| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324 | /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): *          Shy Shalom <shooshX@gmail.com> *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) *  * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */using System;/** * General ideas of the Hebrew charset recognition * * Four main charsets exist in Hebrew: * "ISO-8859-8" - Visual Hebrew * "windows-1255" - Logical Hebrew  * "ISO-8859-8-I" - Logical Hebrew * "x-mac-hebrew" - ?? Logical Hebrew ?? * * Both "ISO" charsets use a completely identical set of code points, whereas * "windows-1255" and "x-mac-hebrew" are two different proper supersets of  * these code points. windows-1255 defines additional characters in the range * 0x80-0x9F as some misc punctuation marks as well as some Hebrew-specific  * diacritics and additional 'Yiddish' ligature letters in the range 0xc0-0xd6. * x-mac-hebrew defines similar additional code points but with a different  * mapping. * * As far as an average Hebrew text with no diacritics is concerned, all four  * charsets are identical with respect to code points. Meaning that for the  * main Hebrew alphabet, all four map the same values to all 27 Hebrew letters  * (including final letters). * * The dominant difference between these charsets is their directionality. * "Visual" directionality means that the text is ordered as if the renderer is * not aware of a BIDI rendering algorithm. The renderer sees the text and  * draws it from left to right. The text itself when ordered naturally is read  * backwards. A buffer of Visual Hebrew generally looks like so: * "[last word of first line spelled backwards] [whole line ordered backwards * and spelled backwards] [first word of first line spelled backwards]  * [end of line] [last word of second line] ... etc' " * adding punctuation marks, numbers and English text to visual text is * naturally also "visual" and from left to right. *  * "Logical" directionality means the text is ordered "naturally" according to * the order it is read. It is the responsibility of the renderer to display  * the text from right to left. A BIDI algorithm is used to place general  * punctuation marks, numbers and English text in the text. * * Texts in x-mac-hebrew are almost impossible to find on the Internet. From  * what little evidence I could find, it seems that its general directionality * is Logical. * * To sum up all of the above, the Hebrew probing mechanism knows about two * charsets: * Visual Hebrew - "ISO-8859-8" - backwards text - Words and sentences are *    backwards while line order is natural. For charset recognition purposes *    the line order is unimportant (In fact, for this implementation, even  *    word order is unimportant). * Logical Hebrew - "windows-1255" - normal, naturally ordered text. * * "ISO-8859-8-I" is a subset of windows-1255 and doesn't need to be  *    specifically identified. * "x-mac-hebrew" is also identified as windows-1255. A text in x-mac-hebrew *    that contain special punctuation marks or diacritics is displayed with *    some unconverted characters showing as question marks. This problem might *    be corrected using another model prober for x-mac-hebrew. Due to the fact *    that x-mac-hebrew texts are so rare, writing another model prober isn't  *    worth the effort and performance hit. * * *** The Prober *** * * The prober is divided between two nsSBCharSetProbers and an nsHebrewProber, * all of which are managed, created, fed data, inquired and deleted by the * nsSBCSGroupProber. The two nsSBCharSetProbers identify that the text is in * fact some kind of Hebrew, Logical or Visual. The final decision about which * one is it is made by the nsHebrewProber by combining final-letter scores * with the scores of the two nsSBCharSetProbers to produce a final answer. * * The nsSBCSGroupProber is responsible for stripping the original text of HTML * tags, English characters, numbers, low-ASCII punctuation characters, spaces * and new lines. It reduces any sequence of such characters to a single space. * The buffer fed to each prober in the SBCS group prober is pure text in * high-ASCII. * The two nsSBCharSetProbers (model probers) share the same language model: * Win1255Model. * The first nsSBCharSetProber uses the model normally as any other * nsSBCharSetProber does, to recognize windows-1255, upon which this model was * built. The second nsSBCharSetProber is told to make the pair-of-letter * lookup in the language model backwards. This in practice exactly simulates * a visual Hebrew model using the windows-1255 logical Hebrew model. * * The nsHebrewProber is not using any language model. All it does is look for * final-letter evidence suggesting the text is either logical Hebrew or visual * Hebrew. Disjointed from the model probers, the results of the nsHebrewProber * alone are meaningless. nsHebrewProber always returns 0.00 as confidence * since it never identifies a charset by itself. Instead, the pointer to the * nsHebrewProber is passed to the model probers as a helper "Name Prober". * When the Group prober receives a positive identification from any prober, * it asks for the name of the charset identified. If the prober queried is a * Hebrew model prober, the model prober forwards the call to the * nsHebrewProber to make the final decision. In the nsHebrewProber, the * decision is made according to the final-letters scores maintained and Both * model probers scores. The answer is returned in the form of the name of the * charset identified, either "windows-1255" or "ISO-8859-8". * */namespace UniversalDetector.Core{        /// <summary>    /// This prober doesn't actually recognize a language or a charset.    /// It is a helper prober for the use of the Hebrew model probers    /// </summary>    public class HebrewProber : CharsetProber    {        // windows-1255 / ISO-8859-8 code points of interest        private const byte FINAL_KAF  = 0xEA;        private const byte NORMAL_KAF = 0xEB;        private const byte FINAL_MEM  = 0xED;        private const byte NORMAL_MEM = 0xEE;        private const byte FINAL_NUN  = 0xEF;        private const byte NORMAL_NUN = 0xF0;        private const byte FINAL_PE = 0xF3;        private const byte NORMAL_PE = 0xF4;        private const byte FINAL_TSADI = 0xF5;        private const byte NORMAL_TSADI = 0xF6;        // Minimum Visual vs Logical final letter score difference.        // If the difference is below this, don't rely solely on the final letter score distance.        private const int MIN_FINAL_CHAR_DISTANCE = 5;        // Minimum Visual vs Logical model score difference.        // If the difference is below this, don't rely at all on the model score distance.        