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							- #nullable disable
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- using Jellyfin.Data.Entities;
 
- using MediaBrowser.Controller.Library;
 
- using MediaBrowser.Controller.Session;
 
- using MediaBrowser.Controller.SyncPlay;
 
- using MediaBrowser.Controller.SyncPlay.GroupStates;
 
- using MediaBrowser.Controller.SyncPlay.Queue;
 
- using MediaBrowser.Controller.SyncPlay.Requests;
 
- using MediaBrowser.Model.SyncPlay;
 
- using Microsoft.Extensions.Logging;
 
- namespace Emby.Server.Implementations.SyncPlay
 
- {
 
-     /// <summary>
 
-     /// Class Group.
 
-     /// </summary>
 
-     /// <remarks>
 
-     /// Class is not thread-safe, external locking is required when accessing methods.
 
-     /// </remarks>
 
-     public class Group : IGroupStateContext
 
-     {
 
-         /// <summary>
 
-         /// The logger.
 
-         /// </summary>
 
-         private readonly ILogger<Group> _logger;
 
-         /// <summary>
 
-         /// The logger factory.
 
-         /// </summary>
 
-         private readonly ILoggerFactory _loggerFactory;
 
-         /// <summary>
 
-         /// The user manager.
 
-         /// </summary>
 
-         private readonly IUserManager _userManager;
 
-         /// <summary>
 
-         /// The session manager.
 
-         /// </summary>
 
-         private readonly ISessionManager _sessionManager;
 
-         /// <summary>
 
-         /// The library manager.
 
-         /// </summary>
 
-         private readonly ILibraryManager _libraryManager;
 
-         /// <summary>
 
-         /// The participants, or members of the group.
 
-         /// </summary>
 
-         private readonly Dictionary<string, GroupMember> _participants =
 
-             new Dictionary<string, GroupMember>(StringComparer.OrdinalIgnoreCase);
 
-         /// <summary>
 
-         /// The internal group state.
 
-         /// </summary>
 
-         private IGroupState _state;
 
-         /// <summary>
 
-         /// Initializes a new instance of the <see cref="Group" /> class.
 
-         /// </summary>
 
-         /// <param name="loggerFactory">The logger factory.</param>
 
-         /// <param name="userManager">The user manager.</param>
 
-         /// <param name="sessionManager">The session manager.</param>
 
-         /// <param name="libraryManager">The library manager.</param>
 
-         public Group(
 
-             ILoggerFactory loggerFactory,
 
-             IUserManager userManager,
 
-             ISessionManager sessionManager,
 
-             ILibraryManager libraryManager)
 
-         {
 
-             _loggerFactory = loggerFactory;
 
-             _userManager = userManager;
 
-             _sessionManager = sessionManager;
 
-             _libraryManager = libraryManager;
 
-             _logger = loggerFactory.CreateLogger<Group>();
 
-             _state = new IdleGroupState(loggerFactory);
 
-         }
 
-         /// <summary>
 
-         /// Gets the default ping value used for sessions.
 
-         /// </summary>
 
-         /// <value>The default ping.</value>
 
-         public long DefaultPing { get; } = 500;
 
-         /// <summary>
 
-         /// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
 
-         /// </summary>
 
-         /// <value>The maximum time offset error.</value>
 
-         public long TimeSyncOffset { get; } = 2000;
 
-         /// <summary>
 
-         /// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
 
-         /// </summary>
 
-         /// <value>The maximum offset error.</value>
 
-         public long MaxPlaybackOffset { get; } = 500;
 
-         /// <summary>
 
-         /// Gets the group identifier.
 
-         /// </summary>
 
-         /// <value>The group identifier.</value>
 
-         public Guid GroupId { get; } = Guid.NewGuid();
 
-         /// <summary>
 
-         /// Gets the group name.
 
-         /// </summary>
 
-         /// <value>The group name.</value>
 
-         public string GroupName { get; private set; }
 
-         /// <summary>
 
-         /// Gets the group identifier.
 
-         /// </summary>
 
-         /// <value>The group identifier.</value>
 
-         public PlayQueueManager PlayQueue { get; } = new PlayQueueManager();
 
-         /// <summary>
 
-         /// Gets the runtime ticks of current playing item.
 
-         /// </summary>
 
-         /// <value>The runtime ticks of current playing item.</value>
 
-         public long RunTimeTicks { get; private set; }
 
-         /// <summary>
 
-         /// Gets or sets the position ticks.
 
-         /// </summary>
 
-         /// <value>The position ticks.</value>
 
-         public long PositionTicks { get; set; }
 
-         /// <summary>
 
-         /// Gets or sets the last activity.
 
