EUCKRProber.cs 3.9 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is Mozilla Universal charset detector code.
  15. *
  16. * The Initial Developer of the Original Code is
  17. * Netscape Communications Corporation.
  18. * Portions created by the Initial Developer are Copyright (C) 2001
  19. * the Initial Developer. All Rights Reserved.
  20. *
  21. * Contributor(s):
  22. * Shy Shalom <shooshX@gmail.com>
  23. * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
  24. * Alternatively, the contents of this file may be used under the terms of
  25. * either the GNU General Public License Version 2 or later (the "GPL"), or
  26. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  27. * in which case the provisions of the GPL or the LGPL are applicable instead
  28. * of those above. If you wish to allow use of your version of this file only
  29. * under the terms of either the GPL or the LGPL, and not to allow others to
  30. * use your version of this file under the terms of the MPL, indicate your
  31. * decision by deleting the provisions above and replace them with the notice
  32. * and other provisions required by the GPL or the LGPL. If you do not delete
  33. * the provisions above, a recipient may use your version of this file under
  34. * the terms of any one of the MPL, the GPL or the LGPL.
  35. *
  36. * ***** END LICENSE BLOCK ***** */
  37. namespace UniversalDetector.Core
  38. {
  39. public class EUCKRProber : CharsetProber
  40. {
  41. private CodingStateMachine codingSM;
  42. private EUCKRDistributionAnalyser distributionAnalyser;
  43. private byte[] lastChar = new byte[2];
  44. public EUCKRProber()
  45. {
  46. codingSM = new CodingStateMachine(new EUCKRSMModel());
  47. distributionAnalyser = new EUCKRDistributionAnalyser();
  48. Reset();
  49. }
  50. public override string GetCharsetName()
  51. {
  52. return "EUC-KR";
  53. }
  54. public override ProbingState HandleData(byte[] buf, int offset, int len)
  55. {
  56. int codingState;
  57. int max = offset + len;
  58. for (int i = offset; i < max; i++) {
  59. codingState = codingSM.NextState(buf[i]);
  60. if (codingState == SMModel.ERROR) {
  61. state = ProbingState.NotMe;
  62. break;
  63. }
  64. if (codingState == SMModel.ITSME) {
  65. state = ProbingState.FoundIt;
  66. break;
  67. }
  68. if (codingState == SMModel.START) {
  69. int charLen = codingSM.CurrentCharLen;
  70. if (i == offset) {
  71. lastChar[1] = buf[offset];
  72. distributionAnalyser.HandleOneChar(lastChar, 0, charLen);
  73. } else {
  74. distributionAnalyser.HandleOneChar(buf, i-1, charLen);
  75. }
  76. }
  77. }
  78. lastChar[0] = buf[max-1];
  79. if (state == ProbingState.Detecting)
  80. if (distributionAnalyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD)
  81. state = ProbingState.FoundIt;
  82. return state;
  83. }
  84. public override float GetConfidence()
  85. {
  86. return distributionAnalyser.GetConfidence();
  87. }
  88. public override void Reset()
  89. {
  90. codingSM.Reset();
  91. state = ProbingState.Detecting;
  92. distributionAnalyser.Reset();
  93. //mContextAnalyser.Reset();
  94. }
  95. }
  96. }