SsdpCommunicationsServer.cs 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net;
  5. using System.Net.Http;
  6. using System.Net.Sockets;
  7. using System.Text;
  8. using System.Threading;
  9. using System.Threading.Tasks;
  10. using MediaBrowser.Common.Net;
  11. using MediaBrowser.Model.Net;
  12. using Microsoft.Extensions.Logging;
  13. namespace Rssdp.Infrastructure
  14. {
  15. /// <summary>
  16. /// Provides the platform independent logic for publishing device existence and responding to search requests.
  17. /// </summary>
  18. public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
  19. {
  20. /* We could technically use one socket listening on port 1900 for everything.
  21. * This should get both multicast (notifications) and unicast (search response) messages, however
  22. * this often doesn't work under Windows because the MS SSDP service is running. If that service
  23. * is running then it will steal the unicast messages and we will never see search responses.
  24. * Since stopping the service would be a bad idea (might not be allowed security wise and might
  25. * break other apps running on the system) the only other work around is to use two sockets.
  26. *
  27. * We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
  28. * We use a second socket, bound to a different local port, to send search requests and listen for
  29. * responses (_SendSocket). The responses are sent to the local port this socket is bound to,
  30. * which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
  31. * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
  32. */
  33. private object _BroadcastListenSocketSynchroniser = new object();
  34. private ISocket _BroadcastListenSocket;
  35. private object _SendSocketSynchroniser = new object();
  36. private List<ISocket> _sendSockets;
  37. private HttpRequestParser _RequestParser;
  38. private HttpResponseParser _ResponseParser;
  39. private readonly ILogger _logger;
  40. private ISocketFactory _SocketFactory;
  41. private readonly INetworkManager _networkManager;
  42. private int _LocalPort;
  43. private int _MulticastTtl;
  44. private bool _IsShared;
  45. private readonly bool _enableMultiSocketBinding;
  46. /// <summary>
  47. /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
  48. /// </summary>
  49. public event EventHandler<RequestReceivedEventArgs> RequestReceived;
  50. /// <summary>
  51. /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
  52. /// </summary>
  53. public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
  54. /// <summary>
  55. /// Minimum constructor.
  56. /// </summary>
  57. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  58. public SsdpCommunicationsServer(ISocketFactory socketFactory,
  59. INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  60. : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
  61. {
  62. }
  63. /// <summary>
  64. /// Full constructor.
  65. /// </summary>
  66. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  67. /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
  68. public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  69. {
  70. if (socketFactory == null)
  71. {
  72. throw new ArgumentNullException(nameof(socketFactory));
  73. }
  74. if (multicastTimeToLive <= 0)
  75. {
  76. throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
  77. }
  78. _BroadcastListenSocketSynchroniser = new object();
  79. _SendSocketSynchroniser = new object();
  80. _LocalPort = localPort;
  81. _SocketFactory = socketFactory;
  82. _RequestParser = new HttpRequestParser();
  83. _ResponseParser = new HttpResponseParser();
  84. _MulticastTtl = multicastTimeToLive;
  85. _networkManager = networkManager;
  86. _logger = logger;
  87. _enableMultiSocketBinding = enableMultiSocketBinding;
  88. }
  89. /// <summary>
  90. /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
  91. /// </summary>
  92. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  93. public void BeginListeningForBroadcasts()
  94. {
  95. ThrowIfDisposed();
  96. if (_BroadcastListenSocket == null)
  97. {
  98. lock (_BroadcastListenSocketSynchroniser)
  99. {
  100. if (_BroadcastListenSocket == null)
  101. {
  102. try
  103. {
  104. _BroadcastListenSocket = ListenForBroadcastsAsync();
  105. }
  106. catch (SocketException ex)
  107. {
  108. _logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
  109. }
  110. catch (Exception ex)
  111. {
  112. _logger.LogError(ex, "Error in BeginListeningForBroadcasts");
  113. }
  114. }
  115. }
  116. }
  117. }
  118. /// <summary>
  119. /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
  120. /// </summary>
  121. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  122. public void StopListeningForBroadcasts()
  123. {
  124. lock (_BroadcastListenSocketSynchroniser)
  125. {
  126. if (_BroadcastListenSocket != null)
  127. {
  128. _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
  129. _BroadcastListenSocket.Dispose();
  130. _BroadcastListenSocket = null;
  131. }
  132. }
  133. }
  134. /// <summary>
  135. /// Sends a message to a particular address (uni or multicast) and port.
