SsdpCommunicationsServer.cs 20 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net;
  5. using System.Net.Http;
  6. using System.Net.Sockets;
  7. using System.Text;
  8. using System.Threading;
  9. using System.Threading.Tasks;
  10. using MediaBrowser.Common.Net;
  11. using MediaBrowser.Controller.Configuration;
  12. using MediaBrowser.Model.Net;
  13. using Microsoft.Extensions.Logging;
  14. namespace Rssdp.Infrastructure
  15. {
  16. /// <summary>
  17. /// Provides the platform independent logic for publishing device existence and responding to search requests.
  18. /// </summary>
  19. public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
  20. {
  21. #region Fields
  22. /* We could technically use one socket listening on port 1900 for everything.
  23. * This should get both multicast (notifications) and unicast (search response) messages, however
  24. * this often doesn't work under Windows because the MS SSDP service is running. If that service
  25. * is running then it will steal the unicast messages and we will never see search responses.
  26. * Since stopping the service would be a bad idea (might not be allowed security wise and might
  27. * break other apps running on the system) the only other work around is to use two sockets.
  28. *
  29. * We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
  30. * We use a second socket, bound to a different local port, to send search requests and listen for
  31. * responses (_SendSocket). The responses are sent to the local port this socket is bound to,
  32. * which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
  33. * port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
  34. */
  35. private object _BroadcastListenSocketSynchroniser = new object();
  36. private ISocket _BroadcastListenSocket;
  37. private object _SendSocketSynchroniser = new object();
  38. private List<ISocket> _sendSockets;
  39. private HttpRequestParser _RequestParser;
  40. private HttpResponseParser _ResponseParser;
  41. private readonly ILogger _logger;
  42. private ISocketFactory _SocketFactory;
  43. private readonly INetworkManager _networkManager;
  44. private int _LocalPort;
  45. private int _MulticastTtl;
  46. private bool _IsShared;
  47. private readonly bool _enableMultiSocketBinding;
  48. #endregion
  49. #region Events
  50. /// <summary>
  51. /// Raised when a HTTPU request message is received by a socket (unicast or multicast).
  52. /// </summary>
  53. public event EventHandler<RequestReceivedEventArgs> RequestReceived;
  54. /// <summary>
  55. /// Raised when an HTTPU response message is received by a socket (unicast or multicast).
  56. /// </summary>
  57. public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
  58. #endregion
  59. #region Constructors
  60. /// <summary>
  61. /// Minimum constructor.
  62. /// </summary>
  63. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  64. public SsdpCommunicationsServer(ISocketFactory socketFactory,
  65. INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  66. : this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
  67. {
  68. }
  69. /// <summary>
  70. /// Full constructor.
  71. /// </summary>
  72. /// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
  73. /// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
  74. public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
  75. {
  76. if (socketFactory == null) throw new ArgumentNullException(nameof(socketFactory));
  77. if (multicastTimeToLive <= 0) throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
  78. _BroadcastListenSocketSynchroniser = new object();
  79. _SendSocketSynchroniser = new object();
  80. _LocalPort = localPort;
  81. _SocketFactory = socketFactory;
  82. _RequestParser = new HttpRequestParser();
  83. _ResponseParser = new HttpResponseParser();
  84. _MulticastTtl = multicastTimeToLive;
  85. _networkManager = networkManager;
  86. _logger = logger;
  87. _enableMultiSocketBinding = enableMultiSocketBinding;
  88. }
  89. #endregion
  90. #region Public Methods
  91. /// <summary>
  92. /// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
  93. /// </summary>
  94. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  95. public void BeginListeningForBroadcasts()
  96. {
  97. ThrowIfDisposed();
  98. if (_BroadcastListenSocket == null)
  99. {
  100. lock (_BroadcastListenSocketSynchroniser)
  101. {
  102. if (_BroadcastListenSocket == null)
  103. {
  104. try
  105. {
  106. _BroadcastListenSocket = ListenForBroadcastsAsync();
  107. }
  108. catch (SocketException ex)
  109. {
  110. _logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
  111. }
  112. catch (Exception ex)
  113. {
  114. _logger.LogError(ex, "Error in BeginListeningForBroadcasts");
  115. }
  116. }
  117. }
  118. }
  119. }
  120. /// <summary>
  121. /// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
  122. /// </summary>
  123. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  124. public void StopListeningForBroadcasts()
  125. {
  126. lock (_BroadcastListenSocketSynchroniser)
  127. {
  128. if (_BroadcastListenSocket != null)
  129. {
  130. _logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
  131. _BroadcastListenSocket.Dispose();
  132. _BroadcastListenSocket = null;
  133. }
  134. }
  135. }
  136. /// <summary>
  137. /// Sends a message to a particular address (uni or multicast) and port.
