123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688 |
- #nullable disable
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Threading;
- using System.Threading.Tasks;
- using Jellyfin.Data.Entities;
- using MediaBrowser.Controller.Library;
- using MediaBrowser.Controller.Session;
- using MediaBrowser.Controller.SyncPlay;
- using MediaBrowser.Controller.SyncPlay.GroupStates;
- using MediaBrowser.Controller.SyncPlay.Queue;
- using MediaBrowser.Controller.SyncPlay.Requests;
- using MediaBrowser.Model.SyncPlay;
- using Microsoft.Extensions.Logging;
- namespace Emby.Server.Implementations.SyncPlay
- {
- /// <summary>
- /// Class Group.
- /// </summary>
- /// <remarks>
- /// Class is not thread-safe, external locking is required when accessing methods.
- /// </remarks>
- public class Group : IGroupStateContext
- {
- /// <summary>
- /// The logger.
- /// </summary>
- private readonly ILogger<Group> _logger;
- /// <summary>
- /// The logger factory.
- /// </summary>
- private readonly ILoggerFactory _loggerFactory;
- /// <summary>
- /// The user manager.
- /// </summary>
- private readonly IUserManager _userManager;
- /// <summary>
- /// The session manager.
- /// </summary>
- private readonly ISessionManager _sessionManager;
- /// <summary>
- /// The library manager.
- /// </summary>
- private readonly ILibraryManager _libraryManager;
- /// <summary>
- /// The participants, or members of the group.
- /// </summary>
- private readonly Dictionary<string, GroupMember> _participants =
- new Dictionary<string, GroupMember>(StringComparer.OrdinalIgnoreCase);
- /// <summary>
- /// The internal group state.
- /// </summary>
- private IGroupState _state;
- /// <summary>
- /// Initializes a new instance of the <see cref="Group" /> class.
- /// </summary>
- /// <param name="loggerFactory">The logger factory.</param>
- /// <param name="userManager">The user manager.</param>
- /// <param name="sessionManager">The session manager.</param>
- /// <param name="libraryManager">The library manager.</param>
- public Group(
- ILoggerFactory loggerFactory,
- IUserManager userManager,
- ISessionManager sessionManager,
- ILibraryManager libraryManager)
- {
- _loggerFactory = loggerFactory;
- _userManager = userManager;
- _sessionManager = sessionManager;
- _libraryManager = libraryManager;
- _logger = loggerFactory.CreateLogger<Group>();
- _state = new IdleGroupState(loggerFactory);
- }
- /// <summary>
- /// Gets the default ping value used for sessions.
- /// </summary>
- /// <value>The default ping.</value>
- public long DefaultPing { get; } = 500;
- /// <summary>
- /// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
- /// </summary>
- /// <value>The maximum time offset error.</value>
- public long TimeSyncOffset { get; } = 2000;
- /// <summary>
- /// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
- /// </summary>
- /// <value>The maximum offset error.</value>
- public long MaxPlaybackOffset { get; } = 500;
- /// <summary>
- /// Gets the group identifier.
- /// </summary>
- /// <value>The group identifier.</value>
- public Guid GroupId { get; } = Guid.NewGuid();
- /// <summary>
- /// Gets the group name.
- /// </summary>
- /// <value>The group name.</value>
- public string GroupName { get; private set; }
- /// <summary>
- /// Gets the group identifier.
- /// </summary>
- /// <value>The group identifier.</value>
- public PlayQueueManager PlayQueue { get; } = new PlayQueueManager();
- /// <summary>
- /// Gets the runtime ticks of current playing item.
- /// </summary>
- /// <value>The runtime ticks of current playing item.</value>
- public long RunTimeTicks { get; private set; }
- /// <summary>
- /// Gets or sets the position ticks.
- /// </summary>
- /// <value>The position ticks.</value>
- public long PositionTicks { get; set; }
- /// <summary>
- /// Gets or sets the last activity.
- /// </summary>
- /// <value>The last activity.</value>
- public DateTime LastActivity { get; set; }
- /// <summary>
- /// Adds the session to the group.
- /// </summary>
- /// <param name="session">The session.</param>
- private void AddSession(SessionInfo session)
- {
- _participants.TryAdd(
- session.Id,
- new GroupMember(session)
- {
- Ping = DefaultPing,
- IsBuffering = false
- });
- }
- /// <summary>
- /// Removes the session from the group.
- /// </summary>
- /// <param name="session">The session.</param>
- private void RemoveSession(SessionInfo session)
- {
- _participants.Remove(session.Id);
- }
- /// <summary>
- /// Filters sessions of this group.