-         /// </summary>
 
-         /// <value>The last activity.</value>
 
-         public DateTime LastActivity { get; set; }
 
-         /// <summary>
 
-         /// Adds the session to the group.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         private void AddSession(SessionInfo session)
 
-         {
 
-             _participants.TryAdd(
 
-                 session.Id,
 
-                 new GroupMember(session)
 
-                 {
 
-                     Ping = DefaultPing,
 
-                     IsBuffering = false
 
-                 });
 
-         }
 
-         /// <summary>
 
-         /// Removes the session from the group.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         private void RemoveSession(SessionInfo session)
 
-         {
 
-             _participants.Remove(session.Id);
 
-         }
 
-         /// <summary>
 
-         /// Filters sessions of this group.
 
-         /// </summary>
 
-         /// <param name="fromId">The current session identifier.</param>
 
-         /// <param name="type">The filtering type.</param>
 
-         /// <returns>The list of sessions matching the filter.</returns>
 
-         private IEnumerable<string> FilterSessions(string fromId, SyncPlayBroadcastType type)
 
-         {
 
-             return type switch
 
-             {
 
-                 SyncPlayBroadcastType.CurrentSession => new string[] { fromId },
 
-                 SyncPlayBroadcastType.AllGroup => _participants
 
-                     .Values
 
-                     .Select(member => member.SessionId),
 
-                 SyncPlayBroadcastType.AllExceptCurrentSession => _participants
 
-                     .Values
 
-                     .Select(member => member.SessionId)
 
-                     .Where(sessionId => !sessionId.Equals(fromId, StringComparison.OrdinalIgnoreCase)),
 
-                 SyncPlayBroadcastType.AllReady => _participants
 
-                     .Values
 
-                     .Where(member => !member.IsBuffering)
 
-                     .Select(member => member.SessionId),
 
-                 _ => Enumerable.Empty<string>()
 
-             };
 
-         }
 
-         /// <summary>
 
-         /// Checks if a given user can access all items of a given queue, that is,
 
-         /// the user has the required minimum parental access and has access to all required folders.
 
-         /// </summary>
 
-         /// <param name="user">The user.</param>
 
-         /// <param name="queue">The queue.</param>
 
-         /// <returns><c>true</c> if the user can access all the items in the queue, <c>false</c> otherwise.</returns>
 
-         private bool HasAccessToQueue(User user, IReadOnlyList<Guid> queue)
 
-         {
 
-             // Check if queue is empty.
 
-             if (queue == null || queue.Count == 0)
 
-             {
 
-                 return true;
 
-             }
 
-             foreach (var itemId in queue)
 
-             {
 
-                 var item = _libraryManager.GetItemById(itemId);
 
-                 if (!item.IsVisibleStandalone(user))
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         private bool AllUsersHaveAccessToQueue(IReadOnlyList<Guid> queue)
 
-         {
 
-             // Check if queue is empty.
 
-             if (queue == null || queue.Count == 0)
 
-             {
 
-                 return true;
 
-             }
 
-             // Get list of users.
 
-             var users = _participants
 
-                 .Values
 
-                 .Select(participant => _userManager.GetUserById(participant.UserId));
 
-             // Find problematic users.
 
-             var usersWithNoAccess = users.Where(user => !HasAccessToQueue(user, queue));
 
-             // All users must be able to access the queue.
 
-             return !usersWithNoAccess.Any();
 
-         }
 
-         /// <summary>
 
-         /// Checks if the group is empty.
 
-         /// </summary>
 
-         /// <returns><c>true</c> if the group is empty, <c>false</c> otherwise.</returns>
 
-         public bool IsGroupEmpty() => _participants.Count == 0;
 
-         /// <summary>
 
-         /// Initializes the group with the session's info.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         /// <param name="request">The request.</param>
 
-         /// <param name="cancellationToken">The cancellation token.</param>
 
-         public void CreateGroup(SessionInfo session, NewGroupRequest request, CancellationToken cancellationToken)
 
-         {
 
-             GroupName = request.GroupName;
 
-             AddSession(session);
 
-             var sessionIsPlayingAnItem = session.FullNowPlayingItem != null;
 
-             RestartCurrentItem();
 
-             if (sessionIsPlayingAnItem)
 
-             {
 
-                 var playlist = session.NowPlayingQueue.Select(item => item.Id).ToList();
 
-                 PlayQueue.Reset();
 
-                 PlayQueue.SetPlaylist(playlist);
 
-                 PlayQueue.SetPlayingItemById(session.FullNowPlayingItem.Id);
 
-                 RunTimeTicks = session.FullNowPlayingItem.RunTimeTicks ?? 0;
 
-                 PositionTicks = session.PlayState.PositionTicks ?? 0;
 
-                 // Maintain playstate.
 
