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							- using System;
 
- using System.Collections.Generic;
 
- using System.ComponentModel.Composition;
 
- using System.IO;
 
- using System.Linq;
 
- using System.Security.Cryptography;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using MediaBrowser.Common.Configuration;
 
- using MediaBrowser.Common.Kernel;
 
- using MediaBrowser.Common.Serialization;
 
- using MediaBrowser.Controller.Configuration;
 
- using MediaBrowser.Controller.Events;
 
- using MediaBrowser.Controller.IO;
 
- using MediaBrowser.Controller.Library;
 
- using MediaBrowser.Controller.Resolvers;
 
- using MediaBrowser.Model.Configuration;
 
- using MediaBrowser.Model.Entities;
 
- using MediaBrowser.Model.Users;
 
- namespace MediaBrowser.Controller
 
- {
 
-     public class Kernel : BaseKernel<ServerConfiguration>
 
-     {
 
-         public static Kernel Instance { get; private set; }
 
-         public ItemController ItemController { get; private set; }
 
-         public IEnumerable<User> Users { get; private set; }
 
-         public Folder RootFolder { get; private set; }
 
-         private DirectoryWatchers DirectoryWatchers { get; set; }
 
-         private string MediaRootFolderPath
 
-         {
 
-             get
 
-             {
 
-                 return ApplicationPaths.RootFolderPath;
 
-             }
 
-         }
 
-         
 
-         /// <summary>
 
-         /// Gets the list of currently registered entity resolvers
 
-         /// </summary>
 
-         [ImportMany(typeof(IBaseItemResolver))]
 
-         public IEnumerable<IBaseItemResolver> EntityResolvers { get; private set; }
 
-         
 
-         /// <summary>
 
-         /// Creates a kernal based on a Data path, which is akin to our current programdata path
 
-         /// </summary>
 
-         public Kernel()
 
-             : base()
 
-         {
 
-             Instance = this;
 
-             ItemController = new ItemController();
 
-             DirectoryWatchers = new DirectoryWatchers();
 
-             ItemController.PreBeginResolvePath += ItemController_PreBeginResolvePath;
 
-             ItemController.BeginResolvePath += ItemController_BeginResolvePath;
 
-         }
 
-         protected override void OnComposablePartsLoaded()
 
-         {
 
-             List<IBaseItemResolver> resolvers = EntityResolvers.ToList();
 
-             // Add the internal resolvers
 
-             resolvers.Add(new VideoResolver());
 
-             resolvers.Add(new AudioResolver());
 
-             resolvers.Add(new FolderResolver());
 
-             EntityResolvers = resolvers;
 
-             // The base class will start up all the plugins
 
-             base.OnComposablePartsLoaded();
 
-             // Get users from users folder
 
-             // Load root media folder
 
-             Parallel.Invoke(ReloadUsers, ReloadRoot);
 
-         }
 
-         /// <summary>
 
-         /// Fires when a path is about to be resolved, but before child folders and files 
 
-         /// have been collected from the file system.
 
-         /// This gives us a chance to cancel it if needed, resulting in the path being ignored
 
-         /// </summary>
 
-         void ItemController_PreBeginResolvePath(object sender, PreBeginResolveEventArgs e)
 
-         {
 
-             if (e.IsHidden || e.IsSystemFile)
 
-             {
 
-                 // Ignore hidden files and folders
 
-                 e.Cancel = true;
 
-             }
 
-             else if (Path.GetFileName(e.Path).Equals("trailers", StringComparison.OrdinalIgnoreCase))
 
-             {
 
-                 // Ignore any folders named "trailers"
 
-                 e.Cancel = true;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Fires when a path is about to be resolved, but after child folders and files 
 
-         /// This gives us a chance to cancel it if needed, resulting in the path being ignored
 
-         /// </summary>
 
-         void ItemController_BeginResolvePath(object sender, ItemResolveEventArgs e)
 
-         {
 
-             if (e.IsFolder)
 
-             {
 
-                 if (e.ContainsFile(".ignore"))
 
-                 {
 
-                     // Ignore any folders containing a file called .ignore
 
-                     e.Cancel = true;
 
-                 }
 
-             }
 
-         }
 
-         private void ReloadUsers()
 
-         {
 
-             Users = GetAllUsers();
 
-         }
 
-         /// <summary>
 
-         /// Reloads the root media folder
 
-         /// </summary>
 
-         public void ReloadRoot()
 
-         {
 
-             if (!Directory.Exists(MediaRootFolderPath))
 
-             {
 
-                 Directory.CreateDirectory(MediaRootFolderPath);
 
-             }
 
-             DirectoryWatchers.Stop();
 
-             RootFolder = ItemController.GetItem(MediaRootFolderPath) as Folder;
 
-             DirectoryWatchers.Start();
 
-         }
 
-         private static MD5CryptoServiceProvider md5Provider = new MD5CryptoServiceProvider();
 
-         public static Guid GetMD5(string str)
 
-         {
 
-             lock (md5Provider)
 
