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							- #nullable disable
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- using MediaBrowser.Controller.Session;
 
- using MediaBrowser.Controller.SyncPlay.Queue;
 
- using MediaBrowser.Model.SyncPlay;
 
- namespace MediaBrowser.Controller.SyncPlay
 
- {
 
-     /// <summary>
 
-     /// Interface IGroupStateContext.
 
-     /// </summary>
 
-     public interface IGroupStateContext
 
-     {
 
-         /// <summary>
 
-         /// Gets the default ping value used for sessions, in milliseconds.
 
-         /// </summary>
 
-         /// <value>The default ping value used for sessions, in milliseconds.</value>
 
-         long DefaultPing { get; }
 
-         /// <summary>
 
-         /// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
 
-         /// </summary>
 
-         /// <value>The maximum offset error accepted, in milliseconds.</value>
 
-         long TimeSyncOffset { get; }
 
-         /// <summary>
 
-         /// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
 
-         /// </summary>
 
-         /// <value>The maximum offset error accepted, in milliseconds.</value>
 
-         long MaxPlaybackOffset { get; }
 
-         /// <summary>
 
-         /// Gets the group identifier.
 
-         /// </summary>
 
-         /// <value>The group identifier.</value>
 
-         Guid GroupId { get; }
 
-         /// <summary>
 
-         /// Gets or sets the position ticks.
 
-         /// </summary>
 
-         /// <value>The position ticks.</value>
 
-         long PositionTicks { get; set; }
 
-         /// <summary>
 
-         /// Gets or sets the last activity.
 
-         /// </summary>
 
-         /// <value>The last activity.</value>
 
-         DateTime LastActivity { get; set; }
 
-         /// <summary>
 
-         /// Gets the play queue.
 
-         /// </summary>
 
-         /// <value>The play queue.</value>
 
-         PlayQueueManager PlayQueue { get; }
 
-         /// <summary>
 
-         /// Sets a new state.
 
-         /// </summary>
 
-         /// <param name="state">The new state.</param>
 
-         void SetState(IGroupState state);
 
-         /// <summary>
 
-         /// Sends a GroupUpdate message to the interested sessions.
 
-         /// </summary>
 
-         /// <typeparam name="T">The type of the data of the message.</typeparam>
 
-         /// <param name="from">The current session.</param>
 
-         /// <param name="type">The filtering type.</param>
 
-         /// <param name="message">The message to send.</param>
 
-         /// <param name="cancellationToken">The cancellation token.</param>
 
-         /// <returns>The task.</returns>
 
-         Task SendGroupUpdate<T>(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken);
 
-         /// <summary>
 
-         /// Sends a playback command to the interested sessions.
 
-         /// </summary>
 
-         /// <param name="from">The current session.</param>
 
-         /// <param name="type">The filtering type.</param>
 
-         /// <param name="message">The message to send.</param>
 
-         /// <param name="cancellationToken">The cancellation token.</param>
 
-         /// <returns>The task.</returns>
 
-         Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken);
 
-         /// <summary>
 
-         /// Builds a new playback command with some default values.
 
-         /// </summary>
 
-         /// <param name="type">The command type.</param>
 
-         /// <returns>The command.</returns>
 
-         SendCommand NewSyncPlayCommand(SendCommandType type);
 
-         /// <summary>
 
-         /// Builds a new group update message.
 
-         /// </summary>
 
-         /// <typeparam name="T">The type of the data of the message.</typeparam>
 
-         /// <param name="type">The update type.</param>
 
-         /// <param name="data">The data to send.</param>
 
-         /// <returns>The group update.</returns>
 
-         GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data);
 
-         /// <summary>
 
-         /// Sanitizes the PositionTicks, considers the current playing item when available.
 
-         /// </summary>
 
-         /// <param name="positionTicks">The PositionTicks.</param>
 
-         /// <returns>The sanitized position ticks.</returns>
 
-         long SanitizePositionTicks(long? positionTicks);
 
-         /// <summary>
 
-         /// Updates the ping of a session, in milliseconds.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         /// <param name="ping">The ping, in milliseconds.</param>
 
-         void UpdatePing(SessionInfo session, long ping);
 
-         /// <summary>
 
-         /// Gets the highest ping in the group, in milliseconds.
 
