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- /* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is Mozilla Universal charset detector code.
- *
- * The Initial Developer of the Original Code is
- * Netscape Communications Corporation.
- * Portions created by the Initial Developer are Copyright (C) 2001
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- * Shy Shalom <shooshX@gmail.com>
- * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either the GNU General Public License Version 2 or later (the "GPL"), or
- * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
- using System.IO;
- namespace UniversalDetector.Core
- {
- public enum ProbingState {
- Detecting = 0, // no sure answer yet, but caller can ask for confidence
- FoundIt = 1, // positive answer
- NotMe = 2 // negative answer
- };
- public abstract class CharsetProber
- {
- protected const float SHORTCUT_THRESHOLD = 0.95F;
- protected ProbingState state;
-
- // ASCII codes
- private const byte SPACE = 0x20;
- private const byte CAPITAL_A = 0x41;
- private const byte CAPITAL_Z = 0x5A;
- private const byte SMALL_A = 0x61;
- private const byte SMALL_Z = 0x7A;
- private const byte LESS_THAN = 0x3C;
- private const byte GREATER_THAN = 0x3E;
-
- /// <summary>
- /// Feed data to the prober
- /// </summary>
- /// <param name="buf">a buffer</param>
- /// <param name="offset">offset into buffer</param>
- /// <param name="len">number of bytes available into buffer</param>
- /// <returns>
- /// A <see cref="ProbingState"/>
- /// </returns>
- public abstract ProbingState HandleData(byte[] buf, int offset, int len);
-
- /// <summary>
- /// Reset prober state
- /// </summary>
- public abstract void Reset();
- public abstract string GetCharsetName();
-
- public abstract float GetConfidence();
-
- public virtual ProbingState GetState()
- {
- return state;
- }
- public virtual void SetOption()
- {
-
- }
- public virtual void DumpStatus()
- {
-
- }
- //
- // Helper functions used in the Latin1 and Group probers
- //
- /// <summary>
- ///
- /// </summary>
- /// <returns>filtered buffer</returns>
- protected static byte[] FilterWithoutEnglishLetters(byte[] buf, int offset, int len)
- {
- byte[] result = null;
- using (MemoryStream ms = new MemoryStream(buf.Length)) {
-
- bool meetMSB = false;
- int max = offset + len;
- int prev = offset;
- int cur = offset;
- while (cur < max) {
- byte b = buf[cur];
- if ((b & 0x80) != 0) {
- meetMSB = true;
- } else if (b < CAPITAL_A || (b > CAPITAL_Z && b < SMALL_A)
- || b > SMALL_Z) {
- if (meetMSB && cur > prev) {
- ms.Write(buf, prev, cur - prev);
- ms.WriteByte(SPACE);
- meetMSB = false;
- }
- prev = cur + 1;
- }
- cur++;
- }
- if (meetMSB && cur > prev)
- ms.Write(buf, prev, cur - prev);
- ms.SetLength(ms.Position);
- result = ms.ToArray();
- }
- return result;
- }
- /// <summary>
- /// Do filtering to reduce load to probers (Remove ASCII symbols,
- /// collapse spaces). This filter applies to all scripts which contain
- /// both English characters and upper ASCII characters.
- /// </summary>
- /// <returns>a filtered copy of the input buffer</returns>
- protected static byte[] FilterWithEnglishLetters(byte[] buf, int offset, int len)
- {
- byte[] result = null;
- using (MemoryStream ms = new MemoryStream(buf.Length)) {
-
- bool inTag = false;
- int max = offset + len;
- int prev = offset;
- int cur = offset;
- while (cur < max) {
-
- byte b = buf[cur];
-
- if (b == GREATER_THAN)
- inTag = false;
- else if (b == LESS_THAN)
- inTag = true;
- // it's ascii, but it's not a letter
- if ((b & 0x80) == 0 && (b < CAPITAL_A || b > SMALL_Z
- || (b > CAPITAL_Z && b < SMALL_A))) {
- if (cur > prev && !inTag) {
- ms.Write(buf, prev, cur - prev);
- ms.WriteByte(SPACE);
- }
- prev = cur + 1;
- }
- cur++;
- }
- // If the current segment contains more than just a symbol
- // and it is not inside a tag then keep it.
- if (!inTag && cur > prev)
- ms.Write(buf, prev, cur - prev);
- ms.SetLength(ms.Position);
- result = ms.ToArray();
- }
- return result;
- }
- }
- }
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