| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 | using System;using System.IO;using System.Linq;using MediaBrowser.Model.Serialization;namespace Emby.Server.Implementations.AppBase{    /// <summary>    /// Class ConfigurationHelper.    /// </summary>    public static class ConfigurationHelper    {        /// <summary>        /// Reads an xml configuration file from the file system        /// It will immediately re-serialize and save if new serialization data is available due to property changes.        /// </summary>        /// <param name="type">The type.</param>        /// <param name="path">The path.</param>        /// <param name="xmlSerializer">The XML serializer.</param>        /// <returns>System.Object.</returns>        public static object GetXmlConfiguration(Type type, string path, IXmlSerializer xmlSerializer)        {            object configuration;            byte[] buffer = null;            // Use try/catch to avoid the extra file system lookup using File.Exists            try            {                buffer = File.ReadAllBytes(path);                configuration = xmlSerializer.DeserializeFromBytes(type, buffer);            }            catch (Exception)            {                configuration = Activator.CreateInstance(type);            }            using (var stream = new MemoryStream())            {                xmlSerializer.SerializeToStream(configuration, stream);                // Take the object we just got and serialize it back to bytes                var newBytes = stream.ToArray();                // If the file didn't exist before, or if something has changed, re-save                if (buffer == null || !buffer.SequenceEqual(newBytes))                {                    Directory.CreateDirectory(Path.GetDirectoryName(path));                    // Save it after load in case we got new items                    File.WriteAllBytes(path, newBytes);                }                return configuration;            }        }    }}
 |