SyncPlayController.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Threading;
  5. using System.Threading.Tasks;
  6. using MediaBrowser.Controller.Session;
  7. using MediaBrowser.Controller.SyncPlay;
  8. using MediaBrowser.Model.Session;
  9. using MediaBrowser.Model.SyncPlay;
  10. namespace Emby.Server.Implementations.SyncPlay
  11. {
  12. /// <summary>
  13. /// Class SyncPlayController.
  14. /// </summary>
  15. /// <remarks>
  16. /// Class is not thread-safe, external locking is required when accessing methods.
  17. /// </remarks>
  18. public class SyncPlayController : ISyncPlayController
  19. {
  20. /// <summary>
  21. /// Used to filter the sessions of a group.
  22. /// </summary>
  23. private enum BroadcastType
  24. {
  25. /// <summary>
  26. /// All sessions will receive the message.
  27. /// </summary>
  28. AllGroup = 0,
  29. /// <summary>
  30. /// Only the specified session will receive the message.
  31. /// </summary>
  32. CurrentSession = 1,
  33. /// <summary>
  34. /// All sessions, except the current one, will receive the message.
  35. /// </summary>
  36. AllExceptCurrentSession = 2,
  37. /// <summary>
  38. /// Only sessions that are not buffering will receive the message.
  39. /// </summary>
  40. AllReady = 3
  41. }
  42. /// <summary>
  43. /// The session manager.
  44. /// </summary>
  45. private readonly ISessionManager _sessionManager;
  46. /// <summary>
  47. /// The SyncPlay manager.
  48. /// </summary>
  49. private readonly ISyncPlayManager _syncPlayManager;
  50. /// <summary>
  51. /// The group to manage.
  52. /// </summary>
  53. private readonly GroupInfo _group = new GroupInfo();
  54. /// <inheritdoc />
  55. public Guid GetGroupId() => _group.GroupId;
  56. /// <inheritdoc />
  57. public Guid GetPlayingItemId() => _group.PlayingItem.Id;
  58. /// <inheritdoc />
  59. public bool IsGroupEmpty() => _group.IsEmpty();
  60. /// <summary>
  61. /// Initializes a new instance of the <see cref="SyncPlayController" /> class.
  62. /// </summary>
  63. /// <param name="sessionManager">The session manager.</param>
  64. /// <param name="syncPlayManager">The SyncPlay manager.</param>
  65. public SyncPlayController(
  66. ISessionManager sessionManager,
  67. ISyncPlayManager syncPlayManager)
  68. {
  69. _sessionManager = sessionManager;
  70. _syncPlayManager = syncPlayManager;
  71. }
  72. /// <summary>
  73. /// Converts DateTime to UTC string.
  74. /// </summary>
  75. /// <param name="date">The date to convert.</param>
  76. /// <value>The UTC string.</value>
  77. private string DateToUTCString(DateTime date)
  78. {
  79. return date.ToUniversalTime().ToString("o");
  80. }
  81. /// <summary>
  82. /// Filters sessions of this group.
  83. /// </summary>
  84. /// <param name="from">The current session.</param>
  85. /// <param name="type">The filtering type.</param>
  86. /// <value>The array of sessions matching the filter.</value>
  87. private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type)
  88. {
  89. switch (type)
  90. {
  91. case BroadcastType.CurrentSession:
  92. return new SessionInfo[] { from };
  93. case BroadcastType.AllGroup:
  94. return _group.Participants.Values.Select(
  95. session => session.Session
  96. ).ToArray();
  97. case BroadcastType.AllExceptCurrentSession:
  98. return _group.Participants.Values.Select(
  99. session => session.Session
  100. ).Where(
  101. session => !session.Id.Equals(from.Id)
  102. ).ToArray();
  103. case BroadcastType.AllReady:
  104. return _group.Participants.Values.Where(
  105. session => !session.IsBuffering
  106. ).Select(
  107. session => session.Session
  108. ).ToArray();
  109. default:
  110. return Array.Empty<SessionInfo>();
  111. }
  112. }
  113. /// <summary>
  114. /// Sends a GroupUpdate message to the interested sessions.
