| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 | 
							- using System;
 
- using System.Collections.Concurrent;
 
- using System.Collections.Generic;
 
- using System.IO;
 
- using System.Linq;
 
- using System.Runtime.Serialization;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- namespace MediaBrowser.Controller.Entities
 
- {
 
-     /// <summary>
 
-     /// Specialized Folder class that points to a subset of the physical folders in the system.
 
-     /// It is created from the user-specific folders within the system root
 
-     /// </summary>
 
-     public class CollectionFolder : Folder, ICollectionFolder
 
-     {
 
-         /// <summary>
 
-         /// Gets a value indicating whether this instance is virtual folder.
 
-         /// </summary>
 
-         /// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>
 
-         [IgnoreDataMember]
 
-         public override bool IsVirtualFolder
 
-         {
 
-             get
 
-             {
 
-                 return true;
 
-             }
 
-         }
 
-         public string CollectionType { get; set; }
 
-         /// <summary>
 
-         /// Allow different display preferences for each collection folder
 
-         /// </summary>
 
-         /// <value>The display prefs id.</value>
 
-         public override Guid DisplayPreferencesId
 
-         {
 
-             get
 
-             {
 
-                 return Id;
 
-             }
 
-         }
 
-         // Cache this since it will be used a lot
 
-         /// <summary>
 
-         /// The null task result
 
-         /// </summary>
 
-         private static readonly Task NullTaskResult = Task.FromResult<object>(null);
 
-         /// <summary>
 
-         /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes
 
-         /// ***Currently does not contain logic to maintain items that are unavailable in the file system***
 
-         /// </summary>
 
-         /// <param name="progress">The progress.</param>
 
-         /// <param name="cancellationToken">The cancellation token.</param>
 
-         /// <param name="recursive">if set to <c>true</c> [recursive].</param>
 
-         /// <param name="forceRefreshMetadata">if set to <c>true</c> [force refresh metadata].</param>
 
-         /// <returns>Task.</returns>
 
-         protected override Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool? recursive = null, bool forceRefreshMetadata = false)
 
-         {
 
-             //we don't directly validate our children
 
-             //but we do need to clear out the index cache...
 
-             IndexCache = new ConcurrentDictionary<string, List<BaseItem>>(StringComparer.OrdinalIgnoreCase);
 
-             return NullTaskResult;
 
-         }
 
-         /// <summary>
 
-         /// Our children are actually just references to the ones in the physical root...
 
-         /// </summary>
 
-         /// <value>The linked children.</value>
 
-         public override List<LinkedChild> LinkedChildren
 
-         {
 
-             get
 
-             {
 
-                 Dictionary<string, string> locationsDicionary;
 
-                 try
 
-                 {
 
-                     locationsDicionary = ResolveArgs.PhysicalLocations.ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);
 
-                 }
 
-                 catch (IOException ex)
 
-                 {
 
-                     Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);
 
-                     return new List<LinkedChild>();
 
-                 }
 
-                 return LibraryManager.RootFolder.Children
 
-                     .OfType<Folder>()
 
-                     .Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))
 
-                     .SelectMany(c => c.LinkedChildren).ToList();
 
-             }
 
-             set
 
-             {
 
-                 base.LinkedChildren = value;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Our children are actually just references to the ones in the physical root...
 
-         /// </summary>
 
-         /// <value>The actual children.</value>
 
-         protected override ConcurrentDictionary<Guid, BaseItem> ActualChildren
 
-         {
 
-             get
 
-             {
 
-                 Dictionary<string, string> locationsDicionary;
 
-                 try
 
-                 {
 
-                     locationsDicionary = ResolveArgs.PhysicalLocations.ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);
 
-                 }
 
-                 catch (IOException ex)
 
-                 {
 
-                     Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);
 
-                     return new ConcurrentDictionary<Guid, BaseItem>();
 
-                 }
 
-                 var ourChildren =
 
-                     LibraryManager.RootFolder.Children
 
-                     .OfType<Folder>()
 
-                     .Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))
 
-                     .SelectMany(c => c.Children);
 
-                 return new ConcurrentDictionary<Guid, BaseItem>(ourChildren.ToDictionary(i => i.Id));
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |