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Эх сурвалжийг харах

Updating Tree Feller to use .getMaxDurability() API calls

nossr50 13 жил өмнө
parent
commit
0a97c1dc62

+ 0 - 16
src/main/java/com/gmail/nossr50/skills/Repair.java

@@ -449,22 +449,6 @@ public class Repair {
 		return false;
 	}
 	
-	public static short getMaxDurability(ItemStack is)
-	{
-	    if(isDiamondTools(is))
-	        return (short) 1562;
-	    else if(isIronTools(is))
-	        return (short) 251;
-	    else if(isGoldTools(is))
-	        return (short) 33;
-	    else if(isStoneTools(is))
-	        return (short) 132;
-	    else if(isWoodTools(is))
-	        return (short) 66;
-	    else
-	        return 0;
-	}
-	
 	public static boolean isBow(ItemStack is){
 		return is.getType() == Material.BOW;
 	}

+ 1 - 1
src/main/java/com/gmail/nossr50/skills/WoodCutting.java

@@ -73,7 +73,7 @@ public class WoodCutting
         player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
         
         //This is to prevent using wood axes everytime you tree fell
-        if(player.getItemInHand().getDurability() >= Repair.getMaxDurability(player.getItemInHand()) 
+        if((player.getItemInHand().getDurability() >= player.getItemInHand().getType().getMaxDurability()) 
                 || player.getItemInHand().getType() == Material.AIR || player.getItemInHand() == null)
         {
             player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");