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@@ -4,17 +4,26 @@ import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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+import org.bukkit.entity.Animals;
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import org.bukkit.entity.Cow;
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+import org.bukkit.entity.Creeper;
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import org.bukkit.entity.Entity;
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+import org.bukkit.entity.Monster;
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import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Spider;
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import org.bukkit.entity.Squid;
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import org.bukkit.entity.Zombie;
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+import org.bukkit.event.entity.EntityDamageByEntityEvent;
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+import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.inventory.ItemStack;
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+import org.bukkit.plugin.Plugin;
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public class mcm {
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+ /*
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+ * I'm storing my functions/methods in here in an unorganized manner. Spheal with it.
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+ */
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private static volatile mcm instance;
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public static mcm getInstance() {
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if (instance == null) {
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@@ -319,6 +328,576 @@ public class mcm {
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mcm.getInstance().blockProcCheck(block, player);
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}
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}
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+ public void breadCheck(Player player, ItemStack is){
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+ if(is.getTypeId() == 297){
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+ if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){
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+ player.setHealth(player.getHealth() + 1);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){
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+ player.setHealth(player.getHealth() + 2);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){
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+ player.setHealth(player.getHealth() + 3);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){
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+ player.setHealth(player.getHealth() + 4);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){
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+ player.setHealth(player.getHealth() + 5);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){
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+ player.setHealth(player.getHealth() + 6);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){
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+ player.setHealth(player.getHealth() + 7);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){
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+ player.setHealth(player.getHealth() + 8);
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+ }
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+ }
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+ }
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+ public void stewCheck(Player player, ItemStack is){
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+ if(is.getTypeId() == 282){
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+ if(mcUsers.getProfile(player).getHerbalismInt() >= 50 && mcUsers.getProfile(player).getHerbalismInt() < 150){
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+ player.setHealth(player.getHealth() + 1);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 150 && mcUsers.getProfile(player).getHerbalismInt() < 250){
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+ player.setHealth(player.getHealth() + 2);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 250 && mcUsers.getProfile(player).getHerbalismInt() < 350){
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+ player.setHealth(player.getHealth() + 3);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 350 && mcUsers.getProfile(player).getHerbalismInt() < 450){
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+ player.setHealth(player.getHealth() + 4);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 450 && mcUsers.getProfile(player).getHerbalismInt() < 550){
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+ player.setHealth(player.getHealth() + 5);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 550 && mcUsers.getProfile(player).getHerbalismInt() < 650){
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+ player.setHealth(player.getHealth() + 6);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 650 && mcUsers.getProfile(player).getHerbalismInt() < 750){
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+ player.setHealth(player.getHealth() + 7);
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+ } else if (mcUsers.getProfile(player).getHerbalismInt() >= 750){
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+ player.setHealth(player.getHealth() + 8);
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+ }
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+ }
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+ }
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+ public void needMoreVespeneGas(ItemStack is, Player player){
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+ if ((mcm.getInstance().isDiamondTools(is) || mcm.getInstance().isDiamondArmor(is) ) && mcUsers.getProfile(player).getRepairInt() < 50){
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+ player.sendMessage(ChatColor.DARK_RED +"You're not adept enough to repair Diamond");
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+ } else if (mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player) || mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player)){
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+ if(mcm.getInstance().isDiamondTools(is) && !mcm.getInstance().hasDiamond(player))
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+ player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds");
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+ if(mcm.getInstance().isIronTools(is) && !mcm.getInstance().hasIron(player))
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+ player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron");
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+ } else if (mcm.getInstance().isDiamondArmor(is) && !mcm.getInstance().hasDiamond(player)){
