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ICharsetDetector.cs 3.2 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is Mozilla Universal charset detector code.
  15. *
  16. * The Initial Developer of the Original Code is
  17. * Netscape Communications Corporation.
  18. * Portions created by the Initial Developer are Copyright (C) 2001
  19. * the Initial Developer. All Rights Reserved.
  20. *
  21. * Contributor(s):
  22. * Shy Shalom <shooshX@gmail.com>
  23. * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
  24. *
  25. * Alternatively, the contents of this file may be used under the terms of
  26. * either the GNU General Public License Version 2 or later (the "GPL"), or
  27. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  28. * in which case the provisions of the GPL or the LGPL are applicable instead
  29. * of those above. If you wish to allow use of your version of this file only
  30. * under the terms of either the GPL or the LGPL, and not to allow others to
  31. * use your version of this file under the terms of the MPL, indicate your
  32. * decision by deleting the provisions above and replace them with the notice
  33. * and other provisions required by the GPL or the LGPL. If you do not delete
  34. * the provisions above, a recipient may use your version of this file under
  35. * the terms of any one of the MPL, the GPL or the LGPL.
  36. *
  37. * ***** END LICENSE BLOCK ***** */
  38. using System.IO;
  39. namespace UniversalDetector
  40. {
  41. public interface ICharsetDetector
  42. {
  43. /// <summary>
  44. /// The detected charset. It can be null.
  45. /// </summary>
  46. string Charset { get; }
  47. /// <summary>
  48. /// The confidence of the detected charset, if any
  49. /// </summary>
  50. float Confidence { get; }
  51. /// <summary>
  52. /// Feed a block of bytes to the detector.
  53. /// </summary>
  54. /// <param name="buf">input buffer</param>
  55. /// <param name="offset">offset into buffer</param>
  56. /// <param name="len">number of available bytes</param>
  57. void Feed(byte[] buf, int offset, int len);
  58. /// <summary>
  59. /// Feed a bytes stream to the detector.
  60. /// </summary>
  61. /// <param name="stream">an input stream</param>
  62. void Feed(Stream stream);
  63. /// <summary>
  64. /// Resets the state of the detector.
  65. /// </summary>
  66. void Reset();
  67. /// <summary>
  68. /// Returns true if the detector has found a result and it is sure about it.
  69. /// </summary>
  70. /// <returns>true if the detector has detected the encoding</returns>
  71. bool IsDone();
  72. /// <summary>
  73. /// Tell the detector that there is no more data and it must take its
  74. /// decision.
  75. /// </summary>
  76. void DataEnd();
  77. }
  78. }