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- #nullable disable
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using System.Threading.Tasks;
- using MediaBrowser.Controller.Session;
- using MediaBrowser.Controller.SyncPlay.Queue;
- using MediaBrowser.Model.SyncPlay;
- namespace MediaBrowser.Controller.SyncPlay
- {
- /// <summary>
- /// Interface IGroupStateContext.
- /// </summary>
- public interface IGroupStateContext
- {
- /// <summary>
- /// Gets the default ping value used for sessions, in milliseconds.
- /// </summary>
- /// <value>The default ping value used for sessions, in milliseconds.</value>
- long DefaultPing { get; }
- /// <summary>
- /// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
- /// </summary>
- /// <value>The maximum offset error accepted, in milliseconds.</value>
- long TimeSyncOffset { get; }
- /// <summary>
- /// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
- /// </summary>
- /// <value>The maximum offset error accepted, in milliseconds.</value>
- long MaxPlaybackOffset { get; }
- /// <summary>
- /// Gets the group identifier.
- /// </summary>
- /// <value>The group identifier.</value>
- Guid GroupId { get; }
- /// <summary>
- /// Gets or sets the position ticks.
- /// </summary>
- /// <value>The position ticks.</value>
- long PositionTicks { get; set; }
- /// <summary>
- /// Gets or sets the last activity.
- /// </summary>
- /// <value>The last activity.</value>
- DateTime LastActivity { get; set; }
- /// <summary>
- /// Gets the play queue.
- /// </summary>
- /// <value>The play queue.</value>
- PlayQueueManager PlayQueue { get; }
- /// <summary>
- /// Sets a new state.
- /// </summary>
- /// <param name="state">The new state.</param>
- void SetState(IGroupState state);
- /// <summary>
- /// Sends a GroupUpdate message to the interested sessions.
- /// </summary>
- /// <param name="from">The current session.</param>
- /// <param name="type">The filtering type.</param>
- /// <param name="message">The message to send.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- /// <typeparam name="T">The group update type.</typeparam>
- /// <returns>The task.</returns>
- Task SendGroupUpdate<T>(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken);
- /// <summary>
- /// Sends a playback command to the interested sessions.
- /// </summary>
- /// <param name="from">The current session.</param>
- /// <param name="type">The filtering type.</param>
- /// <param name="message">The message to send.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- /// <returns>The task.</returns>
- Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken);
- /// <summary>
- /// Builds a new playback command with some default values.
- /// </summary>
- /// <param name="type">The command type.</param>
- /// <returns>The command.</returns>
- SendCommand NewSyncPlayCommand(SendCommandType type);
- /// <summary>
- /// Sanitizes the PositionTicks, considers the current playing item when available.
- /// </summary>
- /// <param name="positionTicks">The PositionTicks.</param>
- /// <returns>The sanitized position ticks.</returns>
- long SanitizePositionTicks(long? positionTicks);
- /// <summary>
- /// Updates the ping of a session, in milliseconds.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="ping">The ping, in milliseconds.</param>
- void UpdatePing(SessionInfo session, long ping);
- /// <summary>
- /// Gets the highest ping in the group, in milliseconds.
- /// </summary>
- /// <returns>The highest ping in the group.</returns>
- long GetHighestPing();
- /// <summary>
- /// Sets the session's buffering state.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="isBuffering">The state.</param>
- void SetBuffering(SessionInfo session, bool isBuffering);
- /// <summary>
- /// Sets the buffering state of all the sessions.
- /// </summary>
- /// <param name="isBuffering">The state.</param>
- void SetAllBuffering(bool isBuffering);
- /// <summary>
- /// Gets the group buffering state.
- /// </summary>
- /// <returns><c>true</c> if there is a session buffering in the group; <c>false</c> otherwise.</returns>
- bool IsBuffering();
- /// <summary>
- /// Sets the session's group wait state.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="ignoreGroupWait">The state.</param>
- void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait);
- /// <summary>
- /// Sets a new play queue.
- /// </summary>
- /// <param name="playQueue">The new play queue.</param>
- /// <param name="playingItemPosition">The playing item position in the play queue.</param>
- /// <param name="startPositionTicks">The start position ticks.</param>
- /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
- bool SetPlayQueue(IReadOnlyList<Guid> playQueue, int playingItemPosition, long startPositionTicks);
- /// <summary>
- /// Sets the playing item.
- /// </summary>
- /// <param name="playlistItemId">The new playing item identifier.</param>
- /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
- bool SetPlayingItem(Guid playlistItemId);
- /// <summary>
- /// Clears the play queue.
- /// </summary>
- /// <param name="clearPlayingItem">Whether to remove the playing item as well.</param>
- void ClearPlayQueue(bool clearPlayingItem);
- /// <summary>
- /// Removes items from the play queue.
- /// </summary>
- /// <param name="playlistItemIds">The items to remove.</param>
- /// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
- bool RemoveFromPlayQueue(IReadOnlyList<Guid> playlistItemIds);
- /// <summary>
- /// Moves an item in the play queue.
- /// </summary>
- /// <param name="playlistItemId">The playlist identifier of the item to move.</param>
- /// <param name="newIndex">The new position.</param>
- /// <returns><c>true</c> if item has been moved; <c>false</c> if something went wrong.</returns>
- bool MoveItemInPlayQueue(Guid playlistItemId, int newIndex);
- /// <summary>
- /// Updates the play queue.
- /// </summary>
- /// <param name="newItems">The new items to add to the play queue.</param>
- /// <param name="mode">The mode with which the items will be added.</param>
- /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
- bool AddToPlayQueue(IReadOnlyList<Guid> newItems, GroupQueueMode mode);
- /// <summary>
- /// Restarts current item in play queue.
- /// </summary>
- void RestartCurrentItem();
- /// <summary>
- /// Picks next item in play queue.
- /// </summary>
- /// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>
- bool NextItemInQueue();
- /// <summary>
- /// Picks previous item in play queue.
- /// </summary>
- /// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>
- bool PreviousItemInQueue();
- /// <summary>
- /// Sets the repeat mode.
- /// </summary>
- /// <param name="mode">The new mode.</param>
- void SetRepeatMode(GroupRepeatMode mode);
- /// <summary>
- /// Sets the shuffle mode.
- /// </summary>
- /// <param name="mode">The new mode.</param>
- void SetShuffleMode(GroupShuffleMode mode);
- /// <summary>
- /// Creates a play queue update.
- /// </summary>
- /// <param name="reason">The reason for the update.</param>
- /// <returns>The play queue update.</returns>
- PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason);
- }
- }
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