| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175 | /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): *          Shy Shalom <shooshX@gmail.com> *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) *  * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */using System;namespace UniversalDetector.Core{    /// <summary>    /// Multi-byte charsets probers    /// </summary>    public class MBCSGroupProber : CharsetProber    {        private const int PROBERS_NUM = 7;        private readonly static string[] ProberName =             { "UTF8", "SJIS", "EUCJP", "GB18030", "EUCKR", "Big5", "EUCTW" };        private CharsetProber[] probers = new CharsetProber[PROBERS_NUM];        private bool[] isActive = new bool[PROBERS_NUM];        private int bestGuess;        private int activeNum;                    public MBCSGroupProber()        {            probers[0] = new UTF8Prober();            probers[1] = new SJISProber();            probers[2] = new EUCJPProber();            probers[3] = new GB18030Prober();            probers[4] = new EUCKRProber();            probers[5] = new Big5Prober();            probers[6] = new EUCTWProber();            Reset();                }        public override string GetCharsetName()        {            if (bestGuess == -1) {                GetConfidence();                if (bestGuess == -1)                    bestGuess = 0;            }            return probers[bestGuess].GetCharsetName();        }        public override void Reset()        {            activeNum = 0;            for (int i = 0; i < probers.Length; i++) {                if (probers[i] != null) {                   probers[i].Reset();                   isActive[i] = true;                   ++activeNum;                } else {                   isActive[i] = false;                }            }            bestGuess = -1;            state = ProbingState.Detecting;        }        public override ProbingState HandleData(byte[] buf, int offset, int len)        {            // do filtering to reduce load to probers            byte[] highbyteBuf = new byte[len];            int hptr = 0;            //assume previous is not ascii, it will do no harm except add some noise            bool keepNext = true;            int max = offset + len;                        for (int i = offset; i < max; i++) {                if ((buf[i] & 0x80) != 0) {                    highbyteBuf[hptr++] = buf[i];                    keepNext = true;                } else {                    //if previous is highbyte, keep this even it is a ASCII                    if (keepNext) {                        highbyteBuf[hptr++] = buf[i];                        keepNext = false;                    }                }            }                        ProbingState st = ProbingState.NotMe;                        for (int i = 0; i < probers.Length; i++) {                if (!isActive[i])                    continue;                st = probers[i].HandleData(highbyteBuf, 0, hptr);                if (st == ProbingState.FoundIt) {                    bestGuess = i;                    state = ProbingState.FoundIt;                    break;                } else if (st == ProbingState.NotMe) {                    isActive[i] = false;                    activeNum--;                    if (activeNum <= 0) {                        state = ProbingState.NotMe;                        break;                    }                }            }            return state;        }        public override float GetConfidence()        {            float bestConf = 0.0f;            float cf = 0.0f;                        if (state == ProbingState.FoundIt) {                return 0.99f;            } else if (state == ProbingState.NotMe) {                return 0.01f;            } else {                for (int i = 0; i < PROBERS_NUM; i++) {                    if (!isActive[i])                        continue;                    cf = probers[i].GetConfidence();                    if (bestConf < cf) {                        bestConf = cf;                        bestGuess = i;                    }                }            }            return bestConf;        }        public override void DumpStatus()        {            float cf;            GetConfidence();            for (int i = 0; i < PROBERS_NUM; i++) {                if (!isActive[i]) {                    //Console.WriteLine("  MBCS inactive: {0} (confidence is too low).", ProberName[i]);                } else {                    cf = probers[i].GetConfidence();                    //Console.WriteLine("  MBCS {0}: [{1}]", cf, ProberName[i]);                }            }        }    }}
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