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- #nullable disable
- using System;
- using MediaBrowser.Controller.Session;
- namespace MediaBrowser.Controller.SyncPlay
- {
- /// <summary>
- /// Class GroupMember.
- /// </summary>
- public class GroupMember
- {
- /// <summary>
- /// Initializes a new instance of the <see cref="GroupMember"/> class.
- /// </summary>
- /// <param name="session">The session.</param>
- public GroupMember(SessionInfo session)
- {
- SessionId = session.Id;
- UserId = session.UserId;
- UserName = session.UserName;
- }
- /// <summary>
- /// Gets the identifier of the session.
- /// </summary>
- /// <value>The session identifier.</value>
- public string SessionId { get; }
- /// <summary>
- /// Gets the identifier of the user.
- /// </summary>
- /// <value>The user identifier.</value>
- public Guid UserId { get; }
- /// <summary>
- /// Gets the username.
- /// </summary>
- /// <value>The username.</value>
- public string UserName { get; }
- /// <summary>
- /// Gets or sets the ping, in milliseconds.
- /// </summary>
- /// <value>The ping.</value>
- public long Ping { get; set; }
- /// <summary>
- /// Gets or sets a value indicating whether this member is buffering.
- /// </summary>
- /// <value><c>true</c> if member is buffering; <c>false</c> otherwise.</value>
- public bool IsBuffering { get; set; }
- /// <summary>
- /// Gets or sets a value indicating whether this member is following group playback.
- /// </summary>
- /// <value><c>true</c> to ignore member on group wait; <c>false</c> if they're following group playback.</value>
- public bool IgnoreGroupWait { get; set; }
- }
- }
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