  136. /// </summary>
  137. public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  138. {
  139. if (messageData == null)
  140. {
  141. throw new ArgumentNullException(nameof(messageData));
  142. }
  143. ThrowIfDisposed();
  144. var sockets = GetSendSockets(fromLocalIpAddress, destination);
  145. if (sockets.Count == 0)
  146. {
  147. return;
  148. }
  149. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  150. for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
  151. {
  152. var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
  153. await Task.WhenAll(tasks).ConfigureAwait(false);
  154. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  155. }
  156. }
  157. private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
  158. {
  159. try
  160. {
  161. await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
  162. }
  163. catch (ObjectDisposedException)
  164. {
  165. }
  166. catch (OperationCanceledException)
  167. {
  168. }
  169. catch (Exception ex)
  170. {
  171. _logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
  172. }
  173. }
  174. private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
  175. {
  176. EnsureSendSocketCreated();
  177. lock (_SendSocketSynchroniser)
  178. {
  179. var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
  180. // Send from the Any socket and the socket with the matching address
  181. if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
  182. {
  183. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  184. // If sending to the loopback address, filter the socket list as well
  185. if (destination.Address.Equals(IPAddress.Loopback))
  186. {
  187. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
  188. }
  189. }
  190. else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
  191. {
  192. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  193. // If sending to the loopback address, filter the socket list as well
  194. if (destination.Address.Equals(IPAddress.IPv6Loopback))
  195. {
  196. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
  197. }
  198. }
  199. return sockets.ToList();
  200. }
  201. }
  202. public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  203. {
  204. return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
  205. }
  206. /// <summary>
  207. /// Sends a message to the SSDP multicast address and port.
  208. /// </summary>
  209. public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  210. {
  211. if (message == null)
  212. {
  213. throw new ArgumentNullException(nameof(message));
  214. }
  215. byte[] messageData = Encoding.UTF8.GetBytes(message);
  216. ThrowIfDisposed();
  217. cancellationToken.ThrowIfCancellationRequested();
  218. EnsureSendSocketCreated();
  219. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  220. for (var i = 0; i < sendCount; i++)
  221. {
  222. await SendMessageIfSocketNotDisposed(
  223. messageData,
  224. new IPEndPoint(
  225. IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
  226. SsdpConstants.MulticastPort),
  227. fromLocalIpAddress,
  228. cancellationToken).ConfigureAwait(false);
  229. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  230. }
  231. }
  232. /// <summary>
  233. /// Stops listening for search responses on the local, unicast socket.
  234. /// </summary>
  235. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  236. public void StopListeningForResponses()
  237. {
  238. lock (_SendSocketSynchroniser)
  239. {
  240. if (_sendSockets != null)
  241. {
  242. var sockets = _sendSockets.ToList();
  243. _sendSockets = null;
  244. _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
  245. foreach (var socket in sockets)
  246. {
  247. _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
  248. socket.Dispose();
  249. }
  250. }
  251. }
  252. }
  253. /// <summary>
  254. /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
  255. /// </summary>
  256. /// <remarks>
  257. /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
  258. /// </remarks>
  259. public bool IsShared
  260. {
  261. get { return _IsShared; }
  262. set { _IsShared = value; }
  263. }
  264. /// <summary>
  265. /// Stops listening for requests, disposes this instance and all internal resources.
