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+import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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@@ -14,19 +16,39 @@ import com.gmail.nossr50.util.random.RandomChanceUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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+import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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+import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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+import java.util.ArrayList;
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import java.util.HashSet;
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+import java.util.List;
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import java.util.Set;
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public class WoodcuttingManager extends SkillManager {
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+ private boolean treeFellerReachedThreshold = false;
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+ private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
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+
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+ /**
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+ * The x/y differences to the blocks in a flat cylinder around the center
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+ * block, which is excluded.
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+ */
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+ private static final int[][] directions = {
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+ new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1},
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+ new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2},
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+ new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2},
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+ new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2},
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+ new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1},
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+ };
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+
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public WoodcuttingManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, PrimarySkillType.WOODCUTTING);
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+ treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();
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}
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public boolean canUseLeafBlower(ItemStack heldItem) {
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@@ -52,7 +74,7 @@ public class WoodcuttingManager extends SkillManager {
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* @param blockState Block being broken
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*/
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public void woodcuttingBlockCheck(BlockState blockState) {
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- int xp = Woodcutting.getExperienceFromLog(blockState);
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+ int xp = getExperienceFromLog(blockState);
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switch (blockState.getType()) {
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case BROWN_MUSHROOM_BLOCK:
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@@ -61,7 +83,7 @@ public class WoodcuttingManager extends SkillManager {
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default:
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if (canGetDoubleDrops()) {
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- Woodcutting.checkForDoubleDrop(blockState);
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+ checkForDoubleDrop(blockState);
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}
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}
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@@ -77,20 +99,20 @@ public class WoodcuttingManager extends SkillManager {
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Player player = getPlayer();
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Set<BlockState> treeFellerBlocks = new HashSet<BlockState>();
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- Woodcutting.treeFellerReachedThreshold = false;
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+ treeFellerReachedThreshold = false;
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- Woodcutting.processTree(blockState, treeFellerBlocks);
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+ processTree(blockState, treeFellerBlocks);
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// If the player is trying to break too many blocks
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- if (Woodcutting.treeFellerReachedThreshold) {
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- Woodcutting.treeFellerReachedThreshold = false;
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+ if (treeFellerReachedThreshold) {
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+ treeFellerReachedThreshold = false;
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Threshold");
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return;
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}
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// If the tool can't sustain the durability loss
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- if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
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+ if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter");
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double health = player.getHealth();
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@@ -102,8 +124,135 @@ public class WoodcuttingManager extends SkillManager {
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return;
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}
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- dropBlocks(treeFellerBlocks);
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- Woodcutting.treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
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+ dropTreeFellerLootFromBlocks(treeFellerBlocks);
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+ treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
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+ }
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+
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+ /**
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+ * Processes Tree Feller in a recursive manner
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+ *
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+ * @param blockState Block being checked
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+ * @param treeFellerBlocks List of blocks to be removed
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+ */
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+ /*
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+ * Algorithm: An int[][] of X/Z directions is created on static class
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+ * initialization, representing a cylinder with radius of about 2 - the
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+ * (0,0) center and all (+-2, +-2) corners are omitted.
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+ *
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+ * processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
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+ * switching between these two behaviors:
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+ *
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+ * (Call blockState "this log" for the below explanation.)
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+ *
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+ * [A] There is another log above this log (TRUNK)
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+ * Only the flat cylinder in the directions array is searched.
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+ * [B] There is not another log above this log (BRANCH AND TOP)
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+ * The cylinder in the directions array is extended up and down by 1
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+ * block in the Y-axis, and the block below this log is checked as
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+ * well. Due to the fact that the directions array will catch all
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+ * blocks on a red mushroom, the special method for it is eliminated.
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+ *
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+ * This algorithm has been shown to achieve a performance of 2-5
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+ * milliseconds on regular trees and 10-15 milliseconds on jungle trees
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+ * once the JIT has optimized the function (use the ability about 4 times
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+ * before taking measurements).
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+ */
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+ private void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
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+ List<BlockState> futureCenterBlocks = new ArrayList<BlockState>();
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+
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+ // Check the block up and take different behavior (smaller search) if it's a log
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+ if (processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
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+ for (int[] dir : directions) {
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+ processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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+
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+ if (treeFellerReachedThreshold) {
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+ return;
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+ }
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+ }
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+ }
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+ else {
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+ // Cover DOWN
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+ processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
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+ // Search in a cube
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+ for (int y = -1; y <= 1; y++) {
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+ for (int[] dir : directions) {
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+ processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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+
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+ if (treeFellerReachedThreshold) {
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+ return;
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+ }
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+ }
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+ }
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+ }
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+
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+ // Recursive call for each log found
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+ for (BlockState futureCenterBlock : futureCenterBlocks) {
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+ if (treeFellerReachedThreshold) {
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+ return;
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+ }
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+
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+ processTree(futureCenterBlock, treeFellerBlocks);
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+ }
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+ }
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+
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+ /**
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+ * Handles the durability loss
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+ *
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+ * @param treeFellerBlocks List of blocks to be removed
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+ * @param inHand tool being used
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+ * @return True if the tool can sustain the durability loss
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+ */
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+ private static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand) {
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+ //Treat the NBT tag for unbreakable and the durability enchant differently
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+ if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
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+ return true;
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+ }
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+
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+ short durabilityLoss = 0;
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+ Material type = inHand.getType();
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+
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+ for (BlockState blockState : treeFellerBlocks) {
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+ if (BlockUtils.isLog(blockState)) {
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+ durabilityLoss += Config.getInstance().getAbilityToolDamage();
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+ }
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+ }
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+
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+ SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
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+ return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
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+ }
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+
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+ /**
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+ * Handle a block addition to the list of blocks to be removed and to the
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+ * list of blocks used for future recursive calls of
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+ * 'processTree()'
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+ *
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+ * @param blockState Block to be added
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+ * @param futureCenterBlocks List of blocks that will be used to call
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+ * 'processTree()'
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+ * @param treeFellerBlocks List of blocks to be removed
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+ * @return true if and only if the given blockState was a Log not already
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+ * in treeFellerBlocks.
