EUCTWProber.cs 3.9 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is Mozilla Universal charset detector code.
  15. *
  16. * The Initial Developer of the Original Code is
  17. * Netscape Communications Corporation.
  18. * Portions created by the Initial Developer are Copyright (C) 2001
  19. * the Initial Developer. All Rights Reserved.
  20. *
  21. * Contributor(s):
  22. * Shy Shalom <shooshX@gmail.com>
  23. * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
  24. *
  25. * Alternatively, the contents of this file may be used under the terms of
  26. * either the GNU General Public License Version 2 or later (the "GPL"), or
  27. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  28. * in which case the provisions of the GPL or the LGPL are applicable instead
  29. * of those above. If you wish to allow use of your version of this file only
  30. * under the terms of either the GPL or the LGPL, and not to allow others to
  31. * use your version of this file under the terms of the MPL, indicate your
  32. * decision by deleting the provisions above and replace them with the notice
  33. * and other provisions required by the GPL or the LGPL. If you do not delete
  34. * the provisions above, a recipient may use your version of this file under
  35. * the terms of any one of the MPL, the GPL or the LGPL.
  36. *
  37. * ***** END LICENSE BLOCK ***** */
  38. namespace UniversalDetector.Core
  39. {
  40. public class EUCTWProber : CharsetProber
  41. {
  42. private CodingStateMachine codingSM;
  43. private EUCTWDistributionAnalyser distributionAnalyser;
  44. private byte[] lastChar = new byte[2];
  45. public EUCTWProber()
  46. {
  47. this.codingSM = new CodingStateMachine(new EUCTWSMModel());
  48. this.distributionAnalyser = new EUCTWDistributionAnalyser();
  49. this.Reset();
  50. }
  51. public override ProbingState HandleData(byte[] buf, int offset, int len)
  52. {
  53. int codingState;
  54. int max = offset + len;
  55. for (int i = 0; i < max; i++) {
  56. codingState = codingSM.NextState(buf[i]);
  57. if (codingState == SMModel.ERROR) {
  58. state = ProbingState.NotMe;
  59. break;
  60. }
  61. if (codingState == SMModel.ITSME) {
  62. state = ProbingState.FoundIt;
  63. break;
  64. }
  65. if (codingState == SMModel.START) {
  66. int charLen = codingSM.CurrentCharLen;
  67. if (i == offset) {
  68. lastChar[1] = buf[offset];
  69. distributionAnalyser.HandleOneChar(lastChar, 0, charLen);
  70. } else {
  71. distributionAnalyser.HandleOneChar(buf, i-1, charLen);
  72. }
  73. }
  74. }
  75. lastChar[0] = buf[max-1];
  76. if (state == ProbingState.Detecting)
  77. if (distributionAnalyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD)
  78. state = ProbingState.FoundIt;
  79. return state;
  80. }
  81. public override string GetCharsetName()
  82. {
  83. return "x-euc-tw";
  84. }
  85. public override void Reset()
  86. {
  87. codingSM.Reset();
  88. state = ProbingState.Detecting;
  89. distributionAnalyser.Reset();
  90. }
  91. public override float GetConfidence()
  92. {
  93. return distributionAnalyser.GetConfidence();
  94. }
  95. }
  96. }