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+ player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.BLUE+ "Diamonds");
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+ } else if (mcm.getInstance().isIronArmor(is) && !mcm.getInstance().hasIron(player))
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+ player.sendMessage(ChatColor.DARK_RED+"You need more "+ChatColor.GRAY+ "Iron");
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+ }
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+ public boolean isSwords(ItemStack is){
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+ if(is.getTypeId() == 268 || is.getTypeId() == 267 || is.getTypeId() == 271 || is.getTypeId() == 283 || is.getTypeId() == 276){
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+ return true;
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+ } else {
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+ return false;
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+ }
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+ }
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+ public boolean simulateUnarmedProc(Player player){
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+ if(mcUsers.getProfile(player).getUnarmedInt() >= 750){
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+ if(Math.random() * 10 > 4){
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+ return true;
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+ }
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+ }if(mcUsers.getProfile(player).getUnarmedInt() >= 350 && mcUsers.getProfile(player).getUnarmedInt() < 750){
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+ if(Math.random() * 10 > 4){
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+ public void playerVersusPlayerChecks(Entity x, Player attacker, EntityDamageByEntityEvent event, Plugin plugin){
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+ if(x instanceof Player){
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+ Player defender = (Player)x;
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+ if(attacker.getItemInHand().getTypeId() == 0){
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+ //DMG MODIFIER
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+ if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty()) && !mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty())) {
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+ if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
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+ defender.setHealth(calculateDamage(defender, 1));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
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+ defender.setHealth(calculateDamage(defender, 2));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
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+ defender.setHealth(calculateDamage(defender, 3));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
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+ defender.setHealth(calculateDamage(defender, 4));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
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+ defender.setHealth(calculateDamage(defender, 5));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
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+ defender.setHealth(calculateDamage(defender, 6));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
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+ defender.setHealth(calculateDamage(defender, 7));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
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+ defender.setHealth(calculateDamage(defender, 8));
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+ }
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+ if(mcUsers.getProfile(defender).isDead())
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+ return;
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+ //XP
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+ if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 9){
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+ if(defender.getHealth() != 0){
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+ mcUsers.getProfile(attacker).skillUpUnarmed(1);
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+ attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
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+ }
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+ }
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+ //PROC
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+ if(simulateUnarmedProc(attacker)){
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+ attacker.sendMessage(ChatColor.DARK_RED+"You have hit with great force.");
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+ Location loc = defender.getLocation();
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+ if(defender.getItemInHand() != null && defender.getItemInHand().getTypeId() != 0){
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+ ItemStack item = defender.getItemInHand();
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+ if(item != null){
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+ loc.getWorld().dropItemNaturally(loc, item);
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+ item.setTypeId(0);
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+ item.setAmount(0);
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+ }
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+ }
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+ }
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+ /*
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+ * Make the defender drop items on death
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+ */
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+ if(defender.getHealth() <= 0){
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+ for(ItemStack i : defender.getInventory().getContents()){
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+ if(i != null && i.getTypeId() != 0)
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+ defender.getLocation().getWorld().dropItemNaturally(defender.getLocation(), i);
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+ }
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+ for(Player derp : plugin.getServer().getOnlinePlayers()){
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+ derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName());
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+ mcUsers.getProfile(defender).setDead(true);
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+ }
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+ }
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+ }
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+ return;
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+ }
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+ if(mcUsers.getProfile(defender).isDead())
