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IUserDataManager.cs 3.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading;
  4. using Jellyfin.Data.Entities;
  5. using MediaBrowser.Controller.Dto;
  6. using MediaBrowser.Controller.Entities;
  7. using MediaBrowser.Model.Dto;
  8. using MediaBrowser.Model.Entities;
  9. namespace MediaBrowser.Controller.Library
  10. {
  11. /// <summary>
  12. /// Interface IUserDataManager.
  13. /// </summary>
  14. public interface IUserDataManager
  15. {
  16. /// <summary>
  17. /// Occurs when [user data saved].
  18. /// </summary>
  19. event EventHandler<UserDataSaveEventArgs>? UserDataSaved;
  20. /// <summary>
  21. /// Saves the user data.
  22. /// </summary>
  23. /// <param name="user">The user.</param>
  24. /// <param name="item">The item.</param>
  25. /// <param name="userData">The user data.</param>
  26. /// <param name="reason">The reason.</param>
  27. /// <param name="cancellationToken">The cancellation token.</param>
  28. void SaveUserData(User user, BaseItem item, UserItemData userData, UserDataSaveReason reason, CancellationToken cancellationToken);
  29. /// <summary>
  30. /// Save the provided user data for the given user.
  31. /// </summary>
  32. /// <param name="user">The user.</param>
  33. /// <param name="item">The item.</param>
  34. /// <param name="userDataDto">The reason for updating the user data.</param>
  35. /// <param name="reason">The reason.</param>
  36. void SaveUserData(User user, BaseItem item, UpdateUserItemDataDto userDataDto, UserDataSaveReason reason);
  37. /// <summary>
  38. /// Gets the user data.
  39. /// </summary>
  40. /// <param name="user">User to use.</param>
  41. /// <param name="item">Item to use.</param>
  42. /// <returns>User data.</returns>
  43. UserItemData GetUserData(User user, BaseItem item);
  44. /// <summary>
  45. /// Gets the user data dto.
  46. /// </summary>
  47. /// <param name="item">Item to use.</param>
  48. /// <param name="user">User to use.</param>
  49. /// <returns>User data dto.</returns>
  50. UserItemDataDto GetUserDataDto(BaseItem item, User user);
  51. /// <summary>
  52. /// Gets the user data dto.
  53. /// </summary>
  54. /// <param name="item">Item to use.</param>
  55. /// <param name="itemDto">Item dto to use.</param>
  56. /// <param name="user">User to use.</param>
  57. /// <param name="options">Dto options to use.</param>
  58. /// <returns>User data dto.</returns>
  59. UserItemDataDto GetUserDataDto(BaseItem item, BaseItemDto? itemDto, User user, DtoOptions options);
  60. /// <summary>
  61. /// Updates playstate for an item and returns true or false indicating if it was played to completion.
  62. /// </summary>
  63. /// <param name="item">Item to update.</param>
  64. /// <param name="data">Data to update.</param>
  65. /// <param name="reportedPositionTicks">New playstate.</param>
  66. /// <returns>True if playstate was updated.</returns>
  67. bool UpdatePlayState(BaseItem item, UserItemData data, long? reportedPositionTicks);
  68. }
  69. }