| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 | /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): *          Shy Shalom <shooshX@gmail.com> *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) *  * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */using System;namespace UniversalDetector.Core{    public class SBCSGroupProber : CharsetProber    {        private const int PROBERS_NUM = 13;        private CharsetProber[] probers = new CharsetProber[PROBERS_NUM];                private bool[] isActive = new bool[PROBERS_NUM];        private int bestGuess;        private int activeNum;                public SBCSGroupProber()        {            probers[0] = new SingleByteCharSetProber(new Win1251Model());            probers[1] = new SingleByteCharSetProber(new Koi8rModel());            probers[2] = new SingleByteCharSetProber(new Latin5Model());            probers[3] = new SingleByteCharSetProber(new MacCyrillicModel());            probers[4] = new SingleByteCharSetProber(new Ibm866Model());            probers[5] = new SingleByteCharSetProber(new Ibm855Model());            probers[6] = new SingleByteCharSetProber(new Latin7Model());            probers[7] = new SingleByteCharSetProber(new Win1253Model());            probers[8] = new SingleByteCharSetProber(new Latin5BulgarianModel());            probers[9] = new SingleByteCharSetProber(new Win1251BulgarianModel());            HebrewProber hebprober = new HebrewProber();            probers[10] = hebprober;            // Logical              probers[11] = new SingleByteCharSetProber(new Win1255Model(), false, hebprober);             // Visual            probers[12] = new SingleByteCharSetProber(new Win1255Model(), true, hebprober);             hebprober.SetModelProbers(probers[11], probers[12]);            // disable latin2 before latin1 is available, otherwise all latin1             // will be detected as latin2 because of their similarity.            //probers[13] = new SingleByteCharSetProber(new Latin2HungarianModel());            //probers[14] = new SingleByteCharSetProber(new Win1250HungarianModel());                        Reset();        }          public override ProbingState HandleData(byte[] buf, int offset, int len)         {            ProbingState st = ProbingState.NotMe;                        //apply filter to original buffer, and we got new buffer back            //depend on what script it is, we will feed them the new buffer             //we got after applying proper filter            //this is done without any consideration to KeepEnglishLetters            //of each prober since as of now, there are no probers here which            //recognize languages with English characters.            byte[] newBuf = FilterWithoutEnglishLetters(buf, offset, len);            if (newBuf.Length == 0)                return state; // Nothing to see here, move on.                        for (int i = 0; i < PROBERS_NUM; i++) {                if (!isActive[i])                    continue;                st = probers[i].HandleData(newBuf, 0, newBuf.Length);                                if (st == ProbingState.FoundIt) {                    bestGuess = i;                    state = ProbingState.FoundIt;                    break;                } else if (st == ProbingState.NotMe) {                    isActive[i] = false;                    activeNum--;                    if (activeNum <= 0) {                        state = ProbingState.NotMe;                        break;                    }                }            }            return state;        }        public override float GetConfidence()        {            float bestConf = 0.0f, cf;            switch (state) {            case ProbingState.FoundIt:                return 0.99f; //sure yes            case ProbingState.NotMe:                return 0.01f;  //sure no            default:                for (int i = 0; i < PROBERS_NUM; i++)                {                    if (!isActive[i])                        continue;                    cf = probers[i].GetConfidence();                    if (bestConf < cf)                    {                        bestConf = cf;                        bestGuess = i;                    }                }                break;            }            return bestConf;        }        public override void DumpStatus()        {            float cf = GetConfidence();           // Console.WriteLine(" SBCS Group Prober --------begin status");            for (int i = 0; i < PROBERS_NUM; i++) {                if (isActive[i])                    probers[i].DumpStatus();                //else                //Console.WriteLine(" inactive: [{0}] (i.e. confidence is too low).", probers[i].GetCharsetName());            }            //Console.WriteLine(" SBCS Group found best match [{0}] confidence {1}.",  probers[bestGuess].GetCharsetName(), cf);        }        public override void Reset ()        {            int activeNum = 0;            for (int i = 0; i < PROBERS_NUM; i++) {                if (probers[i] != null) {                    probers[i].Reset();                    isActive[i] = true;                    activeNum++;                } else {                    isActive[i] = false;                }            }            bestGuess = -1;            state = ProbingState.Detecting;        }        public override string GetCharsetName()        {            //if we have no answer yet            if (bestGuess == -1) {                GetConfidence();                //no charset seems positive                if (bestGuess == -1)                    bestGuess = 0;            }            return probers[bestGuess].GetCharsetName();        }    }}
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