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+ return;
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+ if((defender.getHealth() - event.getDamage()) <= 0 && defender.getHealth() != 0){
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+ for(Player derp : plugin.getServer().getOnlinePlayers()){
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+ derp.sendMessage(ChatColor.GRAY+attacker.getName() + " has " +ChatColor.DARK_RED+"slain "+ChatColor.GRAY+defender.getName());
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+ mcUsers.getProfile(defender).setDead(true);
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+ }
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+ }
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+ //Moving this below the death message for now, seems to have issues when the defender is not in a party
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+ if((mcUsers.getProfile(defender).inParty() && mcUsers.getProfile(attacker).inParty())&& mcUsers.getProfile(defender).getParty().equals(mcUsers.getProfile(attacker).getParty()))
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+ event.setCancelled(true);
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+ }
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+ }
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+ public void playerVersusSquidChecks(EntityDamageByEntityEvent event, Player attacker, Entity x, int type){
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+ if(x instanceof Squid){
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+ Squid defender = (Squid)event.getEntity();
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+ if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){
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+ if(Math.random() * 10 > 9){
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+ mcUsers.getProfile(attacker).skillUpSwords(1);
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+ attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")");
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+ }
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+ }
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+ /*
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+ * UNARMED VS SQUID
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+ */
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+ if(type == 0){
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+ if(defender.getHealth() <= 0)
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+ return;
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+ if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
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+ defender.setHealth(calculateDamage(defender, 1));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
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+ defender.setHealth(calculateDamage(defender, 2));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
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+ defender.setHealth(calculateDamage(defender, 3));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
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+ defender.setHealth(calculateDamage(defender, 4));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
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+ defender.setHealth(calculateDamage(defender, 5));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
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+ defender.setHealth(calculateDamage(defender, 6));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
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+ defender.setHealth(calculateDamage(defender, 7));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
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+ defender.setHealth(calculateDamage(defender, 8));
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+ }
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+ //XP
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+ if(attacker.getItemInHand().getTypeId() == 0 && Math.random() * 10 > 8){
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+ if(defender.getHealth() != 0){
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+ mcUsers.getProfile(attacker).skillUpUnarmed(1);
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+ attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
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+ }
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+ }
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+ if(defender.getHealth() <= 0)
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+ mcm.getInstance().simulateNaturalDrops(defender);
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+ }
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+ }
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+ }
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+ public void playerVersusAnimalsChecks(Entity x, Player attacker, EntityDamageByEntityEvent event, int type){
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+ if(x instanceof Animals){
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+ if(type == 0){
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+ Animals defender = (Animals)event.getEntity();
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+ if(defender.getHealth() <= 0)
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+ return;
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+ if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
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+ defender.setHealth(calculateDamage(defender, 1));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
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+ defender.setHealth(calculateDamage(defender, 2));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
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+ defender.setHealth(calculateDamage(defender, 3));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
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+ defender.setHealth(calculateDamage(defender, 4));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
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+ defender.setHealth(calculateDamage(defender, 5));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
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+ defender.setHealth(calculateDamage(defender, 6));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
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+ defender.setHealth(calculateDamage(defender, 7));
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+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
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+ defender.setHealth(calculateDamage(defender, 8));
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+ }
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+ if(defender.getHealth() <= 0){