  115. /// </summary>
  116. /// <param name="from">The current session.</param>
  117. /// <param name="type">The filtering type.</param>
  118. /// <param name="message">The message to send.</param>
  119. /// <param name="cancellationToken">The cancellation token.</param>
  120. /// <value>The task.</value>
  121. private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
  122. {
  123. IEnumerable<Task> GetTasks()
  124. {
  125. SessionInfo[] sessions = FilterSessions(from, type);
  126. foreach (var session in sessions)
  127. {
  128. yield return _sessionManager.SendSyncPlayGroupUpdate(session.Id.ToString(), message, cancellationToken);
  129. }
  130. }
  131. return Task.WhenAll(GetTasks());
  132. }
  133. /// <summary>
  134. /// Sends a playback command to the interested sessions.
  135. /// </summary>
  136. /// <param name="from">The current session.</param>
  137. /// <param name="type">The filtering type.</param>
  138. /// <param name="message">The message to send.</param>
  139. /// <param name="cancellationToken">The cancellation token.</param>
  140. /// <value>The task.</value>
  141. private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message, CancellationToken cancellationToken)
  142. {
  143. IEnumerable<Task> GetTasks()
  144. {
  145. SessionInfo[] sessions = FilterSessions(from, type);
  146. foreach (var session in sessions)
  147. {
  148. yield return _sessionManager.SendSyncPlayCommand(session.Id.ToString(), message, cancellationToken);
  149. }
  150. }
  151. return Task.WhenAll(GetTasks());
  152. }
  153. /// <summary>
  154. /// Builds a new playback command with some default values.
  155. /// </summary>
  156. /// <param name="type">The command type.</param>
  157. /// <value>The SendCommand.</value>
  158. private SendCommand NewSyncPlayCommand(SendCommandType type)
  159. {
  160. return new SendCommand()
  161. {
  162. GroupId = _group.GroupId.ToString(),
  163. Command = type,
  164. PositionTicks = _group.PositionTicks,
  165. When = DateToUTCString(_group.LastActivity),
  166. EmittedAt = DateToUTCString(DateTime.UtcNow)
  167. };
  168. }
  169. /// <summary>
  170. /// Builds a new group update message.
  171. /// </summary>
  172. /// <param name="type">The update type.</param>
  173. /// <param name="data">The data to send.</param>
  174. /// <value>The GroupUpdate.</value>
  175. private GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
  176. {
  177. return new GroupUpdate<T>()
  178. {
  179. GroupId = _group.GroupId.ToString(),
  180. Type = type,
  181. Data = data
  182. };
  183. }
  184. /// <inheritdoc />
  185. public void InitGroup(SessionInfo session, CancellationToken cancellationToken)
  186. {
  187. _group.AddSession(session);
  188. _syncPlayManager.AddSessionToGroup(session, this);
  189. _group.PlayingItem = session.FullNowPlayingItem;
  190. _group.IsPaused = true;
  191. _group.PositionTicks = session.PlayState.PositionTicks ?? 0;
  192. _group.LastActivity = DateTime.UtcNow;
  193. var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
  194. SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
  195. var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
  196. SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
  197. }
  198. /// <inheritdoc />
  199. public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
  200. {
  201. if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id)
  202. {
  203. _group.AddSession(session);
  204. _syncPlayManager.AddSessionToGroup(session, this);
  205. var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
  206. SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
  207. var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
  208. SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
  209. // Client join and play, syncing will happen client side
  210. if (!_group.IsPaused)
  211. {
  212. var playCommand = NewSyncPlayCommand(SendCommandType.Play);
  213. SendCommand(session, BroadcastType.CurrentSession, playCommand, cancellationToken);
  214. }
  215. else
  216. {
  217. var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
  218. SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
  219. }
  220. }
  221. else
  222. {
  223. var playRequest = new PlayRequest();
  224. playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
  225. playRequest.StartPositionTicks = _group.PositionTicks;
  226. var update = NewSyncPlayGroupUpdate(GroupUpdateType.PrepareSession, playRequest);
  227. SendGroupUpdate(session, BroadcastType.CurrentSession, update, cancellationToken);
  228. }
  229. }
  230. /// <inheritdoc />
  231. public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
  232. {
  233. _group.RemoveSession(session);
  234. _syncPlayManager.RemoveSessionFromGroup(session, this);
  235. var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks);
  236. SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
  237. var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
  238. SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
  239. }
  240. /// <inheritdoc />
  241. public void HandleRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  242. {
  243. // The server's job is to mantain a consistent state to which clients refer to,
  244. // as also to notify clients of state changes.
