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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Threading;
- using System.Threading.Tasks;
- using MediaBrowser.Controller.Session;
- using MediaBrowser.Controller.SyncPlay;
- using MediaBrowser.Model.Session;
- using MediaBrowser.Model.SyncPlay;
- namespace Emby.Server.Implementations.SyncPlay
- {
- /// <summary>
- /// Class SyncPlayController.
- /// </summary>
- /// <remarks>
- /// Class is not thread-safe, external locking is required when accessing methods.
- /// </remarks>
- public class SyncPlayController : ISyncPlayController
- {
- /// <summary>
- /// Used to filter the sessions of a group.
- /// </summary>
- private enum BroadcastType
- {
- /// <summary>
- /// All sessions will receive the message.
- /// </summary>
- AllGroup = 0,
- /// <summary>
- /// Only the specified session will receive the message.
- /// </summary>
- CurrentSession = 1,
- /// <summary>
- /// All sessions, except the current one, will receive the message.
- /// </summary>
- AllExceptCurrentSession = 2,
- /// <summary>
- /// Only sessions that are not buffering will receive the message.
- /// </summary>
- AllReady = 3
- }
- /// <summary>
- /// The session manager.
- /// </summary>
- private readonly ISessionManager _sessionManager;
- /// <summary>
- /// The SyncPlay manager.
- /// </summary>
- private readonly ISyncPlayManager _syncPlayManager;
- /// <summary>
- /// The group to manage.
- /// </summary>
- private readonly GroupInfo _group = new GroupInfo();
- /// <inheritdoc />
- public Guid GetGroupId() => _group.GroupId;
- /// <inheritdoc />
- public Guid GetPlayingItemId() => _group.PlayingItem.Id;
- /// <inheritdoc />
- public bool IsGroupEmpty() => _group.IsEmpty();
- /// <summary>
- /// Initializes a new instance of the <see cref="SyncPlayController" /> class.
- /// </summary>
- /// <param name="sessionManager">The session manager.</param>
- /// <param name="syncPlayManager">The SyncPlay manager.</param>
- public SyncPlayController(
- ISessionManager sessionManager,
- ISyncPlayManager syncPlayManager)
- {
- _sessionManager = sessionManager;
- _syncPlayManager = syncPlayManager;
- }
- /// <summary>
- /// Converts DateTime to UTC string.
- /// </summary>
- /// <param name="date">The date to convert.</param>
- /// <value>The UTC string.</value>
- private string DateToUTCString(DateTime date)
- {
- return date.ToUniversalTime().ToString("o");
- }
- /// <summary>
- /// Filters sessions of this group.
- /// </summary>
- /// <param name="from">The current session.</param>
- /// <param name="type">The filtering type.</param>
- /// <value>The array of sessions matching the filter.</value>
- private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type)
- {
- switch (type)
- {
- case BroadcastType.CurrentSession:
- return new SessionInfo[] { from };
- case BroadcastType.AllGroup:
- return _group.Participants.Values.Select(
- session => session.Session).ToArray();
- case BroadcastType.AllExceptCurrentSession:
- return _group.Participants.Values.Select(
- session => session.Session).Where(
- session => !session.Id.Equals(from.Id)).ToArray();
- case BroadcastType.AllReady:
- return _group.Participants.Values.Where(
- session => !session.IsBuffering).Select(
- session => session.Session).ToArray();
- default:
- return Array.Empty<SessionInfo>();
- }
- }
- /// <summary>
- /// Sends a GroupUpdate message to the interested sessions.
- /// </summary>
- /// <param name="from">The current session.</param>
- /// <param name="type">The filtering type.</param>
- /// <param name="message">The message to send.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- /// <value>The task.</value>
- private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
- {
- IEnumerable<Task> GetTasks()
- {
- SessionInfo[] sessions = FilterSessions(from, type);
- foreach (var session in sessions)
- {
- yield return _sessionManager.SendSyncPlayGroupUpdate(session.Id.ToString(), message, cancellationToken);
- }
- }
- return Task.WhenAll(GetTasks());
- }
- /// <summary>
- /// Sends a playback command to the interested sessions.
