GameXmlProvider.cs 1.3 KB

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  1. using MediaBrowser.Controller.Entities;
  2. using MediaBrowser.Controller.Providers;
  3. using MediaBrowser.LocalMetadata.Parsers;
  4. using MediaBrowser.Model.Logging;
  5. using System.IO;
  6. using System.Threading;
  7. using CommonIO;
  8. namespace MediaBrowser.LocalMetadata.Providers
  9. {
  10. public class GameXmlProvider : BaseXmlProvider<Game>
  11. {
  12. private readonly ILogger _logger;
  13. private readonly IProviderManager _providerManager;
  14. public GameXmlProvider(IFileSystem fileSystem, ILogger logger, IProviderManager providerManager)
  15. : base(fileSystem)
  16. {
  17. _logger = logger;
  18. _providerManager = providerManager;
  19. }
  20. protected override void Fetch(MetadataResult<Game> result, string path, CancellationToken cancellationToken)
  21. {
  22. new GameXmlParser(_logger, _providerManager).Fetch(result, path, cancellationToken);
  23. }
  24. protected override FileSystemMetadata GetXmlFile(ItemInfo info, IDirectoryService directoryService)
  25. {
  26. var specificFile = Path.ChangeExtension(info.Path, ".xml");
  27. var file = FileSystem.GetFileInfo(specificFile);
  28. return info.IsInMixedFolder || file.Exists ? file : FileSystem.GetFileInfo(Path.Combine(Path.GetDirectoryName(info.Path), "game.xml"));
  29. }
  30. }
  31. }