SJISProber.cs 4.6 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is Mozilla Universal charset detector code.
  15. *
  16. * The Initial Developer of the Original Code is
  17. * Netscape Communications Corporation.
  18. * Portions created by the Initial Developer are Copyright (C) 2001
  19. * the Initial Developer. All Rights Reserved.
  20. *
  21. * Contributor(s):
  22. * Shy Shalom <shooshX@gmail.com>
  23. * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
  24. *
  25. * Alternatively, the contents of this file may be used under the terms of
  26. * either the GNU General Public License Version 2 or later (the "GPL"), or
  27. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  28. * in which case the provisions of the GPL or the LGPL are applicable instead
  29. * of those above. If you wish to allow use of your version of this file only
  30. * under the terms of either the GPL or the LGPL, and not to allow others to
  31. * use your version of this file under the terms of the MPL, indicate your
  32. * decision by deleting the provisions above and replace them with the notice
  33. * and other provisions required by the GPL or the LGPL. If you do not delete
  34. * the provisions above, a recipient may use your version of this file under
  35. * the terms of any one of the MPL, the GPL or the LGPL.
  36. *
  37. * ***** END LICENSE BLOCK ***** */
  38. namespace UniversalDetector.Core
  39. {
  40. /// <summary>
  41. /// for S-JIS encoding, observe characteristic:
  42. /// 1, kana character (or hankaku?) often have hight frequency of appereance
  43. /// 2, kana character often exist in group
  44. /// 3, certain combination of kana is never used in japanese language
  45. /// </summary>
  46. public class SJISProber : CharsetProber
  47. {
  48. private CodingStateMachine codingSM;
  49. private SJISContextAnalyser contextAnalyser;
  50. private SJISDistributionAnalyser distributionAnalyser;
  51. private byte[] lastChar = new byte[2];
  52. public SJISProber()
  53. {
  54. codingSM = new CodingStateMachine(new SJISSMModel());
  55. distributionAnalyser = new SJISDistributionAnalyser();
  56. contextAnalyser = new SJISContextAnalyser();
  57. Reset();
  58. }
  59. public override string GetCharsetName()
  60. {
  61. return "Shift-JIS";
  62. }
  63. public override ProbingState HandleData(byte[] buf, int offset, int len)
  64. {
  65. int codingState;
  66. int max = offset + len;
  67. for (int i = offset; i < max; i++) {
  68. codingState = codingSM.NextState(buf[i]);
  69. if (codingState == SMModel.ERROR) {
  70. state = ProbingState.NotMe;
  71. break;
  72. }
  73. if (codingState == SMModel.ITSME) {
  74. state = ProbingState.FoundIt;
  75. break;
  76. }
  77. if (codingState == SMModel.START) {
  78. int charLen = codingSM.CurrentCharLen;
  79. if (i == offset) {
  80. lastChar[1] = buf[offset];
  81. contextAnalyser.HandleOneChar(lastChar, 2-charLen, charLen);
  82. distributionAnalyser.HandleOneChar(lastChar, 0, charLen);
  83. } else {
  84. contextAnalyser.HandleOneChar(buf, i+1-charLen, charLen);
  85. distributionAnalyser.HandleOneChar(buf, i-1, charLen);
  86. }
  87. }
  88. }
  89. lastChar[0] = buf[max-1];
  90. if (state == ProbingState.Detecting)
  91. if (contextAnalyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD)
  92. state = ProbingState.FoundIt;
  93. return state;
  94. }
  95. public override void Reset()
  96. {
  97. codingSM.Reset();
  98. state = ProbingState.Detecting;
  99. contextAnalyser.Reset();
  100. distributionAnalyser.Reset();
  101. }
  102. public override float GetConfidence()
  103. {
  104. float contxtCf = contextAnalyser.GetConfidence();
  105. float distribCf = distributionAnalyser.GetConfidence();
  106. return (contxtCf > distribCf ? contxtCf : distribCf);
  107. }
  108. }
  109. }