GB18030Prober.cs 4.0 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is Mozilla Universal charset detector code.
  15. *
  16. * The Initial Developer of the Original Code is
  17. * Netscape Communications Corporation.
  18. * Portions created by the Initial Developer are Copyright (C) 2001
  19. * the Initial Developer. All Rights Reserved.
  20. *
  21. * Contributor(s):
  22. * Shy Shalom <shooshX@gmail.com>
  23. * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
  24. *
  25. * Alternatively, the contents of this file may be used under the terms of
  26. * either the GNU General Public License Version 2 or later (the "GPL"), or
  27. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  28. * in which case the provisions of the GPL or the LGPL are applicable instead
  29. * of those above. If you wish to allow use of your version of this file only
  30. * under the terms of either the GPL or the LGPL, and not to allow others to
  31. * use your version of this file under the terms of the MPL, indicate your
  32. * decision by deleting the provisions above and replace them with the notice
  33. * and other provisions required by the GPL or the LGPL. If you do not delete
  34. * the provisions above, a recipient may use your version of this file under
  35. * the terms of any one of the MPL, the GPL or the LGPL.
  36. *
  37. * ***** END LICENSE BLOCK ***** */
  38. namespace UniversalDetector.Core
  39. {
  40. // We use gb18030 to replace gb2312, because 18030 is a superset.
  41. public class GB18030Prober : CharsetProber
  42. {
  43. private CodingStateMachine codingSM;
  44. private GB18030DistributionAnalyser analyser;
  45. private byte[] lastChar;
  46. public GB18030Prober()
  47. {
  48. lastChar = new byte[2];
  49. codingSM = new CodingStateMachine(new GB18030SMModel());
  50. analyser = new GB18030DistributionAnalyser();
  51. Reset();
  52. }
  53. public override string GetCharsetName()
  54. {
  55. return "gb18030";
  56. }
  57. public override ProbingState HandleData(byte[] buf, int offset, int len)
  58. {
  59. int codingState = SMModel.START;
  60. int max = offset + len;
  61. for (int i = offset; i < max; i++) {
  62. codingState = codingSM.NextState(buf[i]);
  63. if (codingState == SMModel.ERROR) {
  64. state = ProbingState.NotMe;
  65. break;
  66. }
  67. if (codingState == SMModel.ITSME) {
  68. state = ProbingState.FoundIt;
  69. break;
  70. }
  71. if (codingState == SMModel.START) {
  72. int charLen = codingSM.CurrentCharLen;
  73. if (i == offset) {
  74. lastChar[1] = buf[offset];
  75. analyser.HandleOneChar(lastChar, 0, charLen);
  76. } else {
  77. analyser.HandleOneChar(buf, i-1, charLen);
  78. }
  79. }
  80. }
  81. lastChar[0] = buf[max-1];
  82. if (state == ProbingState.Detecting) {
  83. if (analyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD)
  84. state = ProbingState.FoundIt;
  85. }
  86. return state;
  87. }
  88. public override float GetConfidence()
  89. {
  90. return analyser.GetConfidence();
  91. }
  92. public override void Reset()
  93. {
  94. codingSM.Reset();
  95. state = ProbingState.Detecting;
  96. analyser.Reset();
  97. }
  98. }
  99. }