GameSystemXmlSaver.cs 2.8 KB

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  1. using MediaBrowser.Controller.Configuration;
  2. using MediaBrowser.Controller.Entities;
  3. using MediaBrowser.Controller.Library;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Security;
  7. using System.Text;
  8. using System.Threading;
  9. using CommonIO;
  10. using MediaBrowser.Common.IO;
  11. namespace MediaBrowser.LocalMetadata.Savers
  12. {
  13. public class GameSystemXmlSaver : IMetadataFileSaver
  14. {
  15. public string Name
  16. {
  17. get
  18. {
  19. return XmlProviderUtils.Name;
  20. }
  21. }
  22. private readonly IServerConfigurationManager _config;
  23. private readonly ILibraryManager _libraryManager;
  24. private readonly IFileSystem _fileSystem;
  25. public GameSystemXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager, IFileSystem fileSystem)
  26. {
  27. _config = config;
  28. _libraryManager = libraryManager;
  29. _fileSystem = fileSystem;
  30. }
  31. /// <summary>
  32. /// Determines whether [is enabled for] [the specified item].
  33. /// </summary>
  34. /// <param name="item">The item.</param>
  35. /// <param name="updateType">Type of the update.</param>
  36. /// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
  37. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
  38. {
  39. if (!item.SupportsLocalMetadata)
  40. {
  41. return false;
  42. }
  43. return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
  44. }
  45. /// <summary>
  46. /// Saves the specified item.
  47. /// </summary>
  48. /// <param name="item">The item.</param>
  49. /// <param name="cancellationToken">The cancellation token.</param>
  50. /// <returns>Task.</returns>
  51. public void Save(IHasMetadata item, CancellationToken cancellationToken)
  52. {
  53. var gameSystem = (GameSystem)item;
  54. var builder = new StringBuilder();
  55. builder.Append("<Item>");
  56. if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
  57. {
  58. builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
  59. }
  60. XmlSaverHelpers.AddCommonNodes(gameSystem, _libraryManager, builder);
  61. builder.Append("</Item>");
  62. var xmlFilePath = GetSavePath(item);
  63. XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { }, _config, _fileSystem);
  64. }
  65. /// <summary>
  66. /// Gets the save path.
  67. /// </summary>
  68. /// <param name="item">The item.</param>
  69. /// <returns>System.String.</returns>
  70. public string GetSavePath(IHasMetadata item)
  71. {
  72. return Path.Combine(item.Path, "gamesystem.xml");
  73. }
  74. }
  75. }