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- using System;
- namespace Priority_Queue
- {
- /// <summary>
- /// Credit: https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp
- /// A helper-interface only needed to make writing unit tests a bit easier (hence the 'internal' access modifier)
- /// </summary>
- internal interface IFixedSizePriorityQueue<TItem, in TPriority> : IPriorityQueue<TItem, TPriority>
- where TPriority : IComparable<TPriority>
- {
- /// <summary>
- /// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain.
- /// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior
- /// </summary>
- void Resize(int maxNodes);
- /// <summary>
- /// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize),
- /// attempting to enqueue another item will cause undefined behavior.
- /// </summary>
- int MaxSize { get; }
- }
- }
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