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+ mcm.getInstance().simulateNaturalDrops(defender);
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+ }
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+ }
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+ }
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+ }
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+ public void playerDeathByMonsterMessageCheck(Entity y, Player defender, Plugin plugin){
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+ if(y instanceof Monster){
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+ if(mcUsers.getProfile(defender).isDead())
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+ return;
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+ if(defender.getHealth() <= 0){
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+ mcm.getInstance().simulateNaturalDrops(defender);
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+ if(y instanceof Creeper){
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+ mcUsers.getProfile(defender).setDead(true);
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+ for(Player derp : plugin.getServer().getOnlinePlayers()){
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+ derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_GREEN+"Creeper"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
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+ }
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+ }
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+ if(y instanceof Skeleton){
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+ mcUsers.getProfile(defender).setDead(true);
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+ for(Player derp : plugin.getServer().getOnlinePlayers()){
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+ derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.WHITE+"Skeleton"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
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+ }
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+ }
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+ if(y instanceof Spider){
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+ mcUsers.getProfile(defender).setDead(true);
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+ for(Player derp : plugin.getServer().getOnlinePlayers()){
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+ derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_PURPLE+"Spider"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
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+ }
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+ }
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+ if(y instanceof Zombie){
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+ mcUsers.getProfile(defender).setDead(true);
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+ for(Player derp : plugin.getServer().getOnlinePlayers()){
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+ derp.sendMessage(ChatColor.GRAY + "A "+ChatColor.DARK_AQUA+"Zombie"+ChatColor.GRAY+" has killed "+ChatColor.DARK_RED+defender.getName());
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+ }
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+ }
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+ }
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+ }
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+ }
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+ public void playerVersusMonsterChecks(EntityDamageByEntityEvent event, Player attacker, Entity x, int type){
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+ if(x instanceof Monster){
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+ Monster defender = (Monster)event.getEntity();
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+ if(isSwords(attacker.getItemInHand()) && defender.getHealth() > 0){
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+ if(Math.random() * 10 > 9){
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+ mcUsers.getProfile(attacker).skillUpSwords(1);
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+ attacker.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(attacker).getSwords()+")");
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+ }
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+ }
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+ if(type == 0){
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+ if(defender.getHealth() <= 0)
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+ return;
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+ if(mcUsers.getProfile(attacker).getUnarmedInt() >= 50 && mcUsers.getProfile(attacker).getUnarmedInt() < 100){
|
|
|
+ defender.setHealth(calculateDamage(defender, 1));
|
|
|
+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 100 && mcUsers.getProfile(attacker).getUnarmedInt() < 200){
|
|
|
+ defender.setHealth(calculateDamage(defender, 2));
|
|
|
+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 200 && mcUsers.getProfile(attacker).getUnarmedInt() < 325){
|
|
|
+ defender.setHealth(calculateDamage(defender, 3));
|
|
|
+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 325 && mcUsers.getProfile(attacker).getUnarmedInt() < 475){
|
|
|
+ defender.setHealth(calculateDamage(defender, 4));
|
|
|
+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 475 && mcUsers.getProfile(attacker).getUnarmedInt() < 600){
|
|
|
+ defender.setHealth(calculateDamage(defender, 5));
|
|
|
+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 600 && mcUsers.getProfile(attacker).getUnarmedInt() < 775){
|
|
|
+ defender.setHealth(calculateDamage(defender, 6));
|
|
|
+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 775 && mcUsers.getProfile(attacker).getUnarmedInt() < 950){
|
|
|
+ defender.setHealth(calculateDamage(defender, 7));
|
|
|
+ } else if(mcUsers.getProfile(attacker).getUnarmedInt() >= 950){
|
|
|
+ defender.setHealth(calculateDamage(defender, 8));
|
|
|
+ }
|
|
|
+ //XP
|
|
|
+ if(x instanceof Skeleton && Math.random() * 100 > 95){
|
|
|
+ if(defender.getHealth() != 0){
|
|
|
+ mcUsers.getProfile(attacker).skillUpUnarmed(1);
|
|
|
+ attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(x instanceof Spider&& Math.random() * 10 > 9){
|
|
|
+ if(defender.getHealth() != 0){
|
|
|
+ mcUsers.getProfile(attacker).skillUpUnarmed(1);
|
|
|
+ attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(x instanceof Zombie && Math.random() * 100 > 95){
|
|
|
+ if(defender.getHealth() != 0){
|
|
|
+ mcUsers.getProfile(attacker).skillUpUnarmed(1);
|
|
|
+ attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 1. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(x instanceof Creeper && Math.random() * 100 > 90){
|
|
|
+ if(defender.getHealth() != 0){
|
|
|
+ mcUsers.getProfile(attacker).skillUpUnarmed(2);
|
|
|
+ attacker.sendMessage(ChatColor.YELLOW+"Unarmed skill increased by 2. Total ("+mcUsers.getProfile(attacker).getUnarmed()+")");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(defender.getHealth() <= 0)
|
|
|
