| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 | /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): *          Shy Shalom <shooshX@gmail.com> *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */namespace UniversalDetector.Core{    public class EscCharsetProber : CharsetProber    {        private const int CHARSETS_NUM = 4;        private string detectedCharset;        private CodingStateMachine[] codingSM;         int activeSM;        public EscCharsetProber()        {            codingSM = new CodingStateMachine[CHARSETS_NUM];             codingSM[0] = new CodingStateMachine(new HZSMModel());            codingSM[1] = new CodingStateMachine(new ISO2022CNSMModel());            codingSM[2] = new CodingStateMachine(new ISO2022JPSMModel());            codingSM[3] = new CodingStateMachine(new ISO2022KRSMModel());            Reset();        }                public override void Reset()        {            state = ProbingState.Detecting;            for (int i = 0; i < CHARSETS_NUM; i++)                codingSM[i].Reset();            activeSM = CHARSETS_NUM;            detectedCharset = null;        }        public override ProbingState HandleData(byte[] buf, int offset, int len)        {            int max = offset + len;                        for (int i = offset; i < max && state == ProbingState.Detecting; i++) {                for (int j = activeSM - 1; j >= 0; j--) {                    // byte is feed to all active state machine                    int codingState = codingSM[j].NextState(buf[i]);                    if (codingState == SMModel.ERROR)  {                        // got negative answer for this state machine, make it inactive                        activeSM--;                        if (activeSM == 0) {                            state = ProbingState.NotMe;                            return state;                        } else if (j != activeSM) {                            CodingStateMachine t = codingSM[activeSM];                            codingSM[activeSM] = codingSM[j];                            codingSM[j] = t;                        }                    } else if (codingState == SMModel.ITSME) {                        state = ProbingState.FoundIt;                        detectedCharset = codingSM[j].ModelName;                        return state;                    }                }            }            return state;        }        public override string GetCharsetName()        {            return detectedCharset;                }                public override float GetConfidence()        {            return 0.99f;        }               }}
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