  138. /// </summary>
  139. public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  140. {
  141. if (messageData == null) throw new ArgumentNullException(nameof(messageData));
  142. ThrowIfDisposed();
  143. var sockets = GetSendSockets(fromLocalIpAddress, destination);
  144. if (sockets.Count == 0)
  145. {
  146. return;
  147. }
  148. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  149. for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
  150. {
  151. var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
  152. await Task.WhenAll(tasks).ConfigureAwait(false);
  153. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  154. }
  155. }
  156. private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
  157. {
  158. try
  159. {
  160. await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
  161. }
  162. catch (ObjectDisposedException)
  163. {
  164. }
  165. catch (OperationCanceledException)
  166. {
  167. }
  168. catch (Exception ex)
  169. {
  170. _logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
  171. }
  172. }
  173. private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
  174. {
  175. EnsureSendSocketCreated();
  176. lock (_SendSocketSynchroniser)
  177. {
  178. var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
  179. // Send from the Any socket and the socket with the matching address
  180. if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
  181. {
  182. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  183. // If sending to the loopback address, filter the socket list as well
  184. if (destination.Address.Equals(IPAddress.Loopback))
  185. {
  186. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
  187. }
  188. }
  189. else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
  190. {
  191. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
  192. // If sending to the loopback address, filter the socket list as well
  193. if (destination.Address.Equals(IPAddress.IPv6Loopback))
  194. {
  195. sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
  196. }
  197. }
  198. return sockets.ToList();
  199. }
  200. }
  201. public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  202. {
  203. return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
  204. }
  205. /// <summary>
  206. /// Sends a message to the SSDP multicast address and port.
  207. /// </summary>
  208. public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  209. {
  210. if (message == null) throw new ArgumentNullException(nameof(message));
  211. byte[] messageData = Encoding.UTF8.GetBytes(message);
  212. ThrowIfDisposed();
  213. cancellationToken.ThrowIfCancellationRequested();
  214. EnsureSendSocketCreated();
  215. // SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
  216. for (var i = 0; i < sendCount; i++)
  217. {
  218. await SendMessageIfSocketNotDisposed(
  219. messageData,
  220. new IPEndPoint(
  221. IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
  222. SsdpConstants.MulticastPort),
  223. fromLocalIpAddress,
  224. cancellationToken).ConfigureAwait(false);
  225. await Task.Delay(100, cancellationToken).ConfigureAwait(false);
  226. }
  227. }
  228. /// <summary>
  229. /// Stops listening for search responses on the local, unicast socket.
  230. /// </summary>
  231. /// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
  232. public void StopListeningForResponses()
  233. {
  234. lock (_SendSocketSynchroniser)
  235. {
  236. if (_sendSockets != null)
  237. {
  238. var sockets = _sendSockets.ToList();
  239. _sendSockets = null;
  240. _logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
  241. foreach (var socket in sockets)
  242. {
  243. _logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
  244. socket.Dispose();
  245. }
  246. }
  247. }
  248. }
  249. #endregion
  250. #region Public Properties
  251. /// <summary>
  252. /// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
  253. /// </summary>
  254. /// <remarks>
  255. /// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
  256. /// </remarks>
  257. public bool IsShared
  258. {
  259. get { return _IsShared; }
  260. set { _IsShared = value; }
  261. }
  262. #endregion
  263. #region Overrides
  264. /// <summary>
  265. /// Stops listening for requests, disposes this instance and all internal resources.
