2
0

SsdpCommunicationsServer.cs 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net.Http;
  5. using System.Net.Sockets;
  6. using System.Text;
  7. using System.Threading;
  8. using System.Threading.Tasks;
  9. using MediaBrowser.Common.Net;
  10. using Microsoft.Extensions.Logging;
  11. using MediaBrowser.Model.Net;
  12. namespace Rssdp.Infrastructure
  13. {
  14. /// <summary>
  15. /// Provides the platform independent logic for publishing device existence and responding to search requests.
  16. /// </summary>
  17. public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
  18. {
  19. #region Fields
  20. /* We could technically use one socket listening on port 1900 for everything.
  21. * This should get both multicast (notifications) and unicast (search response) messages, however
  22. * this often doesn't work under Windows because the MS SSDP service is running. If that service
  23. * is running then it will steal the unicast messages and we will never see search responses.
  24. * Since stopping the service would be a bad idea (might not be allowed security wise and might
  25. * break other apps running on the system) the only other work around is to use two sockets.
  26. *
  27. * We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
  28. * We use a second socket, bound to a different local port, to send search requests and listen for
  29. * responses (_SendSocket). The responses are sent to the local port this socket is bound to,
  30. * which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
  31. * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
  32. */
  33. private object _BroadcastListenSocketSynchroniser = new object();
  34. private ISocket _BroadcastListenSocket;
  35. private object _SendSocketSynchroniser = new object();
  36. private List<ISocket> _sendSockets;
  37. private HttpRequestParser _RequestParser;
  38. private HttpResponseParser _ResponseParser;
  39. private readonly ILogger _logger;
  40. private ISocketFactory _SocketFactory;
  41. private readonly INetworkManager _networkManager;
  42. private int _LocalPort;
  43. private int _MulticastTtl;
  44. private bool _IsShared;
  45. private readonly bool _enableMultiSocketBinding;
  46. #endregion
  47. #region Events
  48. /// <summary>
  49. /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
  50. /// </summary>
  51. public event EventHandler<RequestReceivedEventArgs> RequestReceived;
  52. /// <summary>
  53. /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
  54. /// </summary>
  55. public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
  56. #endregion
  57. #region Constructors
  58. /// <summary>
  59. /// Minimum constructor.
  60. /// </summary>
  61. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  62. public SsdpCommunicationsServer(ISocketFactory socketFactory, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  63. : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
  64. {
  65. }
  66. /// <summary>
  67. /// Full constructor.
  68. /// </summary>
  69. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  70. /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
  71. public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  72. {
  73. if (socketFactory == null) throw new ArgumentNullException(nameof(socketFactory));
  74. if (multicastTimeToLive <= 0) throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
  75. _BroadcastListenSocketSynchroniser = new object();
  76. _SendSocketSynchroniser = new object();
  77. _LocalPort = localPort;
  78. _SocketFactory = socketFactory;
  79. _RequestParser = new HttpRequestParser();
  80. _ResponseParser = new HttpResponseParser();
  81. _MulticastTtl = multicastTimeToLive;
  82. _networkManager = networkManager;
  83. _logger = logger;
  84. _enableMultiSocketBinding = enableMultiSocketBinding;
  85. }
  86. #endregion
  87. #region Public Methods
  88. /// <summary>
  89. /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
  90. /// </summary>
  91. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  92. public void BeginListeningForBroadcasts()
  93. {
  94. ThrowIfDisposed();
  95. if (_BroadcastListenSocket == null)
  96. {
  97. lock (_BroadcastListenSocketSynchroniser)
  98. {
  99. if (_BroadcastListenSocket == null)
  100. {
  101. try
  102. {
  103. _BroadcastListenSocket = ListenForBroadcastsAsync();
  104. }
  105. catch (SocketException ex)
  106. {
  107. _logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
  108. }
  109. catch (Exception ex)
  110. {
  111. _logger.LogError(ex, "Error in BeginListeningForBroadcasts");
  112. }
  113. }
  114. }
  115. }
  116. }
  117. /// <summary>
  118. /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
  119. /// </summary>
  120. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  121. public void StopListeningForBroadcasts()
  122. {
  123. lock (_BroadcastListenSocketSynchroniser)
  124. {
  125. if (_BroadcastListenSocket != null)
  126. {
  127. _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
  128. _BroadcastListenSocket.Dispose();
  129. _BroadcastListenSocket = null;
  130. }
  131. }
  132. }
  133. /// <summary>
  134. /// Sends a message to a particular address (uni or multicast) and port.