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+ */
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+ private boolean processTreeFellerTargetBlock(BlockState blockState, List<BlockState> futureCenterBlocks, Set<BlockState> treeFellerBlocks) {
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+ if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) {
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+ return false;
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+ }
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+
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+ // Without this check Tree Feller propagates through leaves until the threshold is hit
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+ if (treeFellerBlocks.size() > treeFellerThreshold) {
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+ treeFellerReachedThreshold = true;
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+ }
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+
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+ if (BlockUtils.isLog(blockState)) {
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+ treeFellerBlocks.add(blockState);
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+ futureCenterBlocks.add(blockState);
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+ return true;
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+ }
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+ else if (BlockUtils.isLeaves(blockState)) {
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+ treeFellerBlocks.add(blockState);
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+ return false;
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+ }
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+ return false;
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}
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/**
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@@ -111,7 +260,7 @@ public class WoodcuttingManager extends SkillManager {
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*
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* @param treeFellerBlocks List of blocks to be dropped
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*/
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- private void dropBlocks(Set<BlockState> treeFellerBlocks) {
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+ private void dropTreeFellerLootFromBlocks(Set<BlockState> treeFellerBlocks) {
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Player player = getPlayer();
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int xp = 0;
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int processedLogCount = 0;
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@@ -127,16 +276,16 @@ public class WoodcuttingManager extends SkillManager {
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//TODO: Update this to drop the correct items/blocks via NMS
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if (material == Material.BROWN_MUSHROOM_BLOCK || material == Material.RED_MUSHROOM_BLOCK) {
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- xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
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+ xp += processTreeFellerXPGains(blockState, processedLogCount);
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Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
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} else if (mcMMO.getModManager().isCustomLeaf(blockState)) {
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Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
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} else {
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if (BlockUtils.isLog(blockState)) {
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if (canGetDoubleDrops()) {
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- Woodcutting.checkForDoubleDrop(blockState);
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+ checkForDoubleDrop(blockState);
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}
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- xp += Woodcutting.processTreeFellerXPGains(blockState, processedLogCount);
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+ xp += processTreeFellerXPGains(blockState, processedLogCount);
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Misc.dropItems(Misc.getBlockCenter(blockState), block.getDrops());
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}
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if (BlockUtils.isLeaves(blockState)) {
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@@ -151,4 +300,59 @@ public class WoodcuttingManager extends SkillManager {
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applyXpGain(xp, XPGainReason.PVE);
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}
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+
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+ /**
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+ * Retrieves the experience reward from logging via Tree Feller
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+ * Experience is reduced per log processed so far
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+ * Experience is only reduced if the config option to reduce Tree Feller XP is set
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+ * Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
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+ *
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+ * @param blockState Log being broken
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+ * @param woodCount how many logs have given out XP for this tree feller so far
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+ * @return Amount of experience
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+ */
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+ private static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
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+ int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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+
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+ if(rawXP <= 0)
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+ return 0;
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+
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+ if(ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
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+ int reducedXP = 1 + (woodCount * 5);
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+ rawXP = Math.max(1, rawXP - reducedXP);
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+ return rawXP;
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+ } else {
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+ return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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+ }
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+ }
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+
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+ /**
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+ * Retrieves the experience reward from a log
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+ *
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+ * @param blockState Log being broken
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+ * @return Amount of experience
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+ */
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+ protected static int getExperienceFromLog(BlockState blockState) {
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+ if (mcMMO.getModManager().isCustomLog(blockState)) {
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+ return mcMMO.getModManager().getBlock(blockState).getXpGain();
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+ }
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+
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+ return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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+ }
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+
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+ /**
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+ * Checks for double drops
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+ *
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+ * @param blockState Block being broken
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+ */
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+ protected static void checkForDoubleDrop(BlockState blockState) {
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+ if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) {
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+ Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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+ }
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+ else {
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+ if (Config.getInstance().getWoodcuttingDoubleDropsEnabled(blockState.getBlockData())) {
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+ Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops());
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+ }
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+ }
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+ }
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}
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