-             {
 
-                 return new Guid(md5Provider.ComputeHash(Encoding.Unicode.GetBytes(str)));
 
-             }
 
-         }
 
-         public UserConfiguration GetUserConfiguration(Guid userId)
 
-         {
 
-             return Configuration.DefaultUserConfiguration;
 
-         }
 
-         
 
-         public void ReloadItem(BaseItem item)
 
-         {
 
-             Folder folder = item as Folder;
 
-             if (folder != null && folder.IsRoot)
 
-             {
 
-                 ReloadRoot();
 
-             }
 
-             else
 
-             {
 
-                 if (!Directory.Exists(item.Path) && !File.Exists(item.Path))
 
-                 {
 
-                     ReloadItem(item.Parent);
 
-                     return;
 
-                 }
 
-                 BaseItem newItem = ItemController.GetItem(item.Parent, item.Path);
 
-                 List<BaseItem> children = item.Parent.Children.ToList();
 
-                 int index = children.IndexOf(item);
 
-                 children.RemoveAt(index);
 
-                 children.Insert(index, newItem);
 
-                 item.Parent.Children = children.ToArray();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Finds a library item by Id
 
-         /// </summary>
 
-         public BaseItem GetItemById(Guid id)
 
-         {
 
-             if (id == Guid.Empty)
 
-             {
 
-                 return RootFolder;
 
-             }
 
-             return RootFolder.FindById(id);
 
-         }
 
-         /// <summary>
 
-         /// Determines if an item is allowed for a given user
 
-         /// </summary>
 
-         public bool IsParentalAllowed(BaseItem item, Guid userId)
 
-         {
 
-             // not yet implemented
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Gets allowed children of an item
 
-         /// </summary>
 
-         public IEnumerable<BaseItem> GetParentalAllowedChildren(Folder folder, Guid userId)
 
-         {
 
-             return folder.Children.Where(i => IsParentalAllowed(i, userId));
 
-         }
 
-         /// <summary>
 
-         /// Gets allowed recursive children of an item
 
-         /// </summary>
 
-         public IEnumerable<BaseItem> GetParentalAllowedRecursiveChildren(Folder folder, Guid userId)
 
-         {
 
-             foreach (var item in GetParentalAllowedChildren(folder, userId))
 
-             {
 
-                 yield return item;
 
-                 var subFolder = item as Folder;
 
-                 if (subFolder != null)
 
-                 {
 
-                     foreach (var subitem in GetParentalAllowedRecursiveChildren(subFolder, userId))
 
-                     {
 
-                         yield return subitem;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Gets user data for an item, if there is any
 
-         /// </summary>
 
-         public UserItemData GetUserItemData(Guid userId, Guid itemId)
 
-         {
 
-             User user = Users.First(u => u.Id == userId);
 
-             if (user.ItemData.ContainsKey(itemId))
 
-             {
 
-                 return user.ItemData[itemId];
 
-             }
 
-             return null;
 
-         }
 
-         /// <summary>
 
-         /// Gets all recently added items (recursive) within a folder, based on configuration and parental settings
 
-         /// </summary>
 
-         public IEnumerable<BaseItem> GetRecentlyAddedItems(Folder parent, Guid userId)
 
-         {
 
-             DateTime now = DateTime.Now;
 
-             UserConfiguration config = GetUserConfiguration(userId);
 
-             return GetParentalAllowedRecursiveChildren(parent, userId).Where(i => !(i is Folder) && (now - i.DateCreated).TotalDays < config.RecentItemDays);
 
-         }
 
-         /// <summary>
 
-         /// Gets all recently added unplayed items (recursive) within a folder, based on configuration and parental settings
 
-         /// </summary>
 
-         public IEnumerable<BaseItem> GetRecentlyAddedUnplayedItems(Folder parent, Guid userId)
 
-         {
 
-             return GetRecentlyAddedItems(parent, userId).Where(i =>
 
-             {
 
-                 var userdata = GetUserItemData(userId, i.Id);
 
-                 return userdata == null || userdata.PlayCount == 0;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Gets all in-progress items (recursive) within a folder
 
-         /// </summary>
 
-         public IEnumerable<BaseItem> GetInProgressItems(Folder parent, Guid userId)
 
-         {
 
-             return GetParentalAllowedRecursiveChildren(parent, userId).Where(i =>
 
-             {
 
-                 if (i is Folder)
 
-                 {
 
-                     return false;
 
-                 }
 
-                 var userdata = GetUserItemData(userId, i.Id);
 
-                 return userdata != null && userdata.PlaybackPosition.Ticks > 0;
 
-             });
 
-         }
 
-         /// <summary>
 
-         /// Finds all recursive items within a top-level parent that contain the given studio and are allowed for the current user
 
-         /// </summary>
 
-         public IEnumerable<BaseItem> GetItemsWithStudio(Folder parent, string studio, Guid userId)
 
-         {
 
-             return GetParentalAllowedRecursiveChildren(parent, userId).Where(f => f.Studios != null && f.Studios.Any(s => s.Equals(studio, StringComparison.OrdinalIgnoreCase)));
 