  135. /// </summary>
  136. public async Task SendMessage(byte[] messageData, IpEndPointInfo destination, IpAddressInfo fromLocalIpAddress, CancellationToken cancellationToken)
  137. {
  138. if (messageData == null) throw new ArgumentNullException(nameof(messageData));
  139. ThrowIfDisposed();
  140. var sockets = GetSendSockets(fromLocalIpAddress, destination);
  141. if (sockets.Count == 0)
  142. {
  143. return;
  144. }
  145. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  146. for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
  147. {
  148. var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
  149. await Task.WhenAll(tasks).ConfigureAwait(false);
  150. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  151. }
  152. }
  153. private async Task SendFromSocket(ISocket socket, byte[] messageData, IpEndPointInfo destination, CancellationToken cancellationToken)
  154. {
  155. try
  156. {
  157. await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
  158. }
  159. catch (ObjectDisposedException)
  160. {
  161. }
  162. catch (OperationCanceledException)
  163. {
  164. }
  165. catch (Exception ex)
  166. {
  167. _logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
  168. }
  169. }
  170. private List<ISocket> GetSendSockets(IpAddressInfo fromLocalIpAddress, IpEndPointInfo destination)
  171. {
  172. EnsureSendSocketCreated();
  173. lock (_SendSocketSynchroniser)
  174. {
  175. var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
  176. // Send from the Any socket and the socket with the matching address
  177. if (fromLocalIpAddress.AddressFamily == IpAddressFamily.InterNetwork)
  178. {
  179. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IpAddressInfo.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  180. // If sending to the loopback address, filter the socket list as well
  181. if (destination.IpAddress.Equals(IpAddressInfo.Loopback))
  182. {
  183. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IpAddressInfo.Any) || i.LocalIPAddress.Equals(IpAddressInfo.Loopback));
  184. }
  185. }
  186. else if (fromLocalIpAddress.AddressFamily == IpAddressFamily.InterNetworkV6)
  187. {
  188. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IpAddressInfo.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  189. // If sending to the loopback address, filter the socket list as well
  190. if (destination.IpAddress.Equals(IpAddressInfo.IPv6Loopback))
  191. {
  192. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IpAddressInfo.IPv6Any) || i.LocalIPAddress.Equals(IpAddressInfo.IPv6Loopback));
  193. }
  194. }
  195. return sockets.ToList();
  196. }
  197. }
  198. public Task SendMulticastMessage(string message, CancellationToken cancellationToken)
  199. {
  200. return SendMulticastMessage(message, SsdpConstants.UdpResendCount, cancellationToken);
  201. }
  202. /// <summary>
  203. /// Sends a message to the SSDP multicast address and port.
  204. /// </summary>
  205. public async Task SendMulticastMessage(string message, int sendCount, CancellationToken cancellationToken)
  206. {
  207. if (message == null) throw new ArgumentNullException(nameof(message));
  208. byte[] messageData = Encoding.UTF8.GetBytes(message);
  209. ThrowIfDisposed();
  210. cancellationToken.ThrowIfCancellationRequested();
  211. EnsureSendSocketCreated();
  212. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  213. for (var i = 0; i < sendCount; i++)
  214. {
  215. await SendMessageIfSocketNotDisposed(messageData, new IpEndPointInfo
  216. {
  217. IpAddress = new IpAddressInfo(SsdpConstants.MulticastLocalAdminAddress, IpAddressFamily.InterNetwork),
  218. Port = SsdpConstants.MulticastPort
  219. }, cancellationToken).ConfigureAwait(false);
  220. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  221. }
  222. }
  223. /// <summary>
  224. /// Stops listening for search responses on the local, unicast socket.
  225. /// </summary>
  226. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  227. public void StopListeningForResponses()
  228. {
  229. lock (_SendSocketSynchroniser)
  230. {
  231. if (_sendSockets != null)
  232. {
  233. var sockets = _sendSockets.ToList();
  234. _sendSockets = null;
  235. _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
  236. foreach (var socket in sockets)
  237. {
  238. _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
  239. socket.Dispose();
  240. }
  241. }
  242. }
  243. }
  244. #endregion
  245. #region Public Properties
  246. /// <summary>
  247. /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
  248. /// </summary>
  249. /// <remarks>
  250. /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
  251. /// </remarks>
  252. public bool IsShared
  253. {
  254. get { return _IsShared; }
  255. set { _IsShared = value; }
  256. }
  257. #endregion
  258. #region Overrides
  259. /// <summary>
  260. /// Stops listening for requests, disposes this instance and all internal resources.
