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							- #nullable disable
 
- using System;
 
- using System.Threading;
 
- using MediaBrowser.Controller.Session;
 
- using MediaBrowser.Controller.SyncPlay.PlaybackRequests;
 
- using MediaBrowser.Model.SyncPlay;
 
- using Microsoft.Extensions.Logging;
 
- namespace MediaBrowser.Controller.SyncPlay.GroupStates
 
- {
 
-     /// <summary>
 
-     /// Class PausedGroupState.
 
-     /// </summary>
 
-     /// <remarks>
 
-     /// Class is not thread-safe, external locking is required when accessing methods.
 
-     /// </remarks>
 
-     public class PausedGroupState : AbstractGroupState
 
-     {
 
-         /// <summary>
 
-         /// Initializes a new instance of the <see cref="PausedGroupState"/> class.
 
-         /// </summary>
 
-         /// <param name="loggerFactory">Instance of the <see cref="ILoggerFactory"/> interface.</param>
 
-         public PausedGroupState(ILoggerFactory loggerFactory)
 
-             : base(loggerFactory)
 
-         {
 
-         }
 
-         /// <inheritdoc />
 
-         public override GroupStateType Type { get; } = GroupStateType.Paused;
 
-         /// <inheritdoc />
 
-         public override void SessionJoined(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             // Wait for session to be ready.
 
-             var waitingState = new WaitingGroupState(LoggerFactory);
 
-             context.SetState(waitingState);
 
-             waitingState.SessionJoined(context, Type, session, cancellationToken);
 
-         }
 
-         /// <inheritdoc />
 
-         public override void SessionLeaving(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             // Do nothing.
 
-         }
 
-         /// <inheritdoc />
 
-         public override void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             // Change state.
 
-             var waitingState = new WaitingGroupState(LoggerFactory);
 
-             context.SetState(waitingState);
 
-             waitingState.HandleRequest(request, context, Type, session, cancellationToken);
 
-         }
 
-         /// <inheritdoc />
 
-         public override void HandleRequest(UnpauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             // Change state.
 
-             var playingState = new PlayingGroupState(LoggerFactory);
 
-             context.SetState(playingState);
 
-             playingState.HandleRequest(request, context, Type, session, cancellationToken);
 
-         }
 
-         /// <inheritdoc />
 
-         public override void HandleRequest(PauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             if (!prevState.Equals(Type))
 
-             {
 
-                 // Pause group and compute the media playback position.
 
-                 var currentTime = DateTime.UtcNow;
 
-                 var elapsedTime = currentTime - context.LastActivity;
 
-                 context.LastActivity = currentTime;
 
-                 // Elapsed time is negative if event happens
 
-                 // during the delay added to account for latency.
 
-                 // In this phase clients haven't started the playback yet.
 
-                 // In other words, LastActivity is in the future,
 
-                 // when playback unpause is supposed to happen.
 
-                 // Seek only if playback actually started.
 
-                 context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
 
-                 var command = context.NewSyncPlayCommand(SendCommandType.Pause);
 
-                 context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
 
-                 // Notify relevant state change event.
 
-                 SendGroupStateUpdate(context, request, session, cancellationToken);
 
-             }
 
-             else
 
-             {
 
-                 // Client got lost, sending current state.
 
-                 var command = context.NewSyncPlayCommand(SendCommandType.Pause);
 
-                 context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public override void HandleRequest(StopGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             // Change state.
 
-             var idleState = new IdleGroupState(LoggerFactory);
 
-             context.SetState(idleState);
 
-             idleState.HandleRequest(request, context, Type, session, cancellationToken);
 
-         }
 
-         /// <inheritdoc />
 
-         public override void HandleRequest(SeekGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             // Change state.
 
-             var waitingState = new WaitingGroupState(LoggerFactory);
 
-             context.SetState(waitingState);
 
-             waitingState.HandleRequest(request, context, Type, session, cancellationToken);
 
-         }
 
-         /// <inheritdoc />
 
-         public override void HandleRequest(BufferGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             // Change state.
 
-             var waitingState = new WaitingGroupState(LoggerFactory);
 
-             context.SetState(waitingState);
 
-             waitingState.HandleRequest(request, context, Type, session, cancellationToken);
 
-         }
 
-         /// <inheritdoc />
 
-         public override void HandleRequest(ReadyGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             if (prevState.Equals(Type))
 
-             {
 
-                 // Client got lost, sending current state.
 
-                 var command = context.NewSyncPlayCommand(SendCommandType.Pause);
 
-                 context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
 
-             }
 
-             else if (prevState.Equals(GroupStateType.Waiting))
 
-             {
 
-                 // Sending current state to all clients.
 
-                 var command = context.NewSyncPlayCommand(SendCommandType.Pause);
 
-                 context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
 
-                 // Notify relevant state change event.
 
-                 SendGroupStateUpdate(context, request, session, cancellationToken);
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public override void HandleRequest(NextItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             // Change state.
 
-             var waitingState = new WaitingGroupState(LoggerFactory);
 
-             context.SetState(waitingState);
 
-             waitingState.HandleRequest(request, context, Type, session, cancellationToken);
 
-         }
 
-         /// <inheritdoc />
 
-         public override void HandleRequest(PreviousItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
 
-         {
 
-             // Change state.
 
-             var waitingState = new WaitingGroupState(LoggerFactory);
 
-             context.SetState(waitingState);
 
-             waitingState.HandleRequest(request, context, Type, session, cancellationToken);
 
-         }
 
-     }
 
- }
 
 
  |