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GameXmlProvider.cs 1.5 KB

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  1. using MediaBrowser.Controller.Entities;
  2. using MediaBrowser.Controller.Providers;
  3. using MediaBrowser.LocalMetadata.Parsers;
  4. using Microsoft.Extensions.Logging;
  5. using System.IO;
  6. using System.Threading;
  7. using MediaBrowser.Controller.IO;
  8. using MediaBrowser.Model.IO;
  9. using MediaBrowser.Model.Xml;
  10. namespace MediaBrowser.LocalMetadata.Providers
  11. {
  12. public class GameXmlProvider : BaseXmlProvider<Game>
  13. {
  14. private readonly ILogger _logger;
  15. private readonly IProviderManager _providerManager;
  16. private readonly IXmlReaderSettingsFactory _xmlSettings;
  17. public GameXmlProvider(IFileSystem fileSystem, ILogger logger, IProviderManager providerManager, IXmlReaderSettingsFactory xmlSettings)
  18. : base(fileSystem)
  19. {
  20. _logger = logger;
  21. _providerManager = providerManager;
  22. _xmlSettings = xmlSettings;
  23. }
  24. protected override void Fetch(MetadataResult<Game> result, string path, CancellationToken cancellationToken)
  25. {
  26. new GameXmlParser(_logger, _providerManager, _xmlSettings, FileSystem).Fetch(result, path, cancellationToken);
  27. }
  28. protected override FileSystemMetadata GetXmlFile(ItemInfo info, IDirectoryService directoryService)
  29. {
  30. var specificFile = Path.ChangeExtension(info.Path, ".xml");
  31. var file = FileSystem.GetFileInfo(specificFile);
  32. return info.IsInMixedFolder || file.Exists ? file : FileSystem.GetFileInfo(Path.Combine(FileSystem.GetDirectoryName(info.Path), "game.xml"));
  33. }
  34. }
  35. }