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SMModel.cs 2.9 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is Mozilla Universal charset detector code.
  15. *
  16. * The Initial Developer of the Original Code is
  17. * Netscape Communications Corporation.
  18. * Portions created by the Initial Developer are Copyright (C) 2001
  19. * the Initial Developer. All Rights Reserved.
  20. *
  21. * Contributor(s):
  22. * Kohei TAKETA <k-tak@void.in> (Java port)
  23. * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
  24. *
  25. * Alternatively, the contents of this file may be used under the terms of
  26. * either the GNU General Public License Version 2 or later (the "GPL"), or
  27. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  28. * in which case the provisions of the GPL or the LGPL are applicable instead
  29. * of those above. If you wish to allow use of your version of this file only
  30. * under the terms of either the GPL or the LGPL, and not to allow others to
  31. * use your version of this file under the terms of the MPL, indicate your
  32. * decision by deleting the provisions above and replace them with the notice
  33. * and other provisions required by the GPL or the LGPL. If you do not delete
  34. * the provisions above, a recipient may use your version of this file under
  35. * the terms of any one of the MPL, the GPL or the LGPL.
  36. *
  37. * ***** END LICENSE BLOCK ***** */
  38. using System;
  39. namespace UniversalDetector.Core
  40. {
  41. /// <summary>
  42. /// State machine model
  43. /// </summary>
  44. public abstract class SMModel
  45. {
  46. public const int START = 0;
  47. public const int ERROR = 1;
  48. public const int ITSME = 2;
  49. public BitPackage classTable;
  50. public BitPackage stateTable;
  51. public int[] charLenTable;
  52. private string name;
  53. public string Name {
  54. get { return name; }
  55. }
  56. private int classFactor;
  57. public int ClassFactor {
  58. get { return classFactor; }
  59. }
  60. public SMModel(BitPackage classTable, int classFactor,
  61. BitPackage stateTable, int[] charLenTable, String name)
  62. {
  63. this.classTable = classTable;
  64. this.classFactor = classFactor;
  65. this.stateTable = stateTable;
  66. this.charLenTable = charLenTable;
  67. this.name = name;
  68. }
  69. public int GetClass(byte b)
  70. {
  71. return classTable.Unpack((int)b);
  72. }
  73. }
  74. }