-         }
 
-         /// <summary>
 
-         /// Finds all recursive items within a top-level parent that contain the given genre and are allowed for the current user
 
-         /// </summary>
 
-         public IEnumerable<BaseItem> GetItemsWithGenre(Folder parent, string genre, Guid userId)
 
-         {
 
-             return GetParentalAllowedRecursiveChildren(parent, userId).Where(f => f.Genres != null && f.Genres.Any(s => s.Equals(genre, StringComparison.OrdinalIgnoreCase)));
 
-         }
 
-         /// <summary>
 
-         /// Finds all recursive items within a top-level parent that contain the given person and are allowed for the current user
 
-         /// </summary>
 
-         public IEnumerable<BaseItem> GetItemsWithPerson(Folder parent, string personName, Guid userId)
 
-         {
 
-             return GetParentalAllowedRecursiveChildren(parent, userId).Where(f => f.People != null && f.People.Any(s => s.Name.Equals(personName, StringComparison.OrdinalIgnoreCase)));
 
-         }
 
-         /// <summary>
 
-         /// Gets all studios from all recursive children of a folder
 
-         /// The CategoryInfo class is used to keep track of the number of times each studio appears
 
-         /// </summary>
 
-         public IEnumerable<CategoryInfo<Studio>> GetAllStudios(Folder parent, Guid userId)
 
-         {
 
-             Dictionary<string, int> data = new Dictionary<string, int>();
 
-             // Get all the allowed recursive children
 
-             IEnumerable<BaseItem> allItems = Kernel.Instance.GetParentalAllowedRecursiveChildren(parent, userId);
 
-             foreach (var item in allItems)
 
-             {
 
-                 // Add each studio from the item to the data dictionary
 
-                 // If the studio already exists, increment the count
 
-                 if (item.Studios == null)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 foreach (string val in item.Studios)
 
-                 {
 
-                     if (!data.ContainsKey(val))
 
-                     {
 
-                         data.Add(val, 1);
 
-                     }
 
-                     else
 
-                     {
 
-                         data[val]++;
 
-                     }
 
-                 }
 
-             }
 
-             // Now go through the dictionary and create a Category for each studio
 
-             List<CategoryInfo<Studio>> list = new List<CategoryInfo<Studio>>();
 
-             foreach (string key in data.Keys)
 
-             {
 
-                 // Get the original entity so that we can also supply the PrimaryImagePath
 
-                 Studio entity = Kernel.Instance.ItemController.GetStudio(key);
 
-                 if (entity != null)
 
-                 {
 
-                     list.Add(new CategoryInfo<Studio>()
 
-                     {
 
-                         Item = entity,
 
-                         ItemCount = data[key]
 
-                     });
 
-                 }
 
-             }
 
-             return list;
 
-         }
 
-         /// <summary>
 
-         /// Gets all genres from all recursive children of a folder
 
-         /// The CategoryInfo class is used to keep track of the number of times each genres appears
 
-         /// </summary>
 
-         public IEnumerable<CategoryInfo<Genre>> GetAllGenres(Folder parent, Guid userId)
 
-         {
 
-             Dictionary<string, int> data = new Dictionary<string, int>();
 
-             // Get all the allowed recursive children
 
-             IEnumerable<BaseItem> allItems = Kernel.Instance.GetParentalAllowedRecursiveChildren(parent, userId);
 
-             foreach (var item in allItems)
 
-             {
 
-                 // Add each genre from the item to the data dictionary
 
-                 // If the genre already exists, increment the count
 
-                 if (item.Genres == null)
 
-                 {
 
-                     continue;
 
-                 }
 
-                 foreach (string val in item.Genres)
 
-                 {
 
-                     if (!data.ContainsKey(val))
 
-                     {
 
-                         data.Add(val, 1);
 
-                     }
 
-                     else
 
-                     {
 
-                         data[val]++;
 
-                     }
 
-                 }
 
-             }
 
-             // Now go through the dictionary and create a Category for each genre
 
-             List<CategoryInfo<Genre>> list = new List<CategoryInfo<Genre>>();
 
-             foreach (string key in data.Keys)
 
-             {
 
-                 // Get the original entity so that we can also supply the PrimaryImagePath
 
-                 Genre entity = Kernel.Instance.ItemController.GetGenre(key);
 
-                 if (entity != null)
 
-                 {
 
-                     list.Add(new CategoryInfo<Genre>()
 
-                     {
 
-                         Item = entity,
 
-                         ItemCount = data[key]
 
-                     });
 
-                 }
 
-             }
 
-             return list;
 
-         }
 
-         /// <summary>
 
-         /// Gets all users within the system
 
-         /// </summary>
 
-         private IEnumerable<User> GetAllUsers()
 
-         {
 
-             List<User> list = new List<User>();
 
-             // Return a dummy user for now since all calls to get items requre a userId
 
-             User user = new User();
 
-             user.Name = "Default User";
 
-             user.Id = Guid.NewGuid();
 
-             list.Add(user);
 
-             return list;
 
-         }
 
-     }
 
- }
 
 
  |