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@@ -35,10 +35,6 @@ import java.util.function.Predicate;
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import static java.util.Objects.requireNonNull;
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public final class ItemUtils {
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- private ItemUtils() {
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- // private constructor
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- }
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-
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// Reflection for setItemName only available in newer APIs
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private static final Method setItemName;
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@@ -46,6 +42,10 @@ public final class ItemUtils {
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setItemName = getSetItemName();
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}
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+ private ItemUtils() {
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+ // private constructor
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+ }
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+
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private static Method getSetItemName() {
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try {
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return ItemMeta.class.getMethod("setItemName", String.class);
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@@ -57,8 +57,9 @@ public final class ItemUtils {
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/**
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* Sets the item name using the new API if available
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* or falls back to the old API.
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+ *
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* @param itemMeta The item meta to set the name on
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- * @param name The name to set
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+ * @param name The name to set
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*/
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public static void setItemName(ItemMeta itemMeta, String name) {
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if (setItemName != null) {
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@@ -91,8 +92,9 @@ public final class ItemUtils {
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/**
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* Exhaustive lookup for a Material by name.
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* <p>
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- * This method will first try a normal lookup, then a legacy lookup, then a lookup by ENUM name,
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- * and finally a lookup by ENUM name with legacy name.
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+ * This method will first try a normal lookup, then a legacy lookup, then a lookup by ENUM name,
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+ * and finally a lookup by ENUM name with legacy name.
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+ *
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* @param materialName The name of the material to lookup
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* @return The Material if found, or null if not found
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*/
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@@ -122,7 +124,7 @@ public final class ItemUtils {
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/**
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* Checks if a player has an item in their inventory or offhand.
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*
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- * @param player Player to check
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+ * @param player Player to check
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* @param material Material to check for
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* @return true if the player has the item in their inventory or offhand, false otherwise
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*/
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@@ -140,9 +142,9 @@ public final class ItemUtils {
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/**
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* Removes an item from a player's inventory, including their offhand.
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*
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- * @param player Player to remove the item from
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+ * @param player Player to remove the item from
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* @param material Material to remove
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- * @param amount Amount of the material to remove
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+ * @param amount Amount of the material to remove
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*/
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public static void removeItemIncludingOffHand(@NotNull Player player, @NotNull Material material, int amount) {
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// Checks main inventory / item bar
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@@ -168,11 +170,6 @@ public final class ItemUtils {
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return mcMMO.getMaterialMapStore().isCrossbow(item.getType().getKey().getKey());
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}
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- // TODO: Unit tests
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- public static boolean isBowOrCrossbow(@NotNull ItemStack item) {
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- return isBow(item) || isCrossbow(item);
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- }
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-
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// TODO: Unit tests
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public static boolean isTrident(@NotNull ItemStack item) {
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return mcMMO.getMaterialMapStore().isTrident(item.getType().getKey().getKey());
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@@ -183,7 +180,8 @@ public final class ItemUtils {
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}
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public static boolean hasItemInEitherHand(@NotNull Player player, Material material) {
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- return player.getInventory().getItemInMainHand().getType() == material || player.getInventory().getItemInOffHand().getType() == material;
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+ return player.getInventory().getItemInMainHand().getType() == material
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+ || player.getInventory().getItemInOffHand().getType() == material;
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}
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public static boolean doesPlayerHaveEnchantmentOnArmor(@NotNull Player player, @NotNull String enchantmentByName) {