+ mcm.getInstance().simulateNaturalDrops(defender);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ public int calculateDamage(Player player, int dmg){
|
|
|
+ int health = player.getHealth();
|
|
|
+ if(health - dmg <0){
|
|
|
+ return 0;
|
|
|
+ } else {
|
|
|
+ health-= dmg;
|
|
|
+ return health;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ public int calculateDamage(Squid squid, int dmg){
|
|
|
+ int health = squid.getHealth();
|
|
|
+ if(health - dmg <0){
|
|
|
+ return 0;
|
|
|
+ } else {
|
|
|
+ health-= dmg;
|
|
|
+ return health;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ public int calculateDamage(Monster monster, int dmg){
|
|
|
+ int health = monster.getHealth();
|
|
|
+ if(health - dmg <0){
|
|
|
+ return 0;
|
|
|
+ } else {
|
|
|
+ health-= dmg;
|
|
|
+ return health;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ public int calculateDamage(Animals animal, int dmg){
|
|
|
+ int health = animal.getHealth();
|
|
|
+ if(health - dmg <0){
|
|
|
+ return 0;
|
|
|
+ } else {
|
|
|
+ health-= dmg;
|
|
|
+ return health;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ public void parryCheck(Player defender, EntityDamageByEntityEvent event, Entity y){
|
|
|
+ if(isSwords(defender.getItemInHand())){
|
|
|
+ if(mcUsers.getProfile(defender).getSwordsInt() >= 50 && mcUsers.getProfile(defender).getSwordsInt() < 250){
|
|
|
+ if(Math.random() * 10 > 8){
|
|
|
+ event.setCancelled(true);
|
|
|
+ defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
|
|
|
+ defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
|
|
|
+ mcUsers.getProfile(defender).skillUpSwords(1);
|
|
|
+ defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")");
|
|
|
+ if(y instanceof Player){
|
|
|
+ Player attacker = (Player)y;
|
|
|
+ attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(mcUsers.getProfile(defender).getSwordsInt() >= 250 && mcUsers.getProfile(defender).getSwordsInt() < 450){
|
|
|
+ if(Math.random() * 10 > 6){
|
|
|
+ event.setCancelled(true);
|
|
|
+ defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
|
|
|
+ defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
|
|
|
+ mcUsers.getProfile(defender).skillUpSwords(1);
|
|
|
+ defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")");
|
|
|
+ if(y instanceof Player){
|
|
|
+ Player attacker = (Player)y;
|
|
|
+ attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(mcUsers.getProfile(defender).getSwordsInt() >= 450 && mcUsers.getProfile(defender).getSwordsInt() < 775){
|
|
|
+ if(Math.random() * 10 > 5){
|
|
|
+ event.setCancelled(true);
|
|
|
+ defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
|
|
|
+ defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
|
|
|
+ mcUsers.getProfile(defender).skillUpSwords(1);
|
|
|
+ defender.sendMessage(ChatColor.YELLOW+"Swords skill increased by 1. Total ("+mcUsers.getProfile(defender).getSwords()+")");
|
|
|
+ if(y instanceof Player){
|
|
|
+ Player attacker = (Player)y;
|
|
|
+ attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(mcUsers.getProfile(defender).getSwordsInt() >= 775){
|
|
|
+ if(Math.random() * 10 > 4){
|
|
|
+ event.setCancelled(true);
|
|
|
+ defender.sendMessage(ChatColor.YELLOW+"*CLANG* SUCCESSFUL PARRY *CLANG*");
|
|
|
+ defender.getItemInHand().setDurability((short) (defender.getItemInHand().getDurability() + 1));
|
|
|
+ if(y instanceof Player){
|
|
|
+ Player attacker = (Player)y;
|
|
|
+ attacker.sendMessage(ChatColor.DARK_RED+"**TARGET HAS PARRIED THAT ATTACK**");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ public void mcmmoHelpCheck(String[] split, Player player, PlayerChatEvent event){
|
|
|
+ if(split[0].equalsIgnoreCase("/woodcutting")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~WOODCUTTING INFO~~");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Chop down trees.");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 10 woodcutting skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"and it gets more frequent from there.");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/archery")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~ARCHERY INFO~~");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Shooting monsters.");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Damage scales with Archery skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Chance to daze player opponents with high skill lvl");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/swords")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~SWORDS INFO~~");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Slicing up monsters");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Parrying. It negates damage.");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Chance to parry scales with skill.");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/acrobatics")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~ACROBATICS INFO~~");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Spraining ankles.");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Rolling. Negates fall damage.");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Chance to roll scales with skill.");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/mining")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~MINING INFO~~");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Mining ore and stone,");
|
|
|
+ player.sendMessage(ChatColor.DARK_GRAY+"the xp rate depends entirely upon the rarity of what you're harvesting.");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Double Drops start to happen at 25 Mining skill,");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"and the chance for it increases with skill.");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/repair")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~REPAIR INFO~~");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Repairing tools and armor.");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"High skill levels make a proc to fully repair items happen more often.");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~USE~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Approach an Anvil (Iron Block) with the item you wish ");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"to repair in hand, right click to consume resources of the");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"same type to repair it. This does not work for stone/wood/gold");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/unarmed")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~UNARMED INFO~~");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Punching monsters and players.");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Damage scales with unarmed skill. The first damage increase");
|
|
|
+ player.sendMessage(ChatColor.DARK_GRAY+"happens at 50 skill. At very high skill levels, you will");
|
|
|
