GameSystem.cs 1.1 KB

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  1. using System;
  2. namespace MediaBrowser.Controller.Entities
  3. {
  4. /// <summary>
  5. /// Class GameSystem
  6. /// </summary>
  7. public class GameSystem : Folder
  8. {
  9. /// <summary>
  10. /// Return the id that should be used to key display prefs for this item.
  11. /// Default is based on the type for everything except actual generic folders.
  12. /// </summary>
  13. /// <value>The display prefs id.</value>
  14. public override Guid DisplayPreferencesId
  15. {
  16. get
  17. {
  18. return Id;
  19. }
  20. }
  21. /// <summary>
  22. /// Gets or sets the game system.
  23. /// </summary>
  24. /// <value>The game system.</value>
  25. public string GameSystemName { get; set; }
  26. /// <summary>
  27. /// Gets the user data key.
  28. /// </summary>
  29. /// <returns>System.String.</returns>
  30. public override string GetUserDataKey()
  31. {
  32. if (!string.IsNullOrEmpty(GameSystemName))
  33. {
  34. return "GameSystem-" + GameSystemName;
  35. }
  36. return base.GetUserDataKey();
  37. }
  38. }
  39. }