- /// </summary>
- /// <param name="fromId">The current session identifier.</param>
- /// <param name="type">The filtering type.</param>
- /// <returns>The list of sessions matching the filter.</returns>
- private IEnumerable<string> FilterSessions(string fromId, SyncPlayBroadcastType type)
- {
- return type switch
- {
- SyncPlayBroadcastType.CurrentSession => new string[] { fromId },
- SyncPlayBroadcastType.AllGroup => _participants
- .Values
- .Select(member => member.SessionId),
- SyncPlayBroadcastType.AllExceptCurrentSession => _participants
- .Values
- .Select(member => member.SessionId)
- .Where(sessionId => !sessionId.Equals(fromId, StringComparison.OrdinalIgnoreCase)),
- SyncPlayBroadcastType.AllReady => _participants
- .Values
- .Where(member => !member.IsBuffering)
- .Select(member => member.SessionId),
- _ => Enumerable.Empty<string>()
- };
- }
- /// <summary>
- /// Checks if a given user can access all items of a given queue, that is,
- /// the user has the required minimum parental access and has access to all required folders.
- /// </summary>
- /// <param name="user">The user.</param>
- /// <param name="queue">The queue.</param>
- /// <returns><c>true</c> if the user can access all the items in the queue, <c>false</c> otherwise.</returns>
- private bool HasAccessToQueue(User user, IReadOnlyList<Guid> queue)
- {
- // Check if queue is empty.
- if (queue == null || queue.Count == 0)
- {
- return true;
- }
- foreach (var itemId in queue)
- {
- var item = _libraryManager.GetItemById(itemId);
- if (!item.IsVisibleStandalone(user))
- {
- return false;
- }
- }
- return true;
- }
- private bool AllUsersHaveAccessToQueue(IReadOnlyList<Guid> queue)
- {
- // Check if queue is empty.
- if (queue == null || queue.Count == 0)
- {
- return true;
- }
- // Get list of users.
- var users = _participants
- .Values
- .Select(participant => _userManager.GetUserById(participant.UserId));
- // Find problematic users.
- var usersWithNoAccess = users.Where(user => !HasAccessToQueue(user, queue));
- // All users must be able to access the queue.
- return !usersWithNoAccess.Any();
- }
- /// <summary>
- /// Checks if the group is empty.
- /// </summary>
- /// <returns><c>true</c> if the group is empty, <c>false</c> otherwise.</returns>
- public bool IsGroupEmpty() => _participants.Count == 0;
- /// <summary>
- /// Initializes the group with the session's info.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The request.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- public void CreateGroup(SessionInfo session, NewGroupRequest request, CancellationToken cancellationToken)
- {
- GroupName = request.GroupName;
- AddSession(session);
- var sessionIsPlayingAnItem = session.FullNowPlayingItem != null;
- RestartCurrentItem();
- if (sessionIsPlayingAnItem)
- {
- var playlist = session.NowPlayingQueue.Select(item => item.Id).ToList();
- PlayQueue.Reset();
- PlayQueue.SetPlaylist(playlist);
- PlayQueue.SetPlayingItemById(session.FullNowPlayingItem.Id);
- RunTimeTicks = session.FullNowPlayingItem.RunTimeTicks ?? 0;
- PositionTicks = session.PlayState.PositionTicks ?? 0;
- // Maintain playstate.
- var waitingState = new WaitingGroupState(_loggerFactory)
- {
- ResumePlaying = !session.PlayState.IsPaused
- };
- SetState(waitingState);
- }
- var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
- SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
- _state.SessionJoined(this, _state.Type, session, cancellationToken);
- _logger.LogInformation("Session {SessionId} created group {GroupId}.", session.Id, GroupId.ToString());
- }
- /// <summary>
- /// Adds the session to the group.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The request.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
- {
- AddSession(session);
- var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
- SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
- var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
- SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
- _state.SessionJoined(this, _state.Type, session, cancellationToken);
- _logger.LogInformation("Session {SessionId} joined group {GroupId}.", session.Id, GroupId.ToString());
- }
- /// <summary>
- /// Removes the session from the group.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The request.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- public void SessionLeave(SessionInfo session, LeaveGroupRequest request, CancellationToken cancellationToken)
- {
- _state.SessionLeaving(this, _state.Type, session, cancellationToken);
- RemoveSession(session);
- var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, GroupId.ToString());
- SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
- var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
- SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
- _logger.LogInformation("Session {SessionId} left group {GroupId}.", session.Id, GroupId.ToString());
- }
- /// <summary>
- /// Handles the requested action by the session.
- /// </summary>
- /// <param name="session">The session.</param>
- /// <param name="request">The requested action.</param>
- /// <param name="cancellationToken">The cancellation token.</param>
- public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
- {
- // The server's job is to maintain a consistent state for clients to reference
- // and notify clients of state changes. The actual syncing of media playback
- // happens client side. Clients are aware of the server's time and use it to sync.