private const float MIN_MODEL_DISTANCE = 0.01f;        protected const string VISUAL_HEBREW_NAME = "ISO-8859-8";        protected const string LOGICAL_HEBREW_NAME = "windows-1255";                // owned by the group prober.        protected CharsetProber logicalProber, visualProber;        protected int finalCharLogicalScore, finalCharVisualScore;                      // The two last bytes seen in the previous buffer.        protected byte prev, beforePrev;                        public HebrewProber()        {            Reset();        }                 public void SetModelProbers(CharsetProber logical, CharsetProber visual)         {             logicalProber = logical;             visualProber = visual;         }                /**          * Final letter analysis for logical-visual decision.         * Look for evidence that the received buffer is either logical Hebrew or          * visual Hebrew.         * The following cases are checked:         * 1) A word longer than 1 letter, ending with a final letter. This is an          *    indication that the text is laid out "naturally" since the final letter          *    really appears at the end. +1 for logical score.         * 2) A word longer than 1 letter, ending with a Non-Final letter. In normal         *    Hebrew, words ending with Kaf, Mem, Nun, Pe or Tsadi, should not end with         *    the Non-Final form of that letter. Exceptions to this rule are mentioned         *    above in isNonFinal(). This is an indication that the text is laid out         *    backwards. +1 for visual score         * 3) A word longer than 1 letter, starting with a final letter. Final letters          *    should not appear at the beginning of a word. This is an indication that          *    the text is laid out backwards. +1 for visual score.         *         * The visual score and logical score are accumulated throughout the text and          * are finally checked against each other in GetCharSetName().         * No checking for final letters in the middle of words is done since that case         * is not an indication for either Logical or Visual text.         *         * The input buffer should not contain any white spaces that are not (' ')         * or any low-ascii punctuation marks.          */        public override ProbingState HandleData(byte[] buf, int offset, int len)        {            // Both model probers say it's not them. No reason to continue.            if (GetState() == ProbingState.NotMe)                return ProbingState.NotMe;            int max = offset + len;            for (int i = offset; i < max; i++) {                                byte b = buf[i];                                // a word just ended                if (b == 0x20) {                    // *(curPtr-2) was not a space so prev is not a 1 letter word                    if (beforePrev != 0x20) {                        // case (1) [-2:not space][-1:final letter][cur:space]                        if (IsFinal(prev))                             finalCharLogicalScore++;                        // case (2) [-2:not space][-1:Non-Final letter][cur:space]                                                else if (IsNonFinal(prev))                            finalCharVisualScore++;                    }                                    } else {                    // case (3) [-2:space][-1:final letter][cur:not space]                    if ((beforePrev == 0x20) && (IsFinal(prev)) && (b != ' '))                         ++finalCharVisualScore;                }                beforePrev = prev;                prev = b;            }            // Forever detecting, till the end or until both model probers             // return NotMe (handled above).            return ProbingState.Detecting;        }        // Make the decision: is it Logical or Visual?        public override string GetCharsetName()        {            // If the final letter score distance is dominant enough, rely on it.            int finalsub = finalCharLogicalScore - finalCharVisualScore;            if (finalsub >= MIN_FINAL_CHAR_DISTANCE)                 return LOGICAL_HEBREW_NAME;            if (finalsub <= -(MIN_FINAL_CHAR_DISTANCE))                return VISUAL_HEBREW_NAME;            // It's not dominant enough, try to rely on the model scores instead.            float modelsub = logicalProber.GetConfidence() - visualProber.GetConfidence();            if (modelsub > MIN_MODEL_DISTANCE)                return LOGICAL_HEBREW_NAME;            if (modelsub < -(MIN_MODEL_DISTANCE))                return VISUAL_HEBREW_NAME;                        // Still no good, back to final letter distance, maybe it'll save the day.            if (finalsub < 0)                 return VISUAL_HEBREW_NAME;            // (finalsub > 0 - Logical) or (don't know what to do) default to Logical.            return LOGICAL_HEBREW_NAME;        }        public override void Reset()        {            finalCharLogicalScore = 0;            finalCharVisualScore = 0;            prev = 0x20;            beforePrev = 0x20;        }        public override ProbingState GetState()         {            // Remain active as long as any of the model probers are active.            if (logicalProber.GetState() == ProbingState.NotMe &&                 visualProber.GetState() == ProbingState.NotMe)                return ProbingState.NotMe;            return ProbingState.Detecting;        }        public override void DumpStatus()        {            //Console.WriteLine("  HEB: {0} - {1} [Logical-Visual score]", finalCharLogicalScore, finalCharVisualScore);        }                public override float GetConfidence()        {             return 0.0f;        }                protected static bool IsFinal(byte b)        {            return (b == FINAL_KAF || b == FINAL_MEM || b == FINAL_NUN                     || b == FINAL_PE || b == FINAL_TSADI);                }                protected static bool IsNonFinal(byte b)        {            // The normal Tsadi is not a good Non-Final letter due to words like             // 'lechotet' (to chat) containing an apostrophe after the tsadi. This             // apostrophe is converted to a space in FilterWithoutEnglishLetters causing             // the Non-Final tsadi to appear at an end of a word even though this is not             // the case in the original text.            // The letters Pe and Kaf rarely display a related behavior of not being a             // good Non-Final letter. Words like 'Pop', 'Winamp' and 'Mubarak' for             // example legally end with a Non-Final Pe or Kaf. However, the benefit of             // these letters as Non-Final letters outweighs the damage since these words             // are quite rare.                        return (b == NORMAL_KAF || b == NORMAL_MEM || b == NORMAL_NUN                     || b == NORMAL_PE);        }    }}
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