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@@ -196,7 +194,7 @@ public final class ItemUtils {
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}
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public static boolean doesPlayerHaveEnchantmentOnArmor(@NotNull Player player, @NotNull Enchantment enchantment) {
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- for(ItemStack itemStack : player.getInventory().getArmorContents()) {
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+ for (ItemStack itemStack : player.getInventory().getArmorContents()) {
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if (itemStack != null) {
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if (hasEnchantment(itemStack, enchantment))
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return true;
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@@ -245,7 +243,7 @@ public final class ItemUtils {
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public static boolean doesPlayerHaveEnchantmentInHands(@NotNull Player player, @NotNull Enchantment enchantment) {
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return hasEnchantment(player.getInventory().getItemInMainHand(), enchantment) ||
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- hasEnchantment(player.getInventory().getItemInOffHand(), enchantment);
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+ hasEnchantment(player.getInventory().getItemInOffHand(), enchantment);
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}
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public static boolean hasEnchantment(@NotNull ItemStack itemStack, @NotNull Enchantment enchantment) {
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@@ -257,7 +255,7 @@ public final class ItemUtils {
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}
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public static @Nullable Enchantment getEnchantment(@NotNull String enchantmentName) {
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- for(Enchantment enchantment : Enchantment.values()) {
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+ for (Enchantment enchantment : Enchantment.values()) {
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if (enchantment.getKey().getKey().equalsIgnoreCase(enchantmentName)) {
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return enchantment;
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}
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@@ -509,7 +507,11 @@ public final class ItemUtils {
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return false;
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}
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- return isMiningDrop(item) || isWoodcuttingDrop(item) || isMobDrop(item) || isHerbalismDrop(item) || isMiscDrop(item);
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+ return isMiningDrop(item)
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+ || isWoodcuttingDrop(item)
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+ || isMobDrop(item)
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+ || isHerbalismDrop(item)
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+ || isMiscDrop(item);
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}
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/**
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@@ -520,27 +522,12 @@ public final class ItemUtils {
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*/
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public static boolean isMiningDrop(ItemStack item) {
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//TODO: 1.14 This needs to be updated
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- switch (item.getType()) {
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- case COAL:
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- case COAL_ORE:
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- case DIAMOND:
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- case DIAMOND_ORE:
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- case EMERALD:
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- case EMERALD_ORE:
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- case GOLD_ORE:
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- case IRON_ORE:
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- case LAPIS_ORE:
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- case REDSTONE_ORE: // Should we also have Glowing Redstone Ore here?
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- case REDSTONE:
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- case GLOWSTONE_DUST: // Should we also have Glowstone here?
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- case QUARTZ:
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- case NETHER_QUARTZ_ORE:
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- case LAPIS_LAZULI:
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- return true;
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-
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- default:
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- return false;
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- }
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+ return switch (item.getType()) { // Should we also have Glowing Redstone Ore here?
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+ // Should we also have Glowstone here?
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+ case COAL, COAL_ORE, DIAMOND, DIAMOND_ORE, EMERALD, EMERALD_ORE, GOLD_ORE, IRON_ORE, LAPIS_ORE,
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+ REDSTONE_ORE, REDSTONE, GLOWSTONE_DUST, QUARTZ, NETHER_QUARTZ_ORE, LAPIS_LAZULI -> true;
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+ default -> false;
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+ };
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}
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/**
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@@ -551,36 +538,13 @@ public final class ItemUtils {
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*/
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public static boolean isHerbalismDrop(ItemStack item) {
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//TODO: 1.14 This needs to be updated
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- switch (item.getType().getKey().getKey().toLowerCase()) {
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- case "wheat":
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- case "wheat_seeds":
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- case "carrot":
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- case "chorus_fruit":
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- case "chorus_flower":
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- case "potato":
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- case "beetroot":
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- case "beetroots":
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- case "beetroot_seeds":
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- case "nether_wart":
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- case "brown_mushroom":
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- case "red_mushroom":
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- case "rose_bush":
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- case "dandelion":
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- case "cactus":
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- case "sugar_cane":
