| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 | /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): *          Shy Shalom <shooshX@gmail.com> *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */namespace UniversalDetector.Core{    public class EUCJPProber : CharsetProber    {        private CodingStateMachine codingSM;        private EUCJPContextAnalyser contextAnalyser;        private EUCJPDistributionAnalyser distributionAnalyser;        private byte[] lastChar = new byte[2];                public EUCJPProber()        {            codingSM = new CodingStateMachine(new EUCJPSMModel());            distributionAnalyser = new EUCJPDistributionAnalyser();            contextAnalyser = new EUCJPContextAnalyser();             Reset();        }        public override string GetCharsetName()         {            return "EUC-JP";        }                public override ProbingState HandleData(byte[] buf, int offset, int len)        {            int codingState;            int max = offset + len;                        for (int i = offset; i < max; i++) {                codingState = codingSM.NextState(buf[i]);                if (codingState == SMModel.ERROR) {                    state = ProbingState.NotMe;                    break;                }                if (codingState == SMModel.ITSME) {                    state = ProbingState.FoundIt;                    break;                }                if (codingState == SMModel.START) {                    int charLen = codingSM.CurrentCharLen;                    if (i == offset) {                        lastChar[1] = buf[offset];                        contextAnalyser.HandleOneChar(lastChar, 0, charLen);                        distributionAnalyser.HandleOneChar(lastChar, 0, charLen);                    } else {                        contextAnalyser.HandleOneChar(buf, i-1, charLen);                        distributionAnalyser.HandleOneChar(buf, i-1, charLen);                    }                }            }             lastChar[0] = buf[max-1];            if (state == ProbingState.Detecting)                if (contextAnalyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD)                    state = ProbingState.FoundIt;            return state;        }        public override void Reset()        {            codingSM.Reset();             state = ProbingState.Detecting;            contextAnalyser.Reset();            distributionAnalyser.Reset();        }                public override float GetConfidence()        {            float contxtCf = contextAnalyser.GetConfidence();            float distribCf = distributionAnalyser.GetConfidence();            return (contxtCf > distribCf ? contxtCf : distribCf);        }            }}
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