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				@@ -362,40 +362,30 @@ public class EntityListener implements Listener { 
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				         //Friendly fire checks 
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				         if (defender instanceof Player defendingPlayer) { 
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				-            Player attackingPlayer; 
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				- 
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				             //If the attacker is a Player or a projectile belonging to a player 
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				-            if(attacker instanceof Projectile || attacker instanceof Player) { 
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				-                if(attacker instanceof Projectile projectile) { 
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				-                    if(((Projectile) attacker).getShooter() instanceof Player) { 
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				-                        attackingPlayer = (Player) projectile.getShooter(); 
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				- 
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				-                        //Check for party friendly fire and cancel the event 
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				-                        if (checkParties(event, defendingPlayer, attackingPlayer)) 
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				-                        { 
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				-                            return; 
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				-                        } 
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				- 
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				+            if(attacker instanceof Projectile projectile) { 
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				+                if(projectile.getShooter() instanceof Player attackingPlayer && !attackingPlayer.equals(defendingPlayer)) { 
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				+                    //Check for party friendly fire and cancel the event 
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				+                    if (checkParties(event, defendingPlayer, attackingPlayer)) { 
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				+                        return; 
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				                     } 
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				+                } 
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				-                    //Deflect checks 
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				-                    final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(defendingPlayer); 
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				-                    if (mcMMOPlayer != null) { 
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				-                        UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager(); 
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				+                //Deflect checks 
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				+                final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(defendingPlayer); 
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				+                if (mcMMOPlayer != null) { 
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				+                    UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager(); 
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				-                        if (unarmedManager.canDeflect()) { 
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				-                            if (projectile instanceof Arrow && unarmedManager.deflectCheck()) { 
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				-                                event.setCancelled(true); 
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				-                                return; 
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				-                            } 
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				+                    if (unarmedManager.canDeflect()) { 
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				+                        if (projectile instanceof Arrow && unarmedManager.deflectCheck()) { 
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				+                            event.setCancelled(true); 
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				+                            return; 
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				                         } 
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				                     } 
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				-                } else { 
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				-                    attackingPlayer = (Player) attacker; 
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				-                    //Check for party friendly fire and cancel the event 
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				-                    if (checkParties(event, defendingPlayer, attackingPlayer)) 
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				-                        return; 
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				                 } 
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				+            } else if (attacker instanceof Player attackingPlayer){ 
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				+                if (checkParties(event, defendingPlayer, attackingPlayer)) 
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				+                    return; 
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				             } 
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				         } 
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