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- case "melon":
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- case "melon_seeds":
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- case "pumpkin":
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- case "pumpkin_seeds":
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- case "lily_pad":
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- case "vine":
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- case "tall_grass":
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- case "cocoa_beans":
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- return true;
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-
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- default:
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- return false;
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- }
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+ return switch (item.getType().getKey().getKey().toLowerCase()) {
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+ case "wheat", "wheat_seeds", "carrot", "chorus_fruit", "chorus_flower", "potato", "beetroot", "beetroots",
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+ "beetroot_seeds", "nether_wart", "brown_mushroom", "red_mushroom", "rose_bush", "dandelion", "cactus",
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+ "sugar_cane", "melon", "melon_seeds", "pumpkin", "pumpkin_seeds", "lily_pad", "vine", "tall_grass",
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+ "cocoa_beans" -> true;
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+ default -> false;
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+ };
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}
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@@ -592,54 +556,14 @@ public final class ItemUtils {
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*/
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public static boolean isMobDrop(ItemStack item) {
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//TODO: 1.14 This needs to be updated
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- switch (item.getType()) {
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- case STRING:
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- case FEATHER:
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- case CHICKEN:
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- case COOKED_CHICKEN:
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- case LEATHER:
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- case BEEF:
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- case COOKED_BEEF:
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- case PORKCHOP:
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- case COOKED_PORKCHOP:
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- case WHITE_WOOL:
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- case BLACK_WOOL:
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- case BLUE_WOOL:
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- case BROWN_WOOL:
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- case CYAN_WOOL:
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- case GRAY_WOOL:
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- case GREEN_WOOL:
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- case LIGHT_BLUE_WOOL:
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- case LIGHT_GRAY_WOOL:
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- case LIME_WOOL:
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- case MAGENTA_WOOL:
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- case ORANGE_WOOL:
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- case PINK_WOOL:
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- case PURPLE_WOOL:
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- case RED_WOOL:
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- case YELLOW_WOOL:
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- case IRON_INGOT:
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- case SNOWBALL:
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- case BLAZE_ROD:
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- case SPIDER_EYE:
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- case GUNPOWDER:
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- case ENDER_PEARL:
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- case GHAST_TEAR:
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- case MAGMA_CREAM:
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- case BONE:
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- case ARROW:
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- case SLIME_BALL:
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- case NETHER_STAR:
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- case ROTTEN_FLESH:
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- case GOLD_NUGGET:
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- case EGG:
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- case ROSE_BUSH:
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- case COAL:
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- return true;
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-
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- default:
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- return false;
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- }
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+ return switch (item.getType()) {
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+ case STRING, FEATHER, CHICKEN, COOKED_CHICKEN, LEATHER, BEEF, COOKED_BEEF, PORKCHOP, COOKED_PORKCHOP,
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+ WHITE_WOOL, BLACK_WOOL, BLUE_WOOL, BROWN_WOOL, CYAN_WOOL, GRAY_WOOL, GREEN_WOOL, LIGHT_BLUE_WOOL,
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+ LIGHT_GRAY_WOOL, LIME_WOOL, MAGENTA_WOOL, ORANGE_WOOL, PINK_WOOL, PURPLE_WOOL, RED_WOOL, YELLOW_WOOL,
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+ IRON_INGOT, SNOWBALL, BLAZE_ROD, SPIDER_EYE, GUNPOWDER, ENDER_PEARL, GHAST_TEAR, MAGMA_CREAM, BONE,
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+ ARROW, SLIME_BALL, NETHER_STAR, ROTTEN_FLESH, GOLD_NUGGET, EGG, ROSE_BUSH, COAL -> true;
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+ default -> false;
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+ };
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}
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/**
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@@ -649,39 +573,14 @@ public final class ItemUtils {
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* @return true if the item is a woodcutting drop, false otherwise
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*/
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public static boolean isWoodcuttingDrop(ItemStack item) {
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- switch (item.getType().toString()) {
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- case "ACACIA_LOG":
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- case "BIRCH_LOG":
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- case "DARK_OAK_LOG":
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- case "JUNGLE_LOG":
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- case "OAK_LOG":
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- case "SPRUCE_LOG":
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- case "STRIPPED_ACACIA_LOG":
