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- /* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is Mozilla Universal charset detector code.
- *
- * The Initial Developer of the Original Code is
- * Netscape Communications Corporation.
- * Portions created by the Initial Developer are Copyright (C) 2001
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- * Shy Shalom <shooshX@gmail.com>
- * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either the GNU General Public License Version 2 or later (the "GPL"), or
- * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
- using System;
- namespace UniversalDetector.Core
- {
- /// <summary>
- /// Multi-byte charsets probers
- /// </summary>
- public class MBCSGroupProber : CharsetProber
- {
- private const int PROBERS_NUM = 7;
- private readonly static string[] ProberName =
- { "UTF8", "SJIS", "EUCJP", "GB18030", "EUCKR", "Big5", "EUCTW" };
- private CharsetProber[] probers = new CharsetProber[PROBERS_NUM];
- private bool[] isActive = new bool[PROBERS_NUM];
- private int bestGuess;
- private int activeNum;
-
- public MBCSGroupProber()
- {
- probers[0] = new UTF8Prober();
- probers[1] = new SJISProber();
- probers[2] = new EUCJPProber();
- probers[3] = new GB18030Prober();
- probers[4] = new EUCKRProber();
- probers[5] = new Big5Prober();
- probers[6] = new EUCTWProber();
- Reset();
- }
- public override string GetCharsetName()
- {
- if (bestGuess == -1) {
- GetConfidence();
- if (bestGuess == -1)
- bestGuess = 0;
- }
- return probers[bestGuess].GetCharsetName();
- }
- public override void Reset()
- {
- activeNum = 0;
- for (int i = 0; i < probers.Length; i++) {
- if (probers[i] != null) {
- probers[i].Reset();
- isActive[i] = true;
- ++activeNum;
- } else {
- isActive[i] = false;
- }
- }
- bestGuess = -1;
- state = ProbingState.Detecting;
- }
- public override ProbingState HandleData(byte[] buf, int offset, int len)
- {
- // do filtering to reduce load to probers
- byte[] highbyteBuf = new byte[len];
- int hptr = 0;
- //assume previous is not ascii, it will do no harm except add some noise
- bool keepNext = true;
- int max = offset + len;
-
- for (int i = offset; i < max; i++) {
- if ((buf[i] & 0x80) != 0) {
- highbyteBuf[hptr++] = buf[i];
- keepNext = true;
- } else {
- //if previous is highbyte, keep this even it is a ASCII
- if (keepNext) {
- highbyteBuf[hptr++] = buf[i];
- keepNext = false;
- }
- }
- }
-
- ProbingState st = ProbingState.NotMe;
-
- for (int i = 0; i < probers.Length; i++) {
- if (!isActive[i])
- continue;
- st = probers[i].HandleData(highbyteBuf, 0, hptr);
- if (st == ProbingState.FoundIt) {
- bestGuess = i;
- state = ProbingState.FoundIt;
- break;
- } else if (st == ProbingState.NotMe) {
- isActive[i] = false;
- activeNum--;
- if (activeNum <= 0) {
- state = ProbingState.NotMe;
- break;
- }
- }
- }
- return state;
- }
- public override float GetConfidence()
- {
- float bestConf = 0.0f;
- float cf = 0.0f;
-
- if (state == ProbingState.FoundIt) {
- return 0.99f;
- } else if (state == ProbingState.NotMe) {
- return 0.01f;
- } else {
- for (int i = 0; i < PROBERS_NUM; i++) {
- if (!isActive[i])
- continue;
- cf = probers[i].GetConfidence();
- if (bestConf < cf) {
- bestConf = cf;
- bestGuess = i;
- }
- }
- }
- return bestConf;
- }
- public override void DumpStatus()
- {
- float cf;
- GetConfidence();
- for (int i = 0; i < PROBERS_NUM; i++) {
- if (!isActive[i]) {
- //Console.WriteLine(" MBCS inactive: {0} (confidence is too low).", ProberName[i]);
- } else {
- cf = probers[i].GetConfidence();
- //Console.WriteLine(" MBCS {0}: [{1}]", cf, ProberName[i]);
- }
- }
- }
- }
- }
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