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@@ -7,7 +7,7 @@ Key:
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! Change
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! Change
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- Removal
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- Removal
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-Version 1.5.01-dev
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+Version 1.4.09-dev
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+ Added new child skill; Salvage
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+ Added new child skill; Salvage
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+ Added new feature to Herbalism. Instantly-regrown crops are protected from being broken for 1 second
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+ Added new feature to Herbalism. Instantly-regrown crops are protected from being broken for 1 second
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+ Added option to config.yml to show the /mcstats scoreboard automatically after logging in
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+ Added option to config.yml to show the /mcstats scoreboard automatically after logging in
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@@ -26,21 +26,6 @@ Version 1.5.01-dev
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! Changed Alchemy config option 'Prevent_Hopper_Transfer' renamed to 'Prevent_Hopper_Transfer_Ingredients'
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! Changed Alchemy config option 'Prevent_Hopper_Transfer' renamed to 'Prevent_Hopper_Transfer_Ingredients'
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- Removed salvage ability from Repair, salvage has it's own (child) skill now
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- Removed salvage ability from Repair, salvage has it's own (child) skill now
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-Version 1.5.00
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- + Added Podzol & Red Sand to Excavation
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- + Added Hardened Clay, Stained Clay, and Packed Ice to Mining blocks
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- + Added Acacia and Dark Oak to Woodcutting blocks
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- + Added Salmon, Clownfish, and Pufferfish to Fishing XP
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- + Added new flowers and grasses to Herbalism XP
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- + Added option to config.yml which allows players to always catch fish, even when a treasure is found
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- + Added option to config.yml to override vanilla Minecraft treasures
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- ! Fishing XP now depends on the type of fish.
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- ! Woodcutting XP in experience.yml and Woodcutting double drops in config.yml now use the tree species names. Oak is now Generic, and Spruce is now Redwood.
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- ! Red_Rose was replaced by Poppy, and so the key in experience.yml has been updated accordingly.
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- - Removed deprecated permission nodes
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- - Removed "Treasure found!" message
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->>>>>>> f0ee708... Updater should not be running on the main thread
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-
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Version 1.4.08
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Version 1.4.08
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+ Added a new skill; Alchemy. Special thanks to EasyMFnE for creating this!
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+ Added a new skill; Alchemy. Special thanks to EasyMFnE for creating this!
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+ Added SecondaryAbilityType enum, and new SecondaryAbilityWeightedActivationCheckEvent, fired when a secondary ability checkes its activation chances
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+ Added SecondaryAbilityType enum, and new SecondaryAbilityWeightedActivationCheckEvent, fired when a secondary ability checkes its activation chances
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