- _logger.LogInformation("Session {SessionId} requested {RequestType} in group {GroupId} that is {StateType}.", session.Id, request.Action, GroupId.ToString(), _state.Type);
- // Apply requested changes to this group given its current state.
- // Every request has a slightly different outcome depending on the group's state.
- // There are currently four different group states that accomplish different goals:
- // - Idle: in this state no media is playing and clients should be idle (playback is stopped).
- // - Waiting: in this state the group is waiting for all the clients to be ready to start the playback,
- // that is, they've either finished loading the media for the first time or they've finished buffering.
- // Once all clients report to be ready the group's state can change to Playing or Paused.
- // - Playing: clients have some media loaded and playback is unpaused.
- // - Paused: clients have some media loaded but playback is currently paused.
- request.Apply(this, _state, session, cancellationToken);
- }
- /// <summary>
- /// Gets the info about the group for the clients.
- /// </summary>
- /// <returns>The group info for the clients.</returns>
- public GroupInfoDto GetInfo()
- {
- var participants = _participants.Values.Select(session => session.UserName).Distinct().ToList();
- return new GroupInfoDto(GroupId, GroupName, _state.Type, participants, DateTime.UtcNow);
- }
- /// <summary>
- /// Checks if a user has access to all content in the play queue.
- /// </summary>
- /// <param name="user">The user.</param>
- /// <returns><c>true</c> if the user can access the play queue; <c>false</c> otherwise.</returns>
- public bool HasAccessToPlayQueue(User user)
- {
- var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToList();
- return HasAccessToQueue(user, items);
- }
- /// <inheritdoc />
- public void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait)
- {
- if (_participants.TryGetValue(session.Id, out GroupMember value))
- {
- value.IgnoreGroupWait = ignoreGroupWait;
- }
- }
- /// <inheritdoc />
- public void SetState(IGroupState state)
- {
- _logger.LogInformation("Group {GroupId} switching from {FromStateType} to {ToStateType}.", GroupId.ToString(), _state.Type, state.Type);
- this._state = state;
- }
- /// <inheritdoc />
- public Task SendGroupUpdate<T>(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
- {
- IEnumerable<Task> GetTasks()
- {
- foreach (var sessionId in FilterSessions(from.Id, type))
- {
- yield return _sessionManager.SendSyncPlayGroupUpdate(sessionId, message, cancellationToken);
- }
- }
- return Task.WhenAll(GetTasks());
- }
- /// <inheritdoc />
- public Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken)
- {
- IEnumerable<Task> GetTasks()
- {
- foreach (var sessionId in FilterSessions(from.Id, type))
- {
- yield return _sessionManager.SendSyncPlayCommand(sessionId, message, cancellationToken);
- }
- }
- return Task.WhenAll(GetTasks());
- }
- /// <inheritdoc />
- public SendCommand NewSyncPlayCommand(SendCommandType type)
- {
- return new SendCommand(
- GroupId,
- PlayQueue.GetPlayingItemPlaylistId(),
- LastActivity,
- type,
- PositionTicks,
- DateTime.UtcNow);
- }
- /// <inheritdoc />
- public GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
- {
- return new GroupUpdate<T>(GroupId, type, data);
- }
- /// <inheritdoc />
- public long SanitizePositionTicks(long? positionTicks)
- {
- var ticks = positionTicks ?? 0;
- return Math.Clamp(ticks, 0, RunTimeTicks);
- }
- /// <inheritdoc />
- public void UpdatePing(SessionInfo session, long ping)
- {
- if (_participants.TryGetValue(session.Id, out GroupMember value))
- {
- value.Ping = ping;
- }
- }
- /// <inheritdoc />
- public long GetHighestPing()
- {
- long max = long.MinValue;
- foreach (var session in _participants.Values)
- {
- max = Math.Max(max, session.Ping);
- }
- return max;
- }
- /// <inheritdoc />
- public void SetBuffering(SessionInfo session, bool isBuffering)
- {
- if (_participants.TryGetValue(session.Id, out GroupMember value))
- {
- value.IsBuffering = isBuffering;
- }
- }
- /// <inheritdoc />
- public void SetAllBuffering(bool isBuffering)
- {
- foreach (var session in _participants.Values)
- {
- session.IsBuffering = isBuffering;
- }
- }
- /// <inheritdoc />
- public bool IsBuffering()
- {
- foreach (var session in _participants.Values)
- {
- if (session.IsBuffering && !session.IgnoreGroupWait)
- {
- return true;
- }
- }
- return false;
- }
- /// <inheritdoc />
- public bool SetPlayQueue(IReadOnlyList<Guid> playQueue, int playingItemPosition, long startPositionTicks)
- {
- // Ignore on empty queue or invalid item position.