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- case "STRIPPED_BIRCH_LOG":
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- case "STRIPPED_DARK_OAK_LOG":
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- case "STRIPPED_JUNGLE_LOG":
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- case "STRIPPED_OAK_LOG":
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- case "STRIPPED_SPRUCE_LOG":
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- case "STRIPPED_MANGROVE_LOG":
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- case "ACACIA_SAPLING":
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- case "SPRUCE_SAPLING":
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- case "BIRCH_SAPLING":
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- case "DARK_OAK_SAPLING":
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- case "JUNGLE_SAPLING":
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- case "OAK_SAPLING":
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- case "ACACIA_LEAVES":
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- case "BIRCH_LEAVES":
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- case "DARK_OAK_LEAVES":
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- case "JUNGLE_LEAVES":
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- case "OAK_LEAVES":
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- case "SPRUCE_LEAVES":
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- case "BEE_NEST":
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- case "APPLE":
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- return true;
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-
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- default:
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- return false;
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- }
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+ return switch (item.getType().toString()) {
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+ case "ACACIA_LOG", "BIRCH_LOG", "DARK_OAK_LOG", "JUNGLE_LOG", "OAK_LOG", "SPRUCE_LOG",
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+ "STRIPPED_ACACIA_LOG", "STRIPPED_BIRCH_LOG", "STRIPPED_DARK_OAK_LOG", "STRIPPED_JUNGLE_LOG",
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+ "STRIPPED_OAK_LOG", "STRIPPED_SPRUCE_LOG", "STRIPPED_MANGROVE_LOG", "ACACIA_SAPLING", "SPRUCE_SAPLING",
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+ "BIRCH_SAPLING", "DARK_OAK_SAPLING", "JUNGLE_SAPLING", "OAK_SAPLING", "ACACIA_LEAVES", "BIRCH_LEAVES",
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+ "DARK_OAK_LEAVES", "JUNGLE_LEAVES", "OAK_LEAVES", "SPRUCE_LEAVES", "BEE_NEST", "APPLE" -> true;
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+ default -> false;
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+ };
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}
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/**
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@@ -721,23 +620,6 @@ public final class ItemUtils {
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return itemMeta.hasDisplayName() && itemMeta.getDisplayName().equals(ChatColor.GOLD + LocaleLoader.getString("Item.ChimaeraWing.Name"));
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}
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-// public static void addAbilityLore(@NotNull ItemStack itemStack) {
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-// ItemMeta itemMeta = itemStack.getItemMeta();
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-// List<String> itemLore = new ArrayList<>();
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-//
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-// if (itemMeta == null)
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-// return;
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-//
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-// if (itemMeta.hasLore()) {
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-// itemLore = itemMeta.getLore();
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-// }
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-//
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-// itemLore.add("mcMMO Ability Tool");
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-//
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-// itemMeta.setLore(itemLore);
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-// itemStack.setItemMeta(itemMeta);
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-// }
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-
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public static void removeAbilityLore(@NotNull ItemStack itemStack) {
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ItemMeta itemMeta = itemStack.getItemMeta();
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@@ -757,7 +639,8 @@ public final class ItemUtils {
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}
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}
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- public static void addDigSpeedToItem(@NotNull ItemStack itemStack, int existingEnchantLevel) {
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+ public static void addDigSpeedToItem(@NotNull ItemStack itemStack,
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+ int existingEnchantLevel) {
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ItemMeta itemMeta = itemStack.getItemMeta();
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if (itemMeta == null)
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@@ -782,12 +665,16 @@ public final class ItemUtils {
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}
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EnchantmentStorageMeta enchantmentStorageMeta = (EnchantmentStorageMeta) itemMeta;
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- enchantmentStorageMeta.addStoredEnchant(enchantmentWrapper.getEnchantment(), enchantmentWrapper.getEnchantmentLevel(), ExperienceConfig.getInstance().allowUnsafeEnchantments());
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+ enchantmentStorageMeta.addStoredEnchant(
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+ enchantmentWrapper.getEnchantment(),
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+ enchantmentWrapper.getEnchantmentLevel(),
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+ ExperienceConfig.getInstance().allowUnsafeEnchantments());
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itemStack.setItemMeta(enchantmentStorageMeta);
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return itemStack;
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}
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- public static @NotNull EnchantmentWrapper getRandomEnchantment(@NotNull List<EnchantmentWrapper> enchantmentWrappers) {
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+ public static @NotNull EnchantmentWrapper getRandomEnchantment(
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+ @NotNull List<EnchantmentWrapper> enchantmentWrappers) {
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Collections.shuffle(enchantmentWrappers, Misc.getRandom());
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int randomIndex = Misc.getRandom().nextInt(enchantmentWrappers.size());
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@@ -798,10 +685,10 @@ public final class ItemUtils {
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* Spawn item if conditions are met.
