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Changed skull drop rates to 3%

TfT_02 12 jaren geleden
bovenliggende
commit
01142b67c6
1 gewijzigde bestanden met toevoegingen van 4 en 4 verwijderingen
  1. 4 4
      src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java

+ 4 - 4
src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java

@@ -263,7 +263,7 @@ public class Fishing {
                 break;
 
             case CREEPER:
-                if (DROP_NUMBER > 98) {
+                if (DROP_NUMBER > 97) {
                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
                 } else {
                     Misc.dropItem(location, new ItemStack(Material.SULPHUR));
@@ -340,7 +340,7 @@ public class Fishing {
 
             case SKELETON:
             	if (((Skeleton)le).getSkeletonType() == SkeletonType.WITHER) {
-                    if (DROP_NUMBER > 98) {
+                    if (DROP_NUMBER > 97) {
                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
                     } else if (DROP_NUMBER > 50) {
                         Misc.dropItem(location, new ItemStack(Material.BONE));
@@ -349,7 +349,7 @@ public class Fishing {
                     Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
                     }
                 } else {
-                    if (DROP_NUMBER > 98) {
+                    if (DROP_NUMBER > 97) {
                         Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
                     } else if (DROP_NUMBER > 50) {
                         Misc.dropItem(location, new ItemStack(Material.BONE));
@@ -417,7 +417,7 @@ public class Fishing {
                 break;
 
             case ZOMBIE:
-                if (DROP_NUMBER > 98) {
+                if (DROP_NUMBER > 97) {
                     Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
                 } else {
                     Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));