- if (playQueue.Count == 0 || playingItemPosition >= playQueue.Count || playingItemPosition < 0)
- {
- return false;
- }
- // Check if participants can access the new playing queue.
- if (!AllUsersHaveAccessToQueue(playQueue))
- {
- return false;
- }
- PlayQueue.Reset();
- PlayQueue.SetPlaylist(playQueue);
- PlayQueue.SetPlayingItemByIndex(playingItemPosition);
- var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
- RunTimeTicks = item.RunTimeTicks ?? 0;
- PositionTicks = startPositionTicks;
- LastActivity = DateTime.UtcNow;
- return true;
- }
- /// <inheritdoc />
- public bool SetPlayingItem(Guid playlistItemId)
- {
- var itemFound = PlayQueue.SetPlayingItemByPlaylistId(playlistItemId);
- if (itemFound)
- {
- var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
- RunTimeTicks = item.RunTimeTicks ?? 0;
- }
- else
- {
- RunTimeTicks = 0;
- }
- RestartCurrentItem();
- return itemFound;
- }
- /// <inheritdoc />
- public void ClearPlayQueue(bool clearPlayingItem)
- {
- PlayQueue.ClearPlaylist(clearPlayingItem);
- if (clearPlayingItem)
- {
- RestartCurrentItem();
- }
- }
- /// <inheritdoc />
- public bool RemoveFromPlayQueue(IReadOnlyList<Guid> playlistItemIds)
- {
- var playingItemRemoved = PlayQueue.RemoveFromPlaylist(playlistItemIds);
- if (playingItemRemoved)
- {
- var itemId = PlayQueue.GetPlayingItemId();
- if (!itemId.Equals(default))
- {
- var item = _libraryManager.GetItemById(itemId);
- RunTimeTicks = item.RunTimeTicks ?? 0;
- }
- else
- {
- RunTimeTicks = 0;
- }
- RestartCurrentItem();
- }
- return playingItemRemoved;
- }
- /// <inheritdoc />
- public bool MoveItemInPlayQueue(Guid playlistItemId, int newIndex)
- {
- return PlayQueue.MovePlaylistItem(playlistItemId, newIndex);
- }
- /// <inheritdoc />
- public bool AddToPlayQueue(IReadOnlyList<Guid> newItems, GroupQueueMode mode)
- {
- // Ignore on empty list.
- if (newItems.Count == 0)
- {
- return false;
- }
- // Check if participants can access the new playing queue.
- if (!AllUsersHaveAccessToQueue(newItems))
- {
- return false;
- }
- if (mode.Equals(GroupQueueMode.QueueNext))
- {
- PlayQueue.QueueNext(newItems);
- }
- else
- {
- PlayQueue.Queue(newItems);
- }
- return true;
- }
- /// <inheritdoc />
- public void RestartCurrentItem()
- {
- PositionTicks = 0;
- LastActivity = DateTime.UtcNow;
- }
- /// <inheritdoc />
- public bool NextItemInQueue()
- {
- var update = PlayQueue.Next();
- if (update)
- {
- var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
- RunTimeTicks = item.RunTimeTicks ?? 0;
- RestartCurrentItem();
- return true;
- }
- else
- {
- return false;
- }
- }
- /// <inheritdoc />
- public bool PreviousItemInQueue()
- {
- var update = PlayQueue.Previous();
- if (update)
- {
- var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
- RunTimeTicks = item.RunTimeTicks ?? 0;
- RestartCurrentItem();
- return true;
- }
- else
- {
- return false;
- }
- }
- /// <inheritdoc />
- public void SetRepeatMode(GroupRepeatMode mode)
- {
- PlayQueue.SetRepeatMode(mode);
- }
- /// <inheritdoc />
- public void SetShuffleMode(GroupShuffleMode mode)
- {
- PlayQueue.SetShuffleMode(mode);
- }
- /// <inheritdoc />
- public PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason)
- {
- var startPositionTicks = PositionTicks;
- var isPlaying = _state.Type.Equals(GroupStateType.Playing);
- if (isPlaying)
- {
- var currentTime = DateTime.UtcNow;
- var elapsedTime = currentTime - LastActivity;
- // Elapsed time is negative if event happens
- // during the delay added to account for latency.
- // In this phase clients haven't started the playback yet.
- // In other words, LastActivity is in the future,
- // when playback unpause is supposed to happen.
- // Adjust ticks only if playback actually started.
- startPositionTicks += Math.Max(elapsedTime.Ticks, 0);
- }
- return new PlayQueueUpdate(
- reason,
- PlayQueue.LastChange,
- PlayQueue.GetPlaylist(),
- PlayQueue.PlayingItemIndex,
- startPositionTicks,
- isPlaying,
- PlayQueue.ShuffleMode,
- PlayQueue.RepeatMode);
- }
- }
- }
|