GameSystemXmlSaver.cs 1.7 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Xml;
  7. using MediaBrowser.Model.IO;
  8. using Microsoft.Extensions.Logging;
  9. using MediaBrowser.Model.Xml;
  10. namespace MediaBrowser.LocalMetadata.Savers
  11. {
  12. public class GameSystemXmlSaver : BaseXmlSaver
  13. {
  14. public GameSystemXmlSaver(IFileSystem fileSystem, IServerConfigurationManager configurationManager, ILibraryManager libraryManager, IUserManager userManager, IUserDataManager userDataManager, ILogger logger, IXmlReaderSettingsFactory xmlReaderSettingsFactory) : base(fileSystem, configurationManager, libraryManager, userManager, userDataManager, logger, xmlReaderSettingsFactory)
  15. {
  16. }
  17. public override bool IsEnabledFor(BaseItem item, ItemUpdateType updateType)
  18. {
  19. if (!item.SupportsLocalMetadata)
  20. {
  21. return false;
  22. }
  23. return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
  24. }
  25. protected override void WriteCustomElements(BaseItem item, XmlWriter writer)
  26. {
  27. var gameSystem = (GameSystem)item;
  28. if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
  29. {
  30. writer.WriteElementString("GameSystem", gameSystem.GameSystemName);
  31. }
  32. }
  33. protected override string GetLocalSavePath(BaseItem item)
  34. {
  35. return Path.Combine(item.Path, "gamesystem.xml");
  36. }
  37. protected override string GetRootElementName(BaseItem item)
  38. {
  39. return "Item";
  40. }
  41. }
  42. }