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GameXmlParser.cs 2.8 KB

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  1. using System.Globalization;
  2. using System.Threading;
  3. using System.Threading.Tasks;
  4. using System.Xml;
  5. using MediaBrowser.Controller.Entities;
  6. using MediaBrowser.Controller.Providers;
  7. using MediaBrowser.Model.Entities;
  8. using MediaBrowser.Model.IO;
  9. using Microsoft.Extensions.Logging;
  10. using MediaBrowser.Model.Xml;
  11. namespace MediaBrowser.LocalMetadata.Parsers
  12. {
  13. /// <summary>
  14. /// Class EpisodeXmlParser
  15. /// </summary>
  16. public class GameXmlParser : BaseItemXmlParser<Game>
  17. {
  18. private readonly CultureInfo _usCulture = new CultureInfo("en-US");
  19. public Task FetchAsync(MetadataResult<Game> item, string metadataFile, CancellationToken cancellationToken)
  20. {
  21. Fetch(item, metadataFile, cancellationToken);
  22. cancellationToken.ThrowIfCancellationRequested();
  23. return Task.CompletedTask;
  24. }
  25. /// <summary>
  26. /// Fetches the data from XML node.
  27. /// </summary>
  28. /// <param name="reader">The reader.</param>
  29. /// <param name="result">The result.</param>
  30. protected override void FetchDataFromXmlNode(XmlReader reader, MetadataResult<Game> result)
  31. {
  32. var item = result.Item;
  33. switch (reader.Name)
  34. {
  35. case "GameSystem":
  36. {
  37. var val = reader.ReadElementContentAsString();
  38. if (!string.IsNullOrWhiteSpace(val))
  39. {
  40. item.GameSystem = val;
  41. }
  42. break;
  43. }
  44. case "GamesDbId":
  45. {
  46. var val = reader.ReadElementContentAsString();
  47. if (!string.IsNullOrWhiteSpace(val))
  48. {
  49. item.SetProviderId(MetadataProviders.Gamesdb, val);
  50. }
  51. break;
  52. }
  53. case "Players":
  54. {
  55. var val = reader.ReadElementContentAsString();
  56. if (!string.IsNullOrWhiteSpace(val))
  57. {
  58. int num;
  59. if (int.TryParse(val, NumberStyles.Integer, _usCulture, out num))
  60. {
  61. item.PlayersSupported = num;
  62. }
  63. }
  64. break;
  65. }
  66. default:
  67. base.FetchDataFromXmlNode(reader, result);
  68. break;
  69. }
  70. }
  71. public GameXmlParser(ILogger logger, IProviderManager providerManager, IXmlReaderSettingsFactory xmlReaderSettingsFactory, IFileSystem fileSystem) : base(logger, providerManager, xmlReaderSettingsFactory, fileSystem)
  72. {
  73. }
  74. }
  75. }