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*
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* @param potentialItemSpawn The item to spawn if conditions are met
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- * @param itemSpawnReason The reason for the item drop
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- * @param spawnLocation The location to spawn the item at
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- * @param predicate The predicate to test the item against
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- * @param player The player to spawn the item for
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+ * @param itemSpawnReason The reason for the item drop
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+ * @param spawnLocation The location to spawn the item at
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+ * @param predicate The predicate to test the item against
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+ * @param player The player to spawn the item for
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*/
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public static void spawnItem(@NotNull ItemStack potentialItemSpawn,
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@NotNull ItemSpawnReason itemSpawnReason,
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@@ -817,10 +704,14 @@ public final class ItemUtils {
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* Drop items at a given location.
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*
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* @param location The location to drop the items at
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- * @param is The items to drop
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+ * @param is The items to drop
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* @param quantity The amount of items to drop
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*/
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- public static void spawnItems(@Nullable Player player, @NotNull Location location, @NotNull ItemStack is, int quantity, @NotNull ItemSpawnReason itemSpawnReason) {
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+ public static void spawnItems(@Nullable Player player,
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+ @NotNull Location location,
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+ @NotNull ItemStack is,
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+ int quantity,
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+ @NotNull ItemSpawnReason itemSpawnReason) {
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for (int i = 0; i < quantity; i++) {
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spawnItem(player, location, is, itemSpawnReason);
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}
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@@ -829,12 +720,15 @@ public final class ItemUtils {
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/**
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* Drop an item at a given location.
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*
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- * @param location The location to drop the item at
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- * @param itemStack The item to drop
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+ * @param location The location to drop the item at
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+ * @param itemStack The item to drop
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* @param itemSpawnReason the reason for the item drop
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* @return Dropped Item entity or null if invalid or cancelled
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*/
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- public static @Nullable Item spawnItem(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
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+ public static @Nullable Item spawnItem(@Nullable Player player,
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+ @NotNull Location location,
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+ @NotNull ItemStack itemStack,
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+ @NotNull ItemSpawnReason itemSpawnReason) {
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if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
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return null;
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}
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@@ -853,12 +747,15 @@ public final class ItemUtils {
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/**
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* Drop an item at a given location.
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*
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- * @param location The location to drop the item at
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- * @param itemStack The item to drop
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+ * @param location The location to drop the item at
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+ * @param itemStack The item to drop
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* @param itemSpawnReason the reason for the item drop
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* @return Dropped Item entity or null if invalid or cancelled
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*/
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- public static @Nullable Item spawnItemNaturally(@Nullable Player player, @NotNull Location location, @NotNull ItemStack itemStack, @NotNull ItemSpawnReason itemSpawnReason) {
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+ public static @Nullable Item spawnItemNaturally(@Nullable Player player,
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+ @NotNull Location location,
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+ @NotNull ItemStack itemStack,
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+ @NotNull ItemSpawnReason itemSpawnReason) {
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if (itemStack.getType() == Material.AIR || location.getWorld() == null) {
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return null;
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}
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@@ -878,11 +775,17 @@ public final class ItemUtils {
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* Drop items at a given location.