-                 var waitingState = new WaitingGroupState(_loggerFactory)
 
-                 {
 
-                     ResumePlaying = !session.PlayState.IsPaused
 
-                 };
 
-                 SetState(waitingState);
 
-             }
 
-             var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
 
-             SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
 
-             _state.SessionJoined(this, _state.Type, session, cancellationToken);
 
-             _logger.LogInformation("Session {SessionId} created group {GroupId}.", session.Id, GroupId.ToString());
 
-         }
 
-         /// <summary>
 
-         /// Adds the session to the group.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         /// <param name="request">The request.</param>
 
-         /// <param name="cancellationToken">The cancellation token.</param>
 
-         public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
 
-         {
 
-             AddSession(session);
 
-             var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
 
-             SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
 
-             var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
 
-             SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
 
-             _state.SessionJoined(this, _state.Type, session, cancellationToken);
 
-             _logger.LogInformation("Session {SessionId} joined group {GroupId}.", session.Id, GroupId.ToString());
 
-         }
 
-         /// <summary>
 
-         /// Removes the session from the group.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         /// <param name="request">The request.</param>
 
-         /// <param name="cancellationToken">The cancellation token.</param>
 
-         public void SessionLeave(SessionInfo session, LeaveGroupRequest request, CancellationToken cancellationToken)
 
-         {
 
-             _state.SessionLeaving(this, _state.Type, session, cancellationToken);
 
-             RemoveSession(session);
 
-             var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, GroupId.ToString());
 
-             SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
 
-             var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
 
-             SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
 
-             _logger.LogInformation("Session {SessionId} left group {GroupId}.", session.Id, GroupId.ToString());
 
-         }
 
-         /// <summary>
 
-         /// Handles the requested action by the session.
 
-         /// </summary>
 
-         /// <param name="session">The session.</param>
 
-         /// <param name="request">The requested action.</param>
 
-         /// <param name="cancellationToken">The cancellation token.</param>
 
-         public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
 
-         {
 
-             // The server's job is to maintain a consistent state for clients to reference
 
-             // and notify clients of state changes. The actual syncing of media playback
 
-             // happens client side. Clients are aware of the server's time and use it to sync.
 
-             _logger.LogInformation("Session {SessionId} requested {RequestType} in group {GroupId} that is {StateType}.", session.Id, request.Action, GroupId.ToString(), _state.Type);
 
-             // Apply requested changes to this group given its current state.
 
-             // Every request has a slightly different outcome depending on the group's state.
 
-             // There are currently four different group states that accomplish different goals:
 
-             // - Idle: in this state no media is playing and clients should be idle (playback is stopped).
 
-             // - Waiting: in this state the group is waiting for all the clients to be ready to start the playback,
 
-             //      that is, they've either finished loading the media for the first time or they've finished buffering.
 
-             //      Once all clients report to be ready the group's state can change to Playing or Paused.
 
-             // - Playing: clients have some media loaded and playback is unpaused.
 
-             // - Paused: clients have some media loaded but playback is currently paused.
 
-             request.Apply(this, _state, session, cancellationToken);
 
-         }
 
-         /// <summary>
 
-         /// Gets the info about the group for the clients.
 
-         /// </summary>
 
-         /// <returns>The group info for the clients.</returns>
 
-         public GroupInfoDto GetInfo()
 
-         {
 
-             var participants = _participants.Values.Select(session => session.UserName).Distinct().ToList();
 
-             return new GroupInfoDto(GroupId, GroupName, _state.Type, participants, DateTime.UtcNow);
 
-         }
 
-         /// <summary>
 
-         /// Checks if a user has access to all content in the play queue.
 