  266. /// </summary>
  267. /// <param name="disposing"></param>
  268. protected override void Dispose(bool disposing)
  269. {
  270. if (disposing)
  271. {
  272. StopListeningForBroadcasts();
  273. StopListeningForResponses();
  274. }
  275. }
  276. #endregion
  277. #region Private Methods
  278. private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
  279. {
  280. var sockets = _sendSockets;
  281. if (sockets != null)
  282. {
  283. sockets = sockets.ToList();
  284. var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
  285. .Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
  286. return Task.WhenAll(tasks);
  287. }
  288. return Task.CompletedTask;
  289. }
  290. private ISocket ListenForBroadcastsAsync()
  291. {
  292. var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
  293. _ = ListenToSocketInternal(socket);
  294. return socket;
  295. }
  296. private List<ISocket> CreateSocketAndListenForResponsesAsync()
  297. {
  298. var sockets = new List<ISocket>();
  299. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
  300. if (_enableMultiSocketBinding)
  301. {
  302. foreach (var address in _networkManager.GetLocalIpAddresses())
  303. {
  304. if (address.AddressFamily == AddressFamily.InterNetworkV6)
  305. {
  306. // Not support IPv6 right now
  307. continue;
  308. }
  309. try
  310. {
  311. sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address, _LocalPort));
  312. }
  313. catch (Exception ex)
  314. {
  315. _logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
  316. }
  317. }
  318. }
  319. foreach (var socket in sockets)
  320. {
  321. _ = ListenToSocketInternal(socket);
  322. }
  323. return sockets;
  324. }
  325. private async Task ListenToSocketInternal(ISocket socket)
  326. {
  327. var cancelled = false;
  328. var receiveBuffer = new byte[8192];
  329. while (!cancelled && !IsDisposed)
  330. {
  331. try
  332. {
  333. var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
  334. if (result.ReceivedBytes > 0)
  335. {
  336. // Strange cannot convert compiler error here if I don't explicitly
  337. // assign or cast to Action first. Assignment is easier to read,
  338. // so went with that.
  339. ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
  340. }
  341. }
  342. catch (ObjectDisposedException)
  343. {
  344. cancelled = true;
  345. }
  346. catch (TaskCanceledException)
  347. {
  348. cancelled = true;
  349. }
  350. }
  351. }
  352. private void EnsureSendSocketCreated()
  353. {
  354. if (_sendSockets == null)
  355. {
  356. lock (_SendSocketSynchroniser)
  357. {
  358. if (_sendSockets == null)
  359. {
  360. _sendSockets = CreateSocketAndListenForResponsesAsync();
  361. }
  362. }
  363. }
  364. }
  365. private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
  366. {
  367. // Responses start with the HTTP version, prefixed with HTTP/ while
  368. // requests start with a method which can vary and might be one we haven't
  369. // seen/don't know. We'll check if this message is a request or a response
  370. // by checking for the HTTP/ prefix on the start of the message.
  371. if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
  372. {
  373. HttpResponseMessage responseMessage = null;
  374. try
  375. {
  376. responseMessage = _ResponseParser.Parse(data);
  377. }
  378. catch (ArgumentException)
  379. {
  380. // Ignore invalid packets.
  381. }
  382. if (responseMessage != null)
  383. {
  384. OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
  385. }
  386. }
  387. else
  388. {
  389. HttpRequestMessage requestMessage = null;
  390. try
  391. {
  392. requestMessage = _RequestParser.Parse(data);
  393. }
  394. catch (ArgumentException)
  395. {
  396. // Ignore invalid packets.
  397. }
  398. if (requestMessage != null)
  399. {
  400. OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
  401. }
  402. }
  403. }
  404. private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
  405. {
  406. //SSDP specification says only * is currently used but other uri's might
  407. //be implemented in the future and should be ignored unless understood.
  408. //Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
  409. if (data.RequestUri.ToString() != "*")
  410. {
  411. return;
  412. }
  413. var handlers = this.RequestReceived;
  414. if (handlers != null)
  415. handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
  416. }
  417. private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
  418. {
  419. var handlers = this.ResponseReceived;
  420. if (handlers != null)
  421. handlers(this, new ResponseReceivedEventArgs(data, endPoint)
  422. {
  423. LocalIpAddress = localIpAddress
  424. });
  425. }
  426. #endregion
  427. }
  428. }