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- /* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is Mozilla Universal charset detector code.
- *
- * The Initial Developer of the Original Code is
- * Netscape Communications Corporation.
- * Portions created by the Initial Developer are Copyright (C) 2001
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- * Kohei TAKETA <k-tak@void.in> (Java port)
- * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either the GNU General Public License Version 2 or later (the "GPL"), or
- * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
- using System;
- namespace UniversalDetector.Core
- {
- /// <summary>
- /// State machine model
- /// </summary>
- public abstract class SMModel
- {
- public const int START = 0;
- public const int ERROR = 1;
- public const int ITSME = 2;
- public BitPackage classTable;
- public BitPackage stateTable;
- public int[] charLenTable;
-
- private string name;
-
- public string Name {
- get { return name; }
- }
- private int classFactor;
- public int ClassFactor {
- get { return classFactor; }
- }
- public SMModel(BitPackage classTable, int classFactor,
- BitPackage stateTable, int[] charLenTable, String name)
- {
- this.classTable = classTable;
- this.classFactor = classFactor;
- this.stateTable = stateTable;
- this.charLenTable = charLenTable;
- this.name = name;
- }
-
- public int GetClass(byte b)
- {
- return classTable.Unpack((int)b);
- }
- }
- }
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