-         /// </summary>
 
-         /// <param name="user">The user.</param>
 
-         /// <returns><c>true</c> if the user can access the play queue; <c>false</c> otherwise.</returns>
 
-         public bool HasAccessToPlayQueue(User user)
 
-         {
 
-             var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToList();
 
-             return HasAccessToQueue(user, items);
 
-         }
 
-         /// <inheritdoc />
 
-         public void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait)
 
-         {
 
-             if (_participants.TryGetValue(session.Id, out GroupMember value))
 
-             {
 
-                 value.IgnoreGroupWait = ignoreGroupWait;
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public void SetState(IGroupState state)
 
-         {
 
-             _logger.LogInformation("Group {GroupId} switching from {FromStateType} to {ToStateType}.", GroupId.ToString(), _state.Type, state.Type);
 
-             this._state = state;
 
-         }
 
-         /// <inheritdoc />
 
-         public Task SendGroupUpdate<T>(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
 
-         {
 
-             IEnumerable<Task> GetTasks()
 
-             {
 
-                 foreach (var sessionId in FilterSessions(from.Id, type))
 
-                 {
 
-                     yield return _sessionManager.SendSyncPlayGroupUpdate(sessionId, message, cancellationToken);
 
-                 }
 
-             }
 
-             return Task.WhenAll(GetTasks());
 
-         }
 
-         /// <inheritdoc />
 
-         public Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken)
 
-         {
 
-             IEnumerable<Task> GetTasks()
 
-             {
 
-                 foreach (var sessionId in FilterSessions(from.Id, type))
 
-                 {
 
-                     yield return _sessionManager.SendSyncPlayCommand(sessionId, message, cancellationToken);
 
-                 }
 
-             }
 
-             return Task.WhenAll(GetTasks());
 
-         }
 
-         /// <inheritdoc />
 
-         public SendCommand NewSyncPlayCommand(SendCommandType type)
 
-         {
 
-             return new SendCommand(
 
-                 GroupId,
 
-                 PlayQueue.GetPlayingItemPlaylistId(),
 
-                 LastActivity,
 
-                 type,
 
-                 PositionTicks,
 
-                 DateTime.UtcNow);
 
-         }
 
-         /// <inheritdoc />
 
-         public GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
 
-         {
 
-             return new GroupUpdate<T>(GroupId, type, data);
 
-         }
 
-         /// <inheritdoc />
 
-         public long SanitizePositionTicks(long? positionTicks)
 
-         {
 
-             var ticks = positionTicks ?? 0;
 
-             return Math.Clamp(ticks, 0, RunTimeTicks);
 
-         }
 
-         /// <inheritdoc />
 
-         public void UpdatePing(SessionInfo session, long ping)
 
-         {
 
-             if (_participants.TryGetValue(session.Id, out GroupMember value))
 
-             {
 
-                 value.Ping = ping;
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public long GetHighestPing()
 
-         {
 
-             long max = long.MinValue;
 
-             foreach (var session in _participants.Values)
 
-             {
 
-                 max = Math.Max(max, session.Ping);
 
-             }
 
-             return max;
 
-         }
 
-         /// <inheritdoc />
 
-         public void SetBuffering(SessionInfo session, bool isBuffering)
 
-         {
 
-             if (_participants.TryGetValue(session.Id, out GroupMember value))
 
-             {
 
-                 value.IsBuffering = isBuffering;
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public void SetAllBuffering(bool isBuffering)
 
-         {
 
-             foreach (var session in _participants.Values)
 
-             {
 
-                 session.IsBuffering = isBuffering;
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public bool IsBuffering()
 
-         {
 
-             foreach (var session in _participants.Values)
 
-             {
 
-                 if (session.IsBuffering && !session.IgnoreGroupWait)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <inheritdoc />
 
-         public bool SetPlayQueue(IReadOnlyList<Guid> playQueue, int playingItemPosition, long startPositionTicks)
 
-         {
 
-             // Ignore on empty queue or invalid item position.
 
-             if (playQueue.Count == 0 || playingItemPosition >= playQueue.Count || playingItemPosition < 0)
 
-             {
 
-                 return false;
 
-             }
 
-             // Check if participants can access the new playing queue.
 
-             if (!AllUsersHaveAccessToQueue(playQueue))
 
-             {
 
-                 return false;
 
-             }
 
-             PlayQueue.Reset();
 
-             PlayQueue.SetPlaylist(playQueue);
 
-             PlayQueue.SetPlayingItemByIndex(playingItemPosition);
 
-             var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
 
-             RunTimeTicks = item.RunTimeTicks ?? 0;
 
-             PositionTicks = startPositionTicks;
 
-             LastActivity = DateTime.UtcNow;
 
-             return true;
 
-         }
 
-         /// <inheritdoc />
 
-         public bool SetPlayingItem(Guid playlistItemId)
 
-         {
 
-             var itemFound = PlayQueue.SetPlayingItemByPlaylistId(playlistItemId);
 
-             if (itemFound)
 
-             {
 
-                 var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
 
-                 RunTimeTicks = item.RunTimeTicks ?? 0;
 
-             }
 
-             else
 
-             {
 
-                 RunTimeTicks = 0;
 
-             }
 
-             RestartCurrentItem();
 