+ player.sendMessage(ChatColor.DARK_GRAY+"gain a proc to disarm player opponents on hit");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/herbalism")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~HERBALISM INFO~~");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Farming and picking herbs.");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Increases healing effects of bread and stew.");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Allows for chance to receive double drops based on skill");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/excavation")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EXCAVATION INFO~~");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Gaining Skill: "+ChatColor.DARK_GRAY+"Digging.");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~EFFECTS~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"You will find treasures while digging based on your excavation,");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"and at high levels the rewards are quite nice. The items you get");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"depend on the block you're digging.");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Different blocks give diffrent stuff.");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/mcmmo")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GRAY+"mcMMO is an RPG inspired plugin");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"You can gain skills in several professions by");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"doing things related to that profession.");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Mining for example will increase your mining XP.");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Wood Cutting will increase Wood Cutting, etc...");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Repairing is simple in mcMMO");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"Say you want to repair an iron shovel");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"start by making an anvil by combining 9 iron ingots");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"on a workbench. Place the anvil and while holding the shovel");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"right click the anvil to interact with it, If you have spare");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"iron ingots in your inventory the item will be repaired.");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"You cannot hurt other party members");
|
|
|
+ player.sendMessage(ChatColor.BLUE+"Set your own spawn with "+ChatColor.RED+"/myspawn");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Based on your skills you will get "+ChatColor.DARK_RED+"random procs "+ChatColor.GREEN+ "when");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"using your profession, like "+ChatColor.DARK_RED+"double drops "+ChatColor.GREEN+"or "+ChatColor.DARK_RED+"better repairs");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"Find out mcMMO commands with /mcc");
|
|
|
+ }
|
|
|
+ if(split[0].equalsIgnoreCase("/mcc")){
|
|
|
+ event.setCancelled(true);
|
|
|
+ player.sendMessage(ChatColor.GRAY+"mcMMO has a party system included");
|
|
|
+ player.sendMessage(ChatColor.GREEN+"~~Commands~~");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/party <name> - to join a party");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/party q - to quit a party");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/ptp <name> - party teleport");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/p - toggles party chat");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/setmyspawn - set your own spawn location");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/myspawn - travel to myspawn, clears inventory");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/whois - view detailed info about a player (req op)");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/woodcutting - displays info about the skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/mining - displays info about the skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/repair - displays info about the skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/unarmed - displays info about the skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/herbalism - displays info about the skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/excavation - displays info about the skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/archery - displays info about the skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/swords - displays info about the skill");
|
|
|
+ player.sendMessage(ChatColor.GRAY+"/acrobatics - displays info about the skill");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ public void repairCheck(Player player, ItemStack is, Block block){
|
|
|
+ if(block != null && block.getTypeId() == 42){
|
|
|
+ short durability = is.getDurability();
|
|
|
+ if(player.getItemInHand().getDurability() > 0){
|
|
|
+ /*
|
|
|
+ * ARMOR
|
|
|
+ */
|
|
|
+ if(mcm.getInstance().isArmor(is) && block.getTypeId() == 42){
|
|
|
+ if(mcm.getInstance().isDiamondArmor(is) && mcm.getInstance().hasDiamond(player)){
|
|
|
+ mcm.getInstance().removeDiamond(player);
|
|
|
+ player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player));
|
|
|
+ mcUsers.getProfile(player).skillUpRepair(1);
|
|
|
+ player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
|
|
|
+ } else if (mcm.getInstance().isIronArmor(is) && mcm.getInstance().hasIron(player)){
|
|
|
+ mcm.getInstance().removeIron(player);
|
|
|
+ player.getItemInHand().setDurability(mcm.getInstance().getArmorRepairAmount(is, player));
|
|
|
+ mcUsers.getProfile(player).skillUpRepair(1);
|
|
|
+ player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
|
|
|
+ } else {
|
|
|
+ needMoreVespeneGas(is, player);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ /*
|
|
|
+ * TOOLS
|
|
|
+ */
|
|
|
+ if(mcm.getInstance().isTools(is) && block.getTypeId() == 42){
|
|
|
+ if(mcm.getInstance().isIronTools(is) && mcm.getInstance().hasIron(player)){
|
|
|
+ is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player));
|
|
|
+ mcm.getInstance().removeIron(player);
|
|
|
+ mcUsers.getProfile(player).skillUpRepair(1);
|
|
|
+ player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
|
|
|
+ } else if (mcm.getInstance().isDiamondTools(is) && mcm.getInstance().hasDiamond(player) && mcUsers.getProfile(player).getRepairInt() >= 50){ //Check if its diamond and the player has diamonds
|
|
|
+ is.setDurability(mcm.getInstance().getToolRepairAmount(is, durability, player));
|
|
|
+ mcm.getInstance().removeDiamond(player);
|
|
|
+ mcUsers.getProfile(player).skillUpRepair(1);
|
|
|
+ player.sendMessage(ChatColor.YELLOW+"Repair skill increased by 1. Total ("+mcUsers.getProfile(player).getRepair()+")");
|
|
|
+ } else {
|
|
|
+ needMoreVespeneGas(is, player);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ } else {
|
|
|
+ player.sendMessage("That is at full durability.");
|
|
|
+ }
|
|
|
+ } //end if block is iron block bracket
|
|
|
+ }
|
|
|
public void herbalismProcCheck(Block block, Player player){
|
|
|
int type = block.getTypeId();
|
|
|
Location loc = block.getLocation();
|