Procházet zdrojové kódy

Archery to SkillCommand

GJ před 13 roky
rodič
revize
066c9d9fec

+ 35 - 63
src/main/java/com/gmail/nossr50/commands/skills/ArcheryCommand.java

@@ -1,22 +1,10 @@
 package com.gmail.nossr50.commands.skills;
 
-import java.text.DecimalFormat;
-
-import org.bukkit.command.Command;
-import org.bukkit.command.CommandExecutor;
-import org.bukkit.command.CommandSender;
-import org.bukkit.entity.Player;
-
-import com.gmail.nossr50.commands.CommandHelper;
-import com.gmail.nossr50.datatypes.PlayerProfile;
+import com.gmail.nossr50.commands.SkillCommand;
 import com.gmail.nossr50.datatypes.SkillType;
 import com.gmail.nossr50.locale.LocaleLoader;
-import com.gmail.nossr50.util.Page;
-import com.gmail.nossr50.util.Permissions;
-import com.gmail.nossr50.util.Users;
 
-public class ArcheryCommand implements CommandExecutor {
-    private float skillValue;
+public class ArcheryCommand extends SkillCommand {
     private String skillShotBonus;
     private String dazeChance;
     private String retrieveChance;
@@ -25,31 +13,38 @@ public class ArcheryCommand implements CommandExecutor {
     private boolean canDaze;
     private boolean canRetrieve;
 
+    public ArcheryCommand() {
+        super(SkillType.ARCHERY);
+    }
+
     @Override
-    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
-        if (CommandHelper.noConsoleUsage(sender)) {
-            return true;
+    protected void dataCalculations() {
+        if (skillValue >= 1000) {
+            skillShotBonus = "200.00%";
+            dazeChance = "50.00%";
+            retrieveChance = "100.00%";
         }
-
-        if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.archery")) {
-            return true;
+        else {
+            skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not...
+            dazeChance = percent.format(skillValue / 2000);
+            retrieveChance = percent.format(skillValue / 1000);
         }
+    }
 
-        Player player = (Player) sender;
-        PlayerProfile PP = Users.getProfile(player);
-
-        skillValue = (float) PP.getSkillLevel(SkillType.ARCHERY);
-        dataCalculations(skillValue);
-        permissionsCheck(player);
-
-        player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Archery.SkillName") }));
-        player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Archery") }));
-        player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.ARCHERY), PP.getSkillXpLevel(SkillType.ARCHERY), PP.getXpToLevel(SkillType.ARCHERY) }));
+    @Override
+    protected void permissionsCheck() {
+        canSkillShot = permInstance.archeryBonus(player);
+        canDaze = permInstance.daze(player);
+        canRetrieve = permInstance.trackArrows(player);
+    }
 
-        if (canSkillShot || canDaze || canRetrieve) {
-            player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
-        }
+    @Override
+    protected boolean effectsHeaderPermissions() {
+        return canSkillShot || canDaze || canRetrieve;
+    }
 
+    @Override
+    protected void effectsDisplay() {
         if (canSkillShot) {
             player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
         }
@@ -61,11 +56,15 @@ public class ArcheryCommand implements CommandExecutor {
         if (canRetrieve) {
             player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
         }
+    }
 
-        if (canSkillShot || canDaze || canRetrieve) {
-            player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
-        }
+    @Override
+    protected boolean statsHeaderPermissions() {
+        return canSkillShot || canDaze || canRetrieve;
+    }
 
+    @Override
+    protected void statsDisplay() {
         if (canSkillShot) {
             player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
         }
@@ -77,32 +76,5 @@ public class ArcheryCommand implements CommandExecutor {
         if (canRetrieve) {
             player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
         }
-
-        Page.grabGuidePageForSkill(SkillType.ARCHERY, player, args);
-
-        return true;
-    }
-
-    private void dataCalculations(float skillValue) {
-        DecimalFormat percent = new DecimalFormat("##0.00%");
-
-        if (skillValue >= 1000) {
-            skillShotBonus = "200.00%";
-            dazeChance = "50.00%";
-            retrieveChance = "100.00%";
-        }
-        else {
-            skillShotBonus = percent.format(((int) skillValue / 50) * 0.1D); //TODO: Not sure if this is the best way to calculate this or not...
-            dazeChance = percent.format(skillValue / 2000);
-            retrieveChance = percent.format(skillValue / 1000);
-        }
-    }
-
-    private void permissionsCheck(Player player) {
-        Permissions permInstance = Permissions.getInstance();
-
-        canSkillShot = permInstance.archeryBonus(player);
-        canDaze = permInstance.daze(player);
-        canRetrieve = permInstance.trackArrows(player);
     }
 }