CodingStateMachine.cs 3.1 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is mozilla.org code.
  15. *
  16. * The Initial Developer of the Original Code is
  17. * Netscape Communications Corporation.
  18. * Portions created by the Initial Developer are Copyright (C) 1998
  19. * the Initial Developer. All Rights Reserved.
  20. *
  21. * Contributor(s):
  22. * Shy Shalom <shooshX@gmail.com>
  23. * Kohei TAKETA <k-tak@void.in> (Java port)
  24. * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
  25. *
  26. * Alternatively, the contents of this file may be used under the terms of
  27. * either the GNU General Public License Version 2 or later (the "GPL"), or
  28. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  35. * the provisions above, a recipient may use your version of this file under
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  37. *
  38. * ***** END LICENSE BLOCK ***** */
  39. namespace UniversalDetector.Core
  40. {
  41. /// <summary>
  42. /// Parallel state machine for the Coding Scheme Method
  43. /// </summary>
  44. public class CodingStateMachine
  45. {
  46. private int currentState;
  47. private SMModel model;
  48. private int currentCharLen;
  49. private int currentBytePos;
  50. public CodingStateMachine(SMModel model)
  51. {
  52. this.currentState = SMModel.START;
  53. this.model = model;
  54. }
  55. public int NextState(byte b)
  56. {
  57. // for each byte we get its class, if it is first byte,
  58. // we also get byte length
  59. int byteCls = model.GetClass(b);
  60. if (currentState == SMModel.START) {
  61. currentBytePos = 0;
  62. currentCharLen = model.charLenTable[byteCls];
  63. }
  64. // from byte's class and stateTable, we get its next state
  65. currentState = model.stateTable.Unpack(
  66. currentState * model.ClassFactor + byteCls);
  67. currentBytePos++;
  68. return currentState;
  69. }
  70. public void Reset()
  71. {
  72. currentState = SMModel.START;
  73. }
  74. public int CurrentCharLen => currentCharLen;
  75. public string ModelName => model.Name;
  76. }
  77. }