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*
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* @param fromLocation The location to drop the items at
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- * @param is The items to drop
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- * @param speed the speed that the item should travel
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- * @param quantity The amount of items to drop
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- */
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- public static void spawnItemsTowardsLocation(@Nullable Player player, @NotNull Location fromLocation, @NotNull Location toLocation, @NotNull ItemStack is, int quantity, double speed, @NotNull ItemSpawnReason itemSpawnReason) {
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+ * @param is The items to drop
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+ * @param speed the speed that the item should travel
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+ * @param quantity The amount of items to drop
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+ */
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+ public static void spawnItemsTowardsLocation(@Nullable Player player,
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+ @NotNull Location fromLocation,
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+ @NotNull Location toLocation,
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+ @NotNull ItemStack is,
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+ int quantity,
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+ double speed,
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+ @NotNull ItemSpawnReason itemSpawnReason) {
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for (int i = 0; i < quantity; i++) {
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spawnItemTowardsLocation(player, fromLocation, toLocation, is, speed, itemSpawnReason);
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}
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@@ -893,9 +796,9 @@ public final class ItemUtils {
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* This method is fairly expensive as it creates clones of everything passed to itself since they are mutable objects
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*
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* @param fromLocation The location to drop the item at
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- * @param toLocation The location the item will travel towards
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- * @param itemToSpawn The item to spawn
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- * @param speed the speed that the item should travel
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+ * @param toLocation The location the item will travel towards
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+ * @param itemToSpawn The item to spawn
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+ * @param speed the speed that the item should travel
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* @return Dropped Item entity or null if invalid or cancelled
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*/
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public static @Nullable Item spawnItemTowardsLocation(@Nullable Player player,
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@@ -943,6 +846,7 @@ public final class ItemUtils {
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@NotNull Location location,
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@NotNull Collection<ItemStack> drops,
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@NotNull ItemSpawnReason itemSpawnReason) {
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|
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+ requireNonNull(drops, "drops cannot be null");
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for (ItemStack drop : drops) {
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spawnItem(player, location, drop, itemSpawnReason);
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}
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@@ -952,8 +856,8 @@ public final class ItemUtils {
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* Drops only the first n items in a collection
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* Size should always be a positive integer above 0
|
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*
|
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|
- * @param location target drop location
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|
- * @param drops collection to iterate over
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+ * @param location target drop location
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+ * @param drops collection to iterate over
|
|
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* @param sizeLimit the number of drops to process
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*/
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|
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public static void spawnItemsFromCollection(@Nullable Player player,
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@@ -961,9 +865,10 @@ public final class ItemUtils {
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|
@NotNull Collection<ItemStack> drops,
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@NotNull ItemSpawnReason itemSpawnReason,
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|
|
int sizeLimit) {
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|
|
- ItemStack[] arrayDrops = drops.toArray(new ItemStack[0]);
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|
|
+ // TODO: This doesn't make much sense, unit test time?
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|
|
+ final ItemStack[] arrayDrops = drops.toArray(new ItemStack[0]);
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|
|
|
|
|
- for(int i = 0; i < sizeLimit-1; i++) {
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|
+ for (int i = 0; i < sizeLimit - 1; i++) {
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|
|
spawnItem(player, location, arrayDrops[i], itemSpawnReason);
|
|
|
}
|
|
|
}
|
|
@@ -973,13 +878,13 @@ public final class ItemUtils {
|
|
|
* Each item is tested against the condition and spawned if it passes.
|
|
|
*
|
|
|
* @param potentialItemDrops The collection of items to iterate over, each one is tested and spawned if the
|
|
|
- * predicate is true
|
|
|
- * @param itemSpawnReason The reason for the item drop
|
|
|
- * @param spawnLocation The location to spawn the item at
|
|
|
- * @param predicate The predicate to test the item against
|
|
|
- * @param player The player to spawn the item for
|
|
|
+ * predicate is true
|
|
|
+ * @param itemSpawnReason The reason for the item drop
|
|
|
+ * @param spawnLocation The location to spawn the item at
|
|
|
+ * @param predicate The predicate to test the item against
|
|
|
+ * @param player The player to spawn the item for
|
|
|
*/
|
|
|
- public static void spawnItem(@NotNull Collection <ItemStack> potentialItemDrops,
|
|
|
+ public static void spawnItem(@NotNull Collection<ItemStack> potentialItemDrops,
|
|
|
@NotNull ItemSpawnReason itemSpawnReason,
|
|
|
@NotNull Location spawnLocation,
|
|
|
@NotNull Predicate<String> predicate,
|