  245. // The actual syncing of media playback happens client side.
  246. // Clients are aware of the server's time and use it to sync.
  247. switch (request.Type)
  248. {
  249. case PlaybackRequestType.Play:
  250. HandlePlayRequest(session, request, cancellationToken);
  251. break;
  252. case PlaybackRequestType.Pause:
  253. HandlePauseRequest(session, request, cancellationToken);
  254. break;
  255. case PlaybackRequestType.Seek:
  256. HandleSeekRequest(session, request, cancellationToken);
  257. break;
  258. case PlaybackRequestType.Buffering:
  259. HandleBufferingRequest(session, request, cancellationToken);
  260. break;
  261. case PlaybackRequestType.BufferingDone:
  262. HandleBufferingDoneRequest(session, request, cancellationToken);
  263. break;
  264. case PlaybackRequestType.UpdatePing:
  265. HandlePingUpdateRequest(session, request);
  266. break;
  267. }
  268. }
  269. /// <summary>
  270. /// Handles a play action requested by a session.
  271. /// </summary>
  272. /// <param name="session">The session.</param>
  273. /// <param name="request">The play action.</param>
  274. /// <param name="cancellationToken">The cancellation token.</param>
  275. private void HandlePlayRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  276. {
  277. if (_group.IsPaused)
  278. {
  279. // Pick a suitable time that accounts for latency
  280. var delay = _group.GetHighestPing() * 2;
  281. delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
  282. // Unpause group and set starting point in future
  283. // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
  284. // The added delay does not guarantee, of course, that the command will be received in time
  285. // Playback synchronization will mainly happen client side
  286. _group.IsPaused = false;
  287. _group.LastActivity = DateTime.UtcNow.AddMilliseconds(
  288. delay
  289. );
  290. var command = NewSyncPlayCommand(SendCommandType.Play);
  291. SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
  292. }
  293. else
  294. {
  295. // Client got lost, sending current state
  296. var command = NewSyncPlayCommand(SendCommandType.Play);
  297. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  298. }
  299. }
  300. /// <summary>
  301. /// Handles a pause action requested by a session.
  302. /// </summary>
  303. /// <param name="session">The session.</param>
  304. /// <param name="request">The pause action.</param>
  305. /// <param name="cancellationToken">The cancellation token.</param>
  306. private void HandlePauseRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  307. {
  308. if (!_group.IsPaused)
  309. {
  310. // Pause group and compute the media playback position
  311. _group.IsPaused = true;
  312. var currentTime = DateTime.UtcNow;
  313. var elapsedTime = currentTime - _group.LastActivity;
  314. _group.LastActivity = currentTime;
  315. // Seek only if playback actually started
  316. // (a pause request may be issued during the delay added to account for latency)
  317. _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
  318. var command = NewSyncPlayCommand(SendCommandType.Pause);
  319. SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
  320. }
  321. else
  322. {
  323. // Client got lost, sending current state
  324. var command = NewSyncPlayCommand(SendCommandType.Pause);
  325. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  326. }
  327. }
  328. /// <summary>
  329. /// Handles a seek action requested by a session.
  330. /// </summary>
  331. /// <param name="session">The session.</param>
  332. /// <param name="request">The seek action.</param>
  333. /// <param name="cancellationToken">The cancellation token.</param>
  334. private void HandleSeekRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  335. {
  336. // Sanitize PositionTicks
  337. var ticks = SanitizePositionTicks(request.PositionTicks);
  338. // Pause and seek
  339. _group.IsPaused = true;
  340. _group.PositionTicks = ticks;
  341. _group.LastActivity = DateTime.UtcNow;
  342. var command = NewSyncPlayCommand(SendCommandType.Seek);
  343. SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
  344. }
  345. /// <summary>
  346. /// Handles a buffering action requested by a session.
