EUCJPProber.cs 4.3 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is Mozilla Universal charset detector code.
  15. *
  16. * The Initial Developer of the Original Code is
  17. * Netscape Communications Corporation.
  18. * Portions created by the Initial Developer are Copyright (C) 2001
  19. * the Initial Developer. All Rights Reserved.
  20. *
  21. * Contributor(s):
  22. * Shy Shalom <shooshX@gmail.com>
  23. * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
  24. * Alternatively, the contents of this file may be used under the terms of
  25. * either the GNU General Public License Version 2 or later (the "GPL"), or
  26. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  27. * in which case the provisions of the GPL or the LGPL are applicable instead
  28. * of those above. If you wish to allow use of your version of this file only
  29. * under the terms of either the GPL or the LGPL, and not to allow others to
  30. * use your version of this file under the terms of the MPL, indicate your
  31. * decision by deleting the provisions above and replace them with the notice
  32. * and other provisions required by the GPL or the LGPL. If you do not delete
  33. * the provisions above, a recipient may use your version of this file under
  34. * the terms of any one of the MPL, the GPL or the LGPL.
  35. *
  36. * ***** END LICENSE BLOCK ***** */
  37. namespace UniversalDetector.Core
  38. {
  39. public class EUCJPProber : CharsetProber
  40. {
  41. private CodingStateMachine codingSM;
  42. private EUCJPContextAnalyser contextAnalyser;
  43. private EUCJPDistributionAnalyser distributionAnalyser;
  44. private byte[] lastChar = new byte[2];
  45. public EUCJPProber()
  46. {
  47. codingSM = new CodingStateMachine(new EUCJPSMModel());
  48. distributionAnalyser = new EUCJPDistributionAnalyser();
  49. contextAnalyser = new EUCJPContextAnalyser();
  50. Reset();
  51. }
  52. public override string GetCharsetName()
  53. {
  54. return "EUC-JP";
  55. }
  56. public override ProbingState HandleData(byte[] buf, int offset, int len)
  57. {
  58. int codingState;
  59. int max = offset + len;
  60. for (int i = offset; i < max; i++) {
  61. codingState = codingSM.NextState(buf[i]);
  62. if (codingState == SMModel.ERROR) {
  63. state = ProbingState.NotMe;
  64. break;
  65. }
  66. if (codingState == SMModel.ITSME) {
  67. state = ProbingState.FoundIt;
  68. break;
  69. }
  70. if (codingState == SMModel.START) {
  71. int charLen = codingSM.CurrentCharLen;
  72. if (i == offset) {
  73. lastChar[1] = buf[offset];
  74. contextAnalyser.HandleOneChar(lastChar, 0, charLen);
  75. distributionAnalyser.HandleOneChar(lastChar, 0, charLen);
  76. } else {
  77. contextAnalyser.HandleOneChar(buf, i-1, charLen);
  78. distributionAnalyser.HandleOneChar(buf, i-1, charLen);
  79. }
  80. }
  81. }
  82. lastChar[0] = buf[max-1];
  83. if (state == ProbingState.Detecting)
  84. if (contextAnalyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD)
  85. state = ProbingState.FoundIt;
  86. return state;
  87. }
  88. public override void Reset()
  89. {
  90. codingSM.Reset();
  91. state = ProbingState.Detecting;
  92. contextAnalyser.Reset();
  93. distributionAnalyser.Reset();
  94. }
  95. public override float GetConfidence()
  96. {
  97. float contxtCf = contextAnalyser.GetConfidence();
  98. float distribCf = distributionAnalyser.GetConfidence();
  99. return (contxtCf > distribCf ? contxtCf : distribCf);
  100. }
  101. }
  102. }