-             return itemFound;
 
-         }
 
-         /// <inheritdoc />
 
-         public void ClearPlayQueue(bool clearPlayingItem)
 
-         {
 
-             PlayQueue.ClearPlaylist(clearPlayingItem);
 
-             if (clearPlayingItem)
 
-             {
 
-                 RestartCurrentItem();
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public bool RemoveFromPlayQueue(IReadOnlyList<Guid> playlistItemIds)
 
-         {
 
-             var playingItemRemoved = PlayQueue.RemoveFromPlaylist(playlistItemIds);
 
-             if (playingItemRemoved)
 
-             {
 
-                 var itemId = PlayQueue.GetPlayingItemId();
 
-                 if (!itemId.Equals(default))
 
-                 {
 
-                     var item = _libraryManager.GetItemById(itemId);
 
-                     RunTimeTicks = item.RunTimeTicks ?? 0;
 
-                 }
 
-                 else
 
-                 {
 
-                     RunTimeTicks = 0;
 
-                 }
 
-                 RestartCurrentItem();
 
-             }
 
-             return playingItemRemoved;
 
-         }
 
-         /// <inheritdoc />
 
-         public bool MoveItemInPlayQueue(Guid playlistItemId, int newIndex)
 
-         {
 
-             return PlayQueue.MovePlaylistItem(playlistItemId, newIndex);
 
-         }
 
-         /// <inheritdoc />
 
-         public bool AddToPlayQueue(IReadOnlyList<Guid> newItems, GroupQueueMode mode)
 
-         {
 
-             // Ignore on empty list.
 
-             if (newItems.Count == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             // Check if participants can access the new playing queue.
 
-             if (!AllUsersHaveAccessToQueue(newItems))
 
-             {
 
-                 return false;
 
-             }
 
-             if (mode.Equals(GroupQueueMode.QueueNext))
 
-             {
 
-                 PlayQueue.QueueNext(newItems);
 
-             }
 
-             else
 
-             {
 
-                 PlayQueue.Queue(newItems);
 
-             }
 
-             return true;
 
-         }
 
-         /// <inheritdoc />
 
-         public void RestartCurrentItem()
 
-         {
 
-             PositionTicks = 0;
 
-             LastActivity = DateTime.UtcNow;
 
-         }
 
-         /// <inheritdoc />
 
-         public bool NextItemInQueue()
 
-         {
 
-             var update = PlayQueue.Next();
 
-             if (update)
 
-             {
 
-                 var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
 
-                 RunTimeTicks = item.RunTimeTicks ?? 0;
 
-                 RestartCurrentItem();
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 return false;
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public bool PreviousItemInQueue()
 
-         {
 
-             var update = PlayQueue.Previous();
 
-             if (update)
 
-             {
 
-                 var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
 
-                 RunTimeTicks = item.RunTimeTicks ?? 0;
 
-                 RestartCurrentItem();
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 return false;
 
-             }
 
-         }
 
-         /// <inheritdoc />
 
-         public void SetRepeatMode(GroupRepeatMode mode)
 
-         {
 
-             PlayQueue.SetRepeatMode(mode);
 
-         }
 
-         /// <inheritdoc />
 
-         public void SetShuffleMode(GroupShuffleMode mode)
 
-         {
 
-             PlayQueue.SetShuffleMode(mode);
 
-         }
 
-         /// <inheritdoc />
 
-         public PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason)
 
-         {
 
-             var startPositionTicks = PositionTicks;
 
-             var isPlaying = _state.Type.Equals(GroupStateType.Playing);
 
-             if (isPlaying)
 
-             {
 
-                 var currentTime = DateTime.UtcNow;
 
-                 var elapsedTime = currentTime - LastActivity;
 
-                 // Elapsed time is negative if event happens
 
-                 // during the delay added to account for latency.
 
-                 // In this phase clients haven't started the playback yet.
 
-                 // In other words, LastActivity is in the future,
 
-                 // when playback unpause is supposed to happen.
 
-                 // Adjust ticks only if playback actually started.
 
-                 startPositionTicks += Math.Max(elapsedTime.Ticks, 0);
 
-             }
 
-             return new PlayQueueUpdate(
 
-                 reason,
 
-                 PlayQueue.LastChange,
 
-                 PlayQueue.GetPlaylist(),
 
-                 PlayQueue.PlayingItemIndex,
 
-                 startPositionTicks,
 
-                 isPlaying,
 
-                 PlayQueue.ShuffleMode,
 
-                 PlayQueue.RepeatMode);
 
-         }
 
-     }
 
- }
 
 
  |