- /// </summary>
- /// <param name="from">The current session.</param>
- /// <param name="type">The filtering type.</param>
- /// <param name="message">The message to send.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- /// <value>The task.</value>
- private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message, CancellationToken cancellationToken)
- {
- IEnumerable<Task> GetTasks()
- {
- SessionInfo[] sessions = FilterSessions(from, type);
- foreach (var session in sessions)
- {
- yield return _sessionManager.SendSyncPlayCommand(session.Id.ToString(), message, cancellationToken);
- }
- }
- return Task.WhenAll(GetTasks());
- }
- /// <summary>
- /// Builds a new playback command with some default values.
- /// </summary>
- /// <param name="type">The command type.</param>
- /// <value>The SendCommand.</value>
- private SendCommand NewSyncPlayCommand(SendCommandType type)
- {
- return new SendCommand()
- {
- GroupId = _group.GroupId.ToString(),
- Command = type,
- PositionTicks = _group.PositionTicks,
- When = DateToUTCString(_group.LastActivity),
- EmittedAt = DateToUTCString(DateTime.UtcNow)
- };
- }
- /// <summary>
- /// Builds a new group update message.
- /// </summary>
- /// <param name="type">The update type.</param>
- /// <param name="data">The data to send.</param>
- /// <value>The GroupUpdate.</value>
- private GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
- {
- return new GroupUpdate<T>()
- {
- GroupId = _group.GroupId.ToString(),
- Type = type,
- Data = data
- };
- }
- /// <inheritdoc />
- public void CreateGroup(SessionInfo session, CancellationToken cancellationToken)
- {
- _group.AddSession(session);
- _syncPlayManager.AddSessionToGroup(session, this);
- _group.PlayingItem = session.FullNowPlayingItem;
- _group.IsPaused = session.PlayState.IsPaused;
- _group.PositionTicks = session.PlayState.PositionTicks ?? 0;
- _group.LastActivity = DateTime.UtcNow;
- var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
- SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
- }
- /// <inheritdoc />
- public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
- {
- if (session.NowPlayingItem?.Id == _group.PlayingItem.Id)
- {
- _group.AddSession(session);
- _syncPlayManager.AddSessionToGroup(session, this);
- var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
- SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
- var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
- SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
- // Syncing will happen client-side
- if (!_group.IsPaused)
- {
- var playCommand = NewSyncPlayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.CurrentSession, playCommand, cancellationToken);
- }
- else
- {
- var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
- }
- }
- else
- {
- var playRequest = new PlayRequest();
- playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
- playRequest.StartPositionTicks = _group.PositionTicks;
- var update = NewSyncPlayGroupUpdate(GroupUpdateType.PrepareSession, playRequest);
- SendGroupUpdate(session, BroadcastType.CurrentSession, update, cancellationToken);
- }
- }
- /// <inheritdoc />
- public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
- {
- _group.RemoveSession(session);
- _syncPlayManager.RemoveSessionFromGroup(session, this);
- var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks);
- SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
- var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
- SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
- }
- /// <inheritdoc />
- public void HandleRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
- {
- // The server's job is to maintain a consistent state for clients to reference
- // and notify clients of state changes. The actual syncing of media playback
- // happens client side. Clients are aware of the server's time and use it to sync.
- switch (request.Type)
- {
- case PlaybackRequestType.Play:
- HandlePlayRequest(session, request, cancellationToken);
- break;
- case PlaybackRequestType.Pause:
- HandlePauseRequest(session, request, cancellationToken);
- break;
- case PlaybackRequestType.Seek:
- HandleSeekRequest(session, request, cancellationToken);
- break;
- case PlaybackRequestType.Buffer:
- HandleBufferingRequest(session, request, cancellationToken);
- break;
- case PlaybackRequestType.Ready:
- HandleBufferingDoneRequest(session, request, cancellationToken);
- break;
- case PlaybackRequestType.Ping:
- HandlePingUpdateRequest(session, request);
- break;
- }
- }
- /// <summary>
- /// Handles a play action requested by a session.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The play action.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- private void HandlePlayRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
- {
- if (_group.IsPaused)
- {
- // Pick a suitable time that accounts for latency
- var delay = _group.GetHighestPing() * 2;
- delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
- // Unpause group and set starting point in future
- // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
- // The added delay does not guarantee, of course, that the command will be received in time
- // Playback synchronization will mainly happen client side
- _group.IsPaused = false;
- _group.LastActivity = DateTime.UtcNow.AddMilliseconds(
- delay);
- var command = NewSyncPlayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
- }
- else
- {
- // Client got lost, sending current state
- var command = NewSyncPlayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
- }
- }
- /// <summary>
