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@@ -1,22 +1,10 @@
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package com.gmail.nossr50.commands.skills;
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-import java.text.DecimalFormat;
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-
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-import org.bukkit.command.Command;
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-import org.bukkit.command.CommandExecutor;
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-import org.bukkit.command.CommandSender;
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-import org.bukkit.entity.Player;
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-
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-import com.gmail.nossr50.commands.CommandHelper;
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-import com.gmail.nossr50.datatypes.PlayerProfile;
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+import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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-import com.gmail.nossr50.util.Page;
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-import com.gmail.nossr50.util.Permissions;
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-import com.gmail.nossr50.util.Users;
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-public class ArcheryCommand implements CommandExecutor {
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- private float skillValue;
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+public class ArcheryCommand extends SkillCommand {
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private String skillShotBonus;
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private String dazeChance;
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private String retrieveChance;
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@@ -25,31 +13,38 @@ public class ArcheryCommand implements CommandExecutor {
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private boolean canDaze;
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private boolean canRetrieve;
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+ public ArcheryCommand() {
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+ super(SkillType.ARCHERY);
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+ }
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+
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@Override
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- public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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- if (CommandHelper.noConsoleUsage(sender)) {
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- return true;
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+ protected void dataCalculations() {
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+ if (skillValue >= 1000) {
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+ skillShotBonus = "200.00%";
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+ dazeChance = "50.00%";
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+ retrieveChance = "100.00%";
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}
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-
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- if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.archery")) {
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- return true;
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+ else {
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+ skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not...
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+ dazeChance = percent.format(skillValue / 2000);
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+ retrieveChance = percent.format(skillValue / 1000);
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}
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+ }
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- Player player = (Player) sender;
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- PlayerProfile PP = Users.getProfile(player);
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-
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- skillValue = (float) PP.getSkillLevel(SkillType.ARCHERY);
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- dataCalculations(skillValue);
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- permissionsCheck(player);
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-
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- player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Archery.SkillName") }));
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- player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Archery") }));
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- player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.ARCHERY), PP.getSkillXpLevel(SkillType.ARCHERY), PP.getXpToLevel(SkillType.ARCHERY) }));
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+ @Override
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+ protected void permissionsCheck() {
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+ canSkillShot = permInstance.archeryBonus(player);
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+ canDaze = permInstance.daze(player);
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+ canRetrieve = permInstance.trackArrows(player);
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+ }
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- if (canSkillShot || canDaze || canRetrieve) {
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- player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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- }
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+ @Override
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+ protected boolean effectsHeaderPermissions() {
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+ return canSkillShot || canDaze || canRetrieve;
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+ }
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+ @Override
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+ protected void effectsDisplay() {
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
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}
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@@ -61,11 +56,15 @@ public class ArcheryCommand implements CommandExecutor {
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if (canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
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}
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+ }
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- if (canSkillShot || canDaze || canRetrieve) {
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- player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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- }
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+ @Override
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+ protected boolean statsHeaderPermissions() {
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+ return canSkillShot || canDaze || canRetrieve;
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+ }
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+ @Override
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+ protected void statsDisplay() {
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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}
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@@ -77,32 +76,5 @@ public class ArcheryCommand implements CommandExecutor {
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if (canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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}
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-
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- Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args);
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-
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- return true;
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- }
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-
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- private void dataCalculations(float skillValue) {
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- DecimalFormat percent = new DecimalFormat("##0.00%");
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-
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- if (skillValue >= 1000) {
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- skillShotBonus = "200.00%";
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- dazeChance = "50.00%";
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- retrieveChance = "100.00%";
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- }
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- else {
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- skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not...
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- dazeChance = percent.format(skillValue / 2000);
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- retrieveChance = percent.format(skillValue / 1000);
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- }
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- }
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-
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- private void permissionsCheck(Player player) {
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- Permissions permInstance = Permissions.getInstance();
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-
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- canSkillShot = permInstance.archeryBonus(player);
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- canDaze = permInstance.daze(player);
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- canRetrieve = permInstance.trackArrows(player);
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}
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}
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