  261. /// </summary>
  262. /// <param name="disposing"></param>
  263. protected override void Dispose(bool disposing)
  264. {
  265. if (disposing)
  266. {
  267. StopListeningForBroadcasts();
  268. StopListeningForResponses();
  269. }
  270. }
  271. #endregion
  272. #region Private Methods
  273. private Task SendMessageIfSocketNotDisposed(byte[] messageData, IpEndPointInfo destination, CancellationToken cancellationToken)
  274. {
  275. var sockets = _sendSockets;
  276. if (sockets != null)
  277. {
  278. sockets = sockets.ToList();
  279. var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
  280. return Task.WhenAll(tasks);
  281. }
  282. return Task.CompletedTask;
  283. }
  284. private ISocket ListenForBroadcastsAsync()
  285. {
  286. var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
  287. ListenToSocket(socket);
  288. return socket;
  289. }
  290. private List<ISocket> CreateSocketAndListenForResponsesAsync()
  291. {
  292. var sockets = new List<ISocket>();
  293. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IpAddressInfo.Any, _LocalPort));
  294. if (_enableMultiSocketBinding)
  295. {
  296. foreach (var address in _networkManager.GetLocalIpAddresses())
  297. {
  298. if (address.AddressFamily == IpAddressFamily.InterNetworkV6)
  299. {
  300. // Not supported ?
  301. continue;
  302. }
  303. try
  304. {
  305. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address, _LocalPort));
  306. }
  307. catch (Exception ex)
  308. {
  309. _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
  310. }
  311. }
  312. }
  313. foreach (var socket in sockets)
  314. {
  315. ListenToSocket(socket);
  316. }
  317. return sockets;
  318. }
  319. [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals", MessageId = "t", Justification = "Capturing task to local variable removes compiler warning, task is not otherwise required.")]
  320. private void ListenToSocket(ISocket socket)
  321. {
  322. // Tasks are captured to local variables even if we don't use them just to avoid compiler warnings.
  323. var t = Task.Run(() => ListenToSocketInternal(socket));
  324. }
  325. private async Task ListenToSocketInternal(ISocket socket)
  326. {
  327. var cancelled = false;
  328. var receiveBuffer = new byte[8192];
  329. while (!cancelled && !IsDisposed)
  330. {
  331. try
  332. {
  333. var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
  334. if (result.ReceivedBytes > 0)
  335. {
  336. // Strange cannot convert compiler error here if I don't explicitly
  337. // assign or cast to Action first. Assignment is easier to read,
  338. // so went with that.
  339. ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
  340. }
  341. }
  342. catch (ObjectDisposedException)
  343. {
  344. cancelled = true;
  345. }
  346. catch (TaskCanceledException)
  347. {
  348. cancelled = true;
  349. }
  350. }
  351. }
  352. private void EnsureSendSocketCreated()
  353. {
  354. if (_sendSockets == null)
  355. {
  356. lock (_SendSocketSynchroniser)
  357. {
  358. if (_sendSockets == null)
  359. {
  360. _sendSockets = CreateSocketAndListenForResponsesAsync();
  361. }
  362. }
  363. }
  364. }
  365. private void ProcessMessage(string data, IpEndPointInfo endPoint, IpAddressInfo receivedOnLocalIpAddress)
  366. {
  367. //Responses start with the HTTP version, prefixed with HTTP/ while
  368. //requests start with a method which can vary and might be one we haven't
  369. //seen/don't know. We'll check if this message is a request or a response
  370. //by checking for the HTTP/ prefix on the start of the message.
  371. if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
  372. {
  373. HttpResponseMessage responseMessage = null;
  374. try
  375. {
  376. responseMessage = _ResponseParser.Parse(data);
  377. }
  378. catch (ArgumentException)
  379. {
  380. // Ignore invalid packets.
  381. }
  382. if (responseMessage != null)
  383. OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
  384. }
  385. else
  386. {
  387. HttpRequestMessage requestMessage = null;
  388. try
  389. {
  390. requestMessage = _RequestParser.Parse(data);
  391. }
  392. catch (ArgumentException)
  393. {
  394. // Ignore invalid packets.
  395. }
  396. if (requestMessage != null)
  397. {
  398. OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
  399. }
  400. }
  401. }
  402. private void OnRequestReceived(HttpRequestMessage data, IpEndPointInfo remoteEndPoint, IpAddressInfo receivedOnLocalIpAddress)
  403. {
  404. //SSDP specification says only * is currently used but other uri's might
  405. //be implemented in the future and should be ignored unless understood.
  406. //Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
  407. if (data.RequestUri.ToString() != "*")
  408. {
  409. return;
  410. }
  411. var handlers = this.RequestReceived;
  412. if (handlers != null)
  413. handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
  414. }
  415. private void OnResponseReceived(HttpResponseMessage data, IpEndPointInfo endPoint, IpAddressInfo localIpAddress)
  416. {
  417. var handlers = this.ResponseReceived;
  418. if (handlers != null)
  419. handlers(this, new ResponseReceivedEventArgs(data, endPoint)
  420. {
  421. LocalIpAddress = localIpAddress
  422. });
  423. }
  424. #endregion
  425. }
  426. }