- /// Handles a pause action requested by a session.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The pause action.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- private void HandlePauseRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
- {
- if (!_group.IsPaused)
- {
- // Pause group and compute the media playback position
- _group.IsPaused = true;
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - _group.LastActivity;
- _group.LastActivity = currentTime;
- // Seek only if playback actually started
- // Pause request may be issued during the delay added to account for latency
- _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
- var command = NewSyncPlayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
- }
- else
- {
- // Client got lost, sending current state
- var command = NewSyncPlayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
- }
- }
- /// <summary>
- /// Handles a seek action requested by a session.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The seek action.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- private void HandleSeekRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
- {
- // Sanitize PositionTicks
- var ticks = SanitizePositionTicks(request.PositionTicks);
- // Pause and seek
- _group.IsPaused = true;
- _group.PositionTicks = ticks;
- _group.LastActivity = DateTime.UtcNow;
- var command = NewSyncPlayCommand(SendCommandType.Seek);
- SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
- }
- /// <summary>
- /// Handles a buffering action requested by a session.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The buffering action.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
- {
- if (!_group.IsPaused)
- {
- // Pause group and compute the media playback position
- _group.IsPaused = true;
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - _group.LastActivity;
- _group.LastActivity = currentTime;
- _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
- _group.SetBuffering(session, true);
- // Send pause command to all non-buffering sessions
- var command = NewSyncPlayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.AllReady, command, cancellationToken);
- var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
- SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
- }
- else
- {
- // Client got lost, sending current state
- var command = NewSyncPlayCommand(SendCommandType.Pause);
- SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
- }
- }
- /// <summary>
- /// Handles a buffering-done action requested by a session.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The buffering-done action.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
- {
- if (_group.IsPaused)
- {
- _group.SetBuffering(session, false);
- var requestTicks = SanitizePositionTicks(request.PositionTicks);
- var when = request.When ?? DateTime.UtcNow;
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - when;
- var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
- var delay = _group.PositionTicks - clientPosition.Ticks;
- if (_group.IsBuffering())
- {
- // Others are still buffering, tell this client to pause when ready
- var command = NewSyncPlayCommand(SendCommandType.Pause);
- var pauseAtTime = currentTime.AddMilliseconds(delay);
- command.When = DateToUTCString(pauseAtTime);
- SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
- }
- else
- {
- // Let other clients resume as soon as the buffering client catches up
- _group.IsPaused = false;
- if (delay > _group.GetHighestPing() * 2)
- {
- // Client that was buffering is recovering, notifying others to resume
- _group.LastActivity = currentTime.AddMilliseconds(
- delay);
- var command = NewSyncPlayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.AllExceptCurrentSession, command, cancellationToken);
- }
- else
- {
- // Client, that was buffering, resumed playback but did not update others in time
- delay = _group.GetHighestPing() * 2;
- delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
- _group.LastActivity = currentTime.AddMilliseconds(
- delay);
- var command = NewSyncPlayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
- }
- }
- }
- else
- {
- // Group was not waiting, make sure client has latest state
- var command = NewSyncPlayCommand(SendCommandType.Play);
- SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
- }
- }
- /// <summary>
- /// Sanitizes the PositionTicks, considers the current playing item when available.
- /// </summary>
- /// <param name="positionTicks">The PositionTicks.</param>
- /// <value>The sanitized PositionTicks.</value>
- private long SanitizePositionTicks(long? positionTicks)
- {
- var ticks = positionTicks ?? 0;
- ticks = ticks >= 0 ? ticks : 0;
- if (_group.PlayingItem != null)
- {
- var runTimeTicks = _group.PlayingItem.RunTimeTicks ?? 0;
- ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
- }
- return ticks;
- }
- /// <summary>
- /// Updates ping of a session.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The update.</param>
- private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
- {
- // Collected pings are used to account for network latency when unpausing playback
- _group.UpdatePing(session, request.Ping ?? _group.DefaultPing);
- }
- /// <inheritdoc />
- public GroupInfoView GetInfo()
- {
- return new GroupInfoView()
- {
- GroupId = GetGroupId().ToString(),
- PlayingItemName = _group.PlayingItem.Name,
- PlayingItemId = _group.PlayingItem.Id.ToString(),
- PositionTicks = _group.PositionTicks,
- Participants = _group.Participants.Values.Select(session => session.Session.UserName).Distinct().ToList()
- };
- }
- }
- }
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