  266. /// </summary>
  267. /// <param name="disposing"></param>
  268. protected override void Dispose(bool disposing)
  269. {
  270. if (disposing)
  271. {
  272. StopListeningForBroadcasts();
  273. StopListeningForResponses();
  274. }
  275. }
  276. private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  277. {
  278. var sockets = _sendSockets;
  279. if (sockets != null)
  280. {
  281. sockets = sockets.ToList();
  282. var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
  283. .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
  284. return Task.WhenAll(tasks);
  285. }
  286. return Task.CompletedTask;
  287. }
  288. private ISocket ListenForBroadcastsAsync()
  289. {
  290. var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
  291. _ = ListenToSocketInternal(socket);
  292. return socket;
  293. }
  294. private List<ISocket> CreateSocketAndListenForResponsesAsync()
  295. {
  296. var sockets = new List<ISocket>();
  297. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
  298. if (_enableMultiSocketBinding)
  299. {
  300. foreach (var address in _networkManager.GetInternalBindAddresses())
  301. {
  302. if (address.AddressFamily == AddressFamily.InterNetworkV6)
  303. {
  304. // Not support IPv6 right now
  305. continue;
  306. }
  307. try
  308. {
  309. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address.Address, _LocalPort));
  310. }
  311. catch (Exception ex)
  312. {
  313. _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
  314. }
  315. }
  316. }
  317. foreach (var socket in sockets)
  318. {
  319. _ = ListenToSocketInternal(socket);
  320. }
  321. return sockets;
  322. }
  323. private async Task ListenToSocketInternal(ISocket socket)
  324. {
  325. var cancelled = false;
  326. var receiveBuffer = new byte[8192];
  327. while (!cancelled && !IsDisposed)
  328. {
  329. try
  330. {
  331. var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
  332. if (result.ReceivedBytes > 0)
  333. {
  334. // Strange cannot convert compiler error here if I don't explicitly
  335. // assign or cast to Action first. Assignment is easier to read,
  336. // so went with that.
  337. ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
  338. }
  339. }
  340. catch (ObjectDisposedException)
  341. {
  342. cancelled = true;
  343. }
  344. catch (TaskCanceledException)
  345. {
  346. cancelled = true;
  347. }
  348. }
  349. }
  350. private void EnsureSendSocketCreated()
  351. {
  352. if (_sendSockets == null)
  353. {
  354. lock (_SendSocketSynchroniser)
  355. {
  356. if (_sendSockets == null)
  357. {
  358. _sendSockets = CreateSocketAndListenForResponsesAsync();
  359. }
  360. }
  361. }
  362. }
  363. private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
  364. {
  365. // Responses start with the HTTP version, prefixed with HTTP/ while
  366. // requests start with a method which can vary and might be one we haven't
  367. // seen/don't know. We'll check if this message is a request or a response
  368. // by checking for the HTTP/ prefix on the start of the message.
  369. if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
  370. {
  371. HttpResponseMessage responseMessage = null;
  372. try
  373. {
  374. responseMessage = _ResponseParser.Parse(data);
  375. }
  376. catch (ArgumentException)
  377. {
  378. // Ignore invalid packets.
  379. }
  380. if (responseMessage != null)
  381. {
  382. OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
  383. }
  384. }
  385. else
  386. {
  387. HttpRequestMessage requestMessage = null;
  388. try
  389. {
  390. requestMessage = _RequestParser.Parse(data);
  391. }
  392. catch (ArgumentException)
  393. {
  394. // Ignore invalid packets.
  395. }
  396. if (requestMessage != null)
  397. {
  398. OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
  399. }
  400. }
  401. }
  402. private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
  403. {
  404. // SSDP specification says only * is currently used but other uri's might
  405. // be implemented in the future and should be ignored unless understood.
  406. // Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
  407. if (data.RequestUri.ToString() != "*")
  408. {
  409. return;
  410. }
  411. var handlers = this.RequestReceived;
  412. if (handlers != null)
  413. {
  414. handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
  415. }
  416. }
  417. private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
  418. {
  419. var handlers = this.ResponseReceived;
  420. if (handlers != null)
  421. {
  422. handlers(this, new ResponseReceivedEventArgs(data, endPoint)
  423. {
  424. LocalIpAddress = localIpAddress
  425. });
  426. }
  427. }
  428. }
  429. }