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- /* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is Mozilla Universal charset detector code.
- *
- * The Initial Developer of the Original Code is
- * Netscape Communications Corporation.
- * Portions created by the Initial Developer are Copyright (C) 2001
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- * Shy Shalom <shooshX@gmail.com>
- * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either the GNU General Public License Version 2 or later (the "GPL"), or
- * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
- using System;
- namespace UniversalDetector.Core
- {
- public class SBCSGroupProber : CharsetProber
- {
- private const int PROBERS_NUM = 13;
- private CharsetProber[] probers = new CharsetProber[PROBERS_NUM];
- private bool[] isActive = new bool[PROBERS_NUM];
- private int bestGuess;
- private int activeNum;
-
- public SBCSGroupProber()
- {
- probers[0] = new SingleByteCharSetProber(new Win1251Model());
- probers[1] = new SingleByteCharSetProber(new Koi8rModel());
- probers[2] = new SingleByteCharSetProber(new Latin5Model());
- probers[3] = new SingleByteCharSetProber(new MacCyrillicModel());
- probers[4] = new SingleByteCharSetProber(new Ibm866Model());
- probers[5] = new SingleByteCharSetProber(new Ibm855Model());
- probers[6] = new SingleByteCharSetProber(new Latin7Model());
- probers[7] = new SingleByteCharSetProber(new Win1253Model());
- probers[8] = new SingleByteCharSetProber(new Latin5BulgarianModel());
- probers[9] = new SingleByteCharSetProber(new Win1251BulgarianModel());
- HebrewProber hebprober = new HebrewProber();
- probers[10] = hebprober;
- // Logical
- probers[11] = new SingleByteCharSetProber(new Win1255Model(), false, hebprober);
- // Visual
- probers[12] = new SingleByteCharSetProber(new Win1255Model(), true, hebprober);
- hebprober.SetModelProbers(probers[11], probers[12]);
- // disable latin2 before latin1 is available, otherwise all latin1
- // will be detected as latin2 because of their similarity.
- //probers[13] = new SingleByteCharSetProber(new Latin2HungarianModel());
- //probers[14] = new SingleByteCharSetProber(new Win1250HungarianModel());
- Reset();
- }
-
- public override ProbingState HandleData(byte[] buf, int offset, int len)
- {
- ProbingState st = ProbingState.NotMe;
-
- //apply filter to original buffer, and we got new buffer back
- //depend on what script it is, we will feed them the new buffer
- //we got after applying proper filter
- //this is done without any consideration to KeepEnglishLetters
- //of each prober since as of now, there are no probers here which
- //recognize languages with English characters.
- byte[] newBuf = FilterWithoutEnglishLetters(buf, offset, len);
- if (newBuf.Length == 0)
- return state; // Nothing to see here, move on.
-
- for (int i = 0; i < PROBERS_NUM; i++) {
- if (!isActive[i])
- continue;
- st = probers[i].HandleData(newBuf, 0, newBuf.Length);
-
- if (st == ProbingState.FoundIt) {
- bestGuess = i;
- state = ProbingState.FoundIt;
- break;
- } else if (st == ProbingState.NotMe) {
- isActive[i] = false;
- activeNum--;
- if (activeNum <= 0) {
- state = ProbingState.NotMe;
- break;
- }
- }
- }
- return state;
- }
- public override float GetConfidence()
- {
- float bestConf = 0.0f, cf;
- switch (state) {
- case ProbingState.FoundIt:
- return 0.99f; //sure yes
- case ProbingState.NotMe:
- return 0.01f; //sure no
- default:
- for (int i = 0; i < PROBERS_NUM; i++)
- {
- if (!isActive[i])
- continue;
- cf = probers[i].GetConfidence();
- if (bestConf < cf)
- {
- bestConf = cf;
- bestGuess = i;
- }
- }
- break;
- }
- return bestConf;
- }
- public override void DumpStatus()
- {
- float cf = GetConfidence();
- // Console.WriteLine(" SBCS Group Prober --------begin status");
- for (int i = 0; i < PROBERS_NUM; i++) {
- if (isActive[i])
- probers[i].DumpStatus();
- //else
- //Console.WriteLine(" inactive: [{0}] (i.e. confidence is too low).", probers[i].GetCharsetName());
- }
- //Console.WriteLine(" SBCS Group found best match [{0}] confidence {1}.", probers[bestGuess].GetCharsetName(), cf);
- }
- public override void Reset ()
- {
- int activeNum = 0;
- for (int i = 0; i < PROBERS_NUM; i++) {
- if (probers[i] != null) {
- probers[i].Reset();
- isActive[i] = true;
- activeNum++;
- } else {
- isActive[i] = false;
- }
- }
- bestGuess = -1;
- state = ProbingState.Detecting;
- }
- public override string GetCharsetName()
- {
- //if we have no answer yet
- if (bestGuess == -1) {
- GetConfidence();
- //no charset seems positive
- if (bestGuess == -1)
- bestGuess = 0;
- }
- return probers[bestGuess].GetCharsetName();
- }
- }
- }
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