UTF8Prober.cs 3.8 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is Mozilla Universal charset detector code.
  15. *
  16. * The Initial Developer of the Original Code is
  17. * Netscape Communications Corporation.
  18. * Portions created by the Initial Developer are Copyright (C) 2001
  19. * the Initial Developer. All Rights Reserved.
  20. *
  21. * Contributor(s):
  22. * Shy Shalom <shooshX@gmail.com>
  23. * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
  24. *
  25. * Alternatively, the contents of this file may be used under the terms of
  26. * either the GNU General Public License Version 2 or later (the "GPL"), or
  27. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  28. * in which case the provisions of the GPL or the LGPL are applicable instead
  29. * of those above. If you wish to allow use of your version of this file only
  30. * under the terms of either the GPL or the LGPL, and not to allow others to
  31. * use your version of this file under the terms of the MPL, indicate your
  32. * decision by deleting the provisions above and replace them with the notice
  33. * and other provisions required by the GPL or the LGPL. If you do not delete
  34. * the provisions above, a recipient may use your version of this file under
  35. * the terms of any one of the MPL, the GPL or the LGPL.
  36. *
  37. * ***** END LICENSE BLOCK ***** */
  38. namespace UniversalDetector.Core
  39. {
  40. public class UTF8Prober : CharsetProber
  41. {
  42. private static float ONE_CHAR_PROB = 0.50f;
  43. private CodingStateMachine codingSM;
  44. private int numOfMBChar;
  45. public UTF8Prober()
  46. {
  47. numOfMBChar = 0;
  48. codingSM = new CodingStateMachine(new UTF8SMModel());
  49. Reset();
  50. }
  51. public override string GetCharsetName() {
  52. return "UTF-8";
  53. }
  54. public override void Reset()
  55. {
  56. codingSM.Reset();
  57. numOfMBChar = 0;
  58. state = ProbingState.Detecting;
  59. }
  60. public override ProbingState HandleData(byte[] buf, int offset, int len)
  61. {
  62. int codingState = SMModel.START;
  63. int max = offset + len;
  64. for (int i = offset; i < max; i++) {
  65. codingState = codingSM.NextState(buf[i]);
  66. if (codingState == SMModel.ERROR) {
  67. state = ProbingState.NotMe;
  68. break;
  69. }
  70. if (codingState == SMModel.ITSME) {
  71. state = ProbingState.FoundIt;
  72. break;
  73. }
  74. if (codingState == SMModel.START) {
  75. if (codingSM.CurrentCharLen >= 2)
  76. numOfMBChar++;
  77. }
  78. }
  79. if (state == ProbingState.Detecting)
  80. if (GetConfidence() > SHORTCUT_THRESHOLD)
  81. state = ProbingState.FoundIt;
  82. return state;
  83. }
  84. public override float GetConfidence()
  85. {
  86. float unlike = 0.99f;
  87. float confidence = 0.0f;
  88. if (numOfMBChar < 6) {
  89. for (int i = 0; i < numOfMBChar; i++)
  90. unlike *= ONE_CHAR_PROB;
  91. confidence = 1.0f - unlike;
  92. } else {
  93. confidence = 0.99f;
  94. }
  95. return confidence;
  96. }
  97. }
  98. }