  347. /// </summary>
  348. /// <param name="session">The session.</param>
  349. /// <param name="request">The buffering action.</param>
  350. /// <param name="cancellationToken">The cancellation token.</param>
  351. private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  352. {
  353. if (!_group.IsPaused)
  354. {
  355. // Pause group and compute the media playback position
  356. _group.IsPaused = true;
  357. var currentTime = DateTime.UtcNow;
  358. var elapsedTime = currentTime - _group.LastActivity;
  359. _group.LastActivity = currentTime;
  360. _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
  361. _group.SetBuffering(session, true);
  362. // Send pause command to all non-buffering sessions
  363. var command = NewSyncPlayCommand(SendCommandType.Pause);
  364. SendCommand(session, BroadcastType.AllReady, command, cancellationToken);
  365. var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
  366. SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
  367. }
  368. else
  369. {
  370. // Client got lost, sending current state
  371. var command = NewSyncPlayCommand(SendCommandType.Pause);
  372. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  373. }
  374. }
  375. /// <summary>
  376. /// Handles a buffering-done action requested by a session.
  377. /// </summary>
  378. /// <param name="session">The session.</param>
  379. /// <param name="request">The buffering-done action.</param>
  380. /// <param name="cancellationToken">The cancellation token.</param>
  381. private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
  382. {
  383. if (_group.IsPaused)
  384. {
  385. _group.SetBuffering(session, false);
  386. var requestTicks = SanitizePositionTicks(request.PositionTicks);
  387. var when = request.When ?? DateTime.UtcNow;
  388. var currentTime = DateTime.UtcNow;
  389. var elapsedTime = currentTime - when;
  390. var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
  391. var delay = _group.PositionTicks - clientPosition.Ticks;
  392. if (_group.IsBuffering())
  393. {
  394. // Others are still buffering, tell this client to pause when ready
  395. var command = NewSyncPlayCommand(SendCommandType.Pause);
  396. var pauseAtTime = currentTime.AddMilliseconds(delay);
  397. command.When = DateToUTCString(pauseAtTime);
  398. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  399. }
  400. else
  401. {
  402. // Let other clients resume as soon as the buffering client catches up
  403. _group.IsPaused = false;
  404. if (delay > _group.GetHighestPing() * 2)
  405. {
  406. // Client that was buffering is recovering, notifying others to resume
  407. _group.LastActivity = currentTime.AddMilliseconds(
  408. delay
  409. );
  410. var command = NewSyncPlayCommand(SendCommandType.Play);
  411. SendCommand(session, BroadcastType.AllExceptCurrentSession, command, cancellationToken);
  412. }
  413. else
  414. {
  415. // Client, that was buffering, resumed playback but did not update others in time
  416. delay = _group.GetHighestPing() * 2;
  417. delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
  418. _group.LastActivity = currentTime.AddMilliseconds(
  419. delay
  420. );
  421. var command = NewSyncPlayCommand(SendCommandType.Play);
  422. SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
  423. }
  424. }
  425. }
  426. else
  427. {
  428. // Group was not waiting, make sure client has latest state
  429. var command = NewSyncPlayCommand(SendCommandType.Play);
  430. SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
  431. }
  432. }
  433. /// <summary>
  434. /// Sanitizes the PositionTicks, considers the current playing item when available.
  435. /// </summary>
  436. /// <param name="positionTicks">The PositionTicks.</param>
  437. /// <value>The sanitized PositionTicks.</value>
  438. private long SanitizePositionTicks(long? positionTicks)
  439. {
  440. var ticks = positionTicks ?? 0;
  441. ticks = ticks >= 0 ? ticks : 0;
  442. if (_group.PlayingItem != null)
  443. {
  444. var runTimeTicks = _group.PlayingItem.RunTimeTicks ?? 0;
  445. ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
  446. }
  447. return ticks;
  448. }
  449. /// <summary>
  450. /// Updates ping of a session.
  451. /// </summary>
  452. /// <param name="session">The session.</param>
  453. /// <param name="request">The update.</param>
  454. private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
  455. {
  456. // Collected pings are used to account for network latency when unpausing playback
  457. _group.UpdatePing(session, request.Ping ?? _group.DefaulPing);
  458. }
  459. /// <inheritdoc />
  460. public GroupInfoView GetInfo()
  461. {
  462. return new GroupInfoView()
  463. {
  464. GroupId = GetGroupId().ToString(),
  465. PlayingItemName = _group.PlayingItem.Name,
  466. PlayingItemId = _group.PlayingItem.Id.ToString(),
  467. PositionTicks = _group.PositionTicks,
  468. Participants = _group.Participants.Values.Select(session => session.Session.UserName).Distinct().ToList()
  469. };
  470. }
  471. }
  472. }