-         /// </summary>
 
-         /// <returns>The highest ping in the group.</returns>
 
-         long GetHighestPing();
 
-         /// <summary>
 
-         /// Sets the session's buffering state.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         /// <param name="isBuffering">The state.</param>
 
-         void SetBuffering(SessionInfo session, bool isBuffering);
 
-         /// <summary>
 
-         /// Sets the buffering state of all the sessions.
 
-         /// </summary>
 
-         /// <param name="isBuffering">The state.</param>
 
-         void SetAllBuffering(bool isBuffering);
 
-         /// <summary>
 
-         /// Gets the group buffering state.
 
-         /// </summary>
 
-         /// <returns><c>true</c> if there is a session buffering in the group; <c>false</c> otherwise.</returns>
 
-         bool IsBuffering();
 
-         /// <summary>
 
-         /// Sets the session's group wait state.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         /// <param name="ignoreGroupWait">The state.</param>
 
-         void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait);
 
-         /// <summary>
 
-         /// Sets a new play queue.
 
-         /// </summary>
 
-         /// <param name="playQueue">The new play queue.</param>
 
-         /// <param name="playingItemPosition">The playing item position in the play queue.</param>
 
-         /// <param name="startPositionTicks">The start position ticks.</param>
 
-         /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
 
-         bool SetPlayQueue(IReadOnlyList<Guid> playQueue, int playingItemPosition, long startPositionTicks);
 
-         /// <summary>
 
-         /// Sets the playing item.
 
-         /// </summary>
 
-         /// <param name="playlistItemId">The new playing item identifier.</param>
 
-         /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
 
-         bool SetPlayingItem(Guid playlistItemId);
 
-         /// <summary>
 
-         /// Removes items from the play queue.
 
-         /// </summary>
 
-         /// <param name="playlistItemIds">The items to remove.</param>
 
-         /// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
 
-         bool RemoveFromPlayQueue(IReadOnlyList<Guid> playlistItemIds);
 
-         /// <summary>
 
-         /// Moves an item in the play queue.
 
-         /// </summary>
 
-         /// <param name="playlistItemId">The playlist identifier of the item to move.</param>
 
-         /// <param name="newIndex">The new position.</param>
 
-         /// <returns><c>true</c> if item has been moved; <c>false</c> if something went wrong.</returns>
 
-         bool MoveItemInPlayQueue(Guid playlistItemId, int newIndex);
 
-         /// <summary>
 
-         /// Updates the play queue.
 
-         /// </summary>
 
-         /// <param name="newItems">The new items to add to the play queue.</param>
 
-         /// <param name="mode">The mode with which the items will be added.</param>
 
-         /// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
 
-         bool AddToPlayQueue(IReadOnlyList<Guid> newItems, GroupQueueMode mode);
 
-         /// <summary>
 
-         /// Restarts current item in play queue.
 
-         /// </summary>
 
-         void RestartCurrentItem();
 
-         /// <summary>
 
-         /// Picks next item in play queue.
 
-         /// </summary>
 
-         /// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>
 
-         bool NextItemInQueue();
 
-         /// <summary>
 
-         /// Picks previous item in play queue.
 
-         /// </summary>
 
-         /// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>
 
-         bool PreviousItemInQueue();
 
-         /// <summary>
 
-         /// Sets the repeat mode.
 
-         /// </summary>
 
-         /// <param name="mode">The new mode.</param>
 
-         void SetRepeatMode(GroupRepeatMode mode);
 
-         /// <summary>
 
-         /// Sets the shuffle mode.
 
-         /// </summary>
 
-         /// <param name="mode">The new mode.</param>
 
-         void SetShuffleMode(GroupShuffleMode mode);
 
-         /// <summary>
 
-         /// Creates a play queue update.
 
-         /// </summary>
 
-         /// <param name="reason">The reason for the update.</param>
 
-         /// <returns>The play queue update.</returns>
 
-